The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&startedby=2050&fromaround=12489

From Day One


Previous Topics

7/18/2004 Silmenume: Implications on use role of mechaics in Sim
I don’t know how to ease into this so – While in Gamism and Narrativism mechanics are ideally employed to allow for effective addressing, mechanics in Sim is a subset…
In GNS Model Discussion
Participants: Silmenume.


7/14/2004 Silmenume: Looong post on Sim definition
By amazing and wonderful dumb luck I ran across Chris’ (clehrich) thread Not Lectures on Theory . His ideas on Structure, Ritual, and most importantly “Risk” fill in some gaping…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, M. J. Young, Ben Lehman, beingfrank, Wormwood, Bill C. Cook, ErrathofKosh, contracycle, Mike Holmes, Valamir, Marco, Caldis, Tim C Koppang, clehrich.


6/11/2004 Silmenume: I have a question
OK - so everyone must be getting tired about me going on and on about conflict/situation - but here we go again. Basically put, the way in which a Gamist…
In GNS Model Discussion
Participants: Silmenume, Alan, Ron Edwards, MarktheAnimator, timfire, M. J. Young, Mark D. Eddy, Walt Freitag.


5/23/2004 Silmenume: Trying to define S, like G/N, by its relationsip to conflict
A look at what constitutes a Creative Agenda as defined. Looking at the models of Gamism and Narrativism we see they are described as processes. Gamism is described as the…
In GNS Model Discussion
Participants: Silmenume, Eero Tuovinen, talysman, M. J. Young, Ron Edwards, Rob Carriere, tiago.rodrigues, Alan, Caldis, Balbinus, Mike Holmes.


5/22/2004 Silmenume: Senoria, Learning and Goals
I broke this off from a post on my earlier thread What is the metagame goal of Sim? It is a legitimate topic though way off from where I was…
In GNS Model Discussion
Participants: Silmenume, montag, M. J. Young, Ron Edwards.


5/11/2004 Silmenume: What is the metagame goal of Sim?
Roleplay is about us, the players, making decisions. In Gamism its what Challenges are to be met and then addressed in what fashion. In Narrativism it’s what Premises are to…
In GNS Model Discussion
Participants: Silmenume, Ian Charvill, Mike Holmes, Sean, Emily Care, Caldis, M. J. Young, Jonathan Walton, Jack Spencer Jr, contracycle, Ron Edwards.


4/8/2004 Silmenume: The Limiting Action of Sim is Character
In an earlier thread, Player action/reaction to Situation key to CA, I had discussed that CA can only be measured and seen in operation in the address of Situation; everything…
In GNS Model Discussion
Participants: Silmenume, Caldis, RDU Neil, Vishanti, M. J. Young.


3/19/2004 Silmenume: Player action/reaction to Situation key to CA
I’ve been doing some musing lately (hears various groans) and I am not sure how to focus them all into coherent whole. Thus this post will be more of a…
In GNS Model Discussion
Participants: Silmenume, Rob Carriere, Ron Edwards, Valamir, M. J. Young.


2/25/2004 Silmenume: Theme is not Black and White
[quote="Ron Edwards"][i]Two [/i]implicit outcomes, Jay? Sounds a little arbitrarily limited to me. I list four in Sorcerer, and that's because I'm considering only one of many, many possible qualifying variables.…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, Valamir, pete_darby, Bankuei, cruciel, Blankshield, Mike Holmes.


2/17/2004 Silmenume: zplay - liberating Sim and embarrassing Exploration!
[quote="Ron Edwards"]What I guess I don't understand is why you consider zilchplay to have been lumped with Simulationist play. Given your definition (and especially your clarification to Emily above), it…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, Walt Freitag, Valamir, Mike Holmes, cruciel, M. J. Young, clehrich.


2/7/2004 Silmenume: Lost the ability to auto log in - help!
I know this is more my issue than the Forge's, but perhaps someone could help me nonetheless. About 3 days ago I lost the ability to automatically log into the…
In Site Discussion
Participants: Silmenume, Shreyas Sampat, Brian Leybourne, Jack Aidley.


1/31/2004 Silmenume: A huge difficulty in Sim
I think one of the great difficulties of Sim, especially where character (persona) exploration is involved is in the difficult mastery of personas. I know my phrasing is wonky, but…
In GNS Model Discussion
Participants: Silmenume, Ian Charvill, Ron Edwards, contracycle.


1/30/2004 Silmenume: The Narrativist Essay is Published!!!
Head off to the Articles link and read, read, read!
In GNS Model Discussion
Participants: Silmenume, Mark Johnson, Ian Charvill, Ron Edwards.


1/24/2004 Silmenume: Why G and N modes are easier for new players to grasp onto
In an earlier thread What is the Dream? the idea was raised that players tend to fall into Gamist or Narrativist play more “easily” than Simulationist play. I…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, Umberhulk, Paganini, C. Edwards.


1/24/2004 Silmenume: Thoughts on why details are so important to Sim players
The need for detail in a Sim game is equivalent to someone constantly touching and touching some lost treasure that was lost and found. The act of “touching”, represented in…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, John Kim, MachMoth, M. J. Young, Gordon C. Landis, contracycle, Walt Freitag.


12/30/2003 Silmenume: Goals expressed and emergent Goals.
Wow! Things sure got interesting in a New York second. All these threads and posts on Meaning, which has been something that has been near and dear to my heart…
In GNS Model Discussion
Participants: Silmenume, The GM, Marhault, M. J. Young, Tiki Joe.


12/21/2003 Silmenume: Shared Imagined Space and Imagination - Split
I broke this off from the Why we (I?) roleplay - especially in the Simulationist mode to deal with the topic of the Shared Imagined Space that had arisen. I…
In GNS Model Discussion
Participants: Silmenume, Jack Spencer Jr, John Kim, lumpley, Alan, Ron Edwards, M. J. Young.


11/29/2003 Silmenume: Creative Agenda and behavioral disconnects
I think one of the reasons the people have a hard time grappling with the idea of a creative agenda is that CA is the expression of desire unexamined. What…
In GNS Model Discussion
Participants: Silmenume, Harlequin, M. J. Young, Ron Edwards, b_bankhead, Mike Holmes, Tim C Koppang.


10/25/2003 Silmenume: Why we (I?) roleplay - especially in the Simulationist mode.
Having read through the thread Clarifying Simulationism, an idea opened up to me about mid way through that ironically was touched upon by the final post. So even…
In GNS Model Discussion
Participants: Silmenume, Ian Charvill, Ron Edwards, M. J. Young, Mike Holmes, lumpley.


<< more previous topics

 

Subsequent Topics

8/31/2004 Silmenume: Point of clarification regarding Illusionism
Point of clarification regarding Illusionism (a style of play with Covert Force) - I had read in the last couple of days that when Illusionism was in Force that the…
In GNS Model Discussion
Participants: Silmenume, Marco, Ron Edwards, M. J. Young, lumpley.


9/17/2004 Silmenume: Explore novel ideas rather than rush to dismiss question
This is an issue that invite all the Forge-posters to contribute. This issue pertains to my experiences on the GNS boards, so I am uncertain how it would relate to…
In Site Discussion
Participants: Silmenume, greedo1379, M. J. Young, Valamir, komradebob, TonyLB, ffilz, Ron Edwards, ErrathofKosh, xiombarg, Vaxalon, Mike Holmes, clehrich, Jonathan Walton, daMoose_Neo, Sean, bcook1971, Marco.


10/3/2004 Silmenume: [Middle Earth - home brew] 1st day in July 4 week of play.
Hullo – I have been posting here at the Forge for about a year. After much strenuous encouragement I have decided to post a portion of a play session. I’m…
In Actual Play
Participants: Silmenume, Ron Edwards, Valamir, Walt Freitag, joshua neff, clehrich, ErrathofKosh, hanschristianandersen, Ben Lehman, LordSmerf, ffilz.


10/9/2004 Silmenume: Many thanks!
Hey Everyone, I just wanted to leave a open note saying how much I enjoyed posting my experiences in Actual Play. My reservations about posting were (notice please - past…
In Site Discussion
Participants: Silmenume, Ron Edwards.


10/11/2004 Silmenume: Who's Online - Bolded
Does anybody know the significance of the bolding of certain names on the Who's Online portion at the bottom of the General Forge Forum page? Just curious...
In Site Discussion
Participants: Silmenume, Ben Lehman, Ron Edwards, Sean, abzu.


10/16/2004 Silmenume: Musings on mechanics and The Dream
I wasn't quite sure where this fit in the whole mechanics threads scheme of things, so rather than botch someone else's efforts - I put this here. If Drama as…
In GNS Model Discussion
Participants: Silmenume, Paganini, clehrich, C. Edwards, Ron Edwards, Walt Freitag.


11/28/2004 Silmenume: Ramblings on the role of Mechanics in CA's (fishing)
I am not certain whether this is a statement which is seeking debate or just a half baked idea presented to see if it leads anywhere (i.e. fishing). I have…
In GNS Model Discussion
Participants: Silmenume, clehrich, Marco, contracycle, Simon Kamber, M. J. Young, Caldis.


12/31/2004 Silmenume: The Impossible Thing Before Breakfast
[quote="From the Provisional Glossary"]Impossible Thing Before Breakfast, the[list]"The GM is the author of the story and the players direct the actions of the protagonists." Widely repeated across many role-playing texts.…
In GNS Model Discussion
Participants: Silmenume, Caldis, Jaik, Brendan, John Kim, Ron Edwards, Marco, M. J. Young, Christopher Kubasik, Noon, greyorm, TonyLB, Valamir.


1/5/2005 Silmenume: Did I hang myself?
I could have sworn that there was a "2nd" definition to the term "deprotagonize." The first is in the gloss. The second (I can't remember where I saw it) was…
In Site Discussion
Participants: Silmenume, Ron Edwards, Paul Czege.


1/10/2005 Silmenume: Sim is Bricolage and makes myth - comments?
I boldly propose in this thread that the Sim process is Bricolage and that the product created is Myth. I list the following links that posters should read and be…
In GNS Model Discussion
Participants: Silmenume, contracycle, Mark Woodhouse, Ron Edwards, Halzebier, Lee Short, Marco, Caldis, lumpley, Mark D. Eddy, clehrich, John Kim.


1/10/2005 Silmenume: Sim has not be discussed as process yet it needs to be so -
In the year and a quarter that I have been at the Forge discussing Sim, I have found that there have been two basic, consistent errors in the process of…
In GNS Model Discussion
Participants: Silmenume, Vaxalon, Ron Edwards, Marco, contracycle, pete_darby.


1/21/2005 Silmenume: Celebrating Theme is Nar Equiv of the Gamist Crunch.
On another thread entitled Retroactive Story Ron Edwards make a post that caught my attention. The particular post can be found here. In it he describes a CoC game whereby…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, timfire, Alan, Marco, C. Edwards, M. J. Young, Caldis, Noon, contracycle, Walt Freitag.


1/30/2005 Silmenume: Defintion usage and drift - Rant
I’m not sure I understand this deference to the original coiners of useful terms. Right now the debate of an “idea” has been ground to a halt because of this…
In Site Discussion
Participants: Silmenume, clehrich, contracycle, CPXB.


1/30/2005 Silmenume: An effort to un-gum the Discussion.
Hey Everyone, Since everything is all gummed up right now on in the other thread, I thought I would pose this question from over here. There are several underlying assumptions…
In GNS Model Discussion
Participants: Silmenume, Caldis, Marco, clehrich, Ron Edwards, M. J. Young, ffilz, groundhog.


2/4/2005 Silmenume: Thoughts on the role of game design - musings
This is post of musings, so if it doesn’t make any sense to any one – mea culpa. Not too long ago I wrote a post where I posited a…
In RPG Theory
Participants: Silmenume, clehrich, Doctor Xero.


2/4/2005 Silmenume: 1/3rd baked idea about Situation and Sim
[blort] If Sim is “about” the creation of meaningful interrelationships of its constituent parts (Character and Setting – Man vs himself in the former and Man vs mankind and Man…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, clehrich, Valamir, apparition13, Caldis, Mike Holmes, contracycle, Marco, ffilz, Sean, M. J. Young, Doctor Xero, Maarzan.


2/25/2005 Silmenume: [Middle Earth - home brew] - last week.
Hey Everyone, This is only my second foray into the Actual Play forum. Once again I am faced with the issue of how to proceed. I have read the sticky…
In Actual Play
Participants: Silmenume, Andrew Norris.


3/10/2005 Silmenume: [Middle Earth - home brew] - last week - Repost
(Apparently this post was lost in the hack attack, so I am reposting it. Yeah for writing and saving posts in Word! At any rate I know that one person…
In Actual Play
Participants: Silmenume, Marco, Noon, James Holloway, LordSmerf, ffilz, contracycle, Lee Short, StalkingBlue, Gordon C. Landis.


4/9/2005 Silmenume: Humble thank you
This is a humble thank you for all those who helped me in myriads of ways beyond the understanding role-play. I have learned think more analytically. I have learned to…
In Forge Birthday Forum
Participants: Silmenume.


4/17/2005 Silmenume: Apostrophes showing up as Question marks.
So I'm reading through the Provisional Glossary and I'm noticing something rather curious. Certain symbols aren't being displayed properly on my computer. For Example - Whiff FactorThe effect of a…
In Site Discussion
Participants: Silmenume, J B Bell.


more subsequent topics >>