Previous Topics No previous topics. | | Subsequent Topics 9/9/2004 Roger: [Scarlet Wake] Review (I started a new thread since this is fairly long, and I didn't want to hijack the review thread with reviews of this review, if you see what I mean.)… In Indie Game Design Participants: Roger.
10/5/2004 Roger: Challenges For Gamists I'm splitting this off from a different thread because I think it's a different topic, and an interesting one.
I think that gender could quite easily become a Gamist… In RPG Theory Participants: Roger, TonyLB, Ron Edwards, timfire, M. J. Young.
10/17/2004 Roger: The Basis for Criticism (split from Musings on mechanics and The Dream)
Again and again, people object that what I'm describing can't be what they do because the essay text doesn't feel like… In GNS Model Discussion Participants: Roger, clehrich, John Kim, contracycle, Ron Edwards, Marco, jdagna.
1/8/2005 Roger: [TSoY] Yet More Questions I've read through The Shadow of Yesterday a couple of times, and I have the following questions and comments on the Main Rulebook.
1. "Players can always spend one point… In CRN Games Participants: Roger, James_Nostack, Clinton R. Nixon.
1/13/2005 Roger: Example First A typical RPG manual consists primarily of rules, with some examples of play used to illustrate and clarify them. However, there's no reason why this relationship couldn't be reversed.
I'm… In RPG Theory Participants: Roger, xenopulse, Bankuei, FzGhouL, Darcy Burgess, Mark D. Eddy, daMoose_Neo, kaikatsu, HereticalFaction, Noon, Brendan, Umberhulk, contracycle, Mike Holmes, Nathan P..
4/15/2005 Roger: Solo (C)RPGs: A Thought Experiment (inspired from Walt Frietag: the LP in Solo CRPGs?)
Let's say that you've logged into a big old MMORPG and you're running around the system with thousands of other players,… In RPG Theory Participants: Roger, xenopulse, Gordon C. Landis, Bill Masek, Noon, Eva Deinum, Paul Hebble, Domhnall, Sabazius, M. J. Young.
5/30/2005 Roger: Recommended Exercises I find it interesting that numerous people have seen the Fantasy Heartbreakers essay to be a sort of call-to-arms to create their own, as a learning exercise. I'm guessing this… In RPG Theory Participants: Roger, Remko, TonyLB, Ben Lehman, Jasper, FzGhouL, Valamir, Paka, PlotDevice, Troy_Costisick, GB Steve, Noon, paulkdad, Justin A Hamilton, M. J. Young, Mike Holmes, hix.
10/19/2005 Roger: [Contenders] Roger's Analysis and Review Contenders
By Joe J. Prince
16 pages, pdf.
I've divided this into two parts. The first is an analysis of the design of the game. The second is a review… In Indie Game Design Participants: Roger, Dantai.
10/20/2005 Roger: [3:16] Roger's Analysis and Review 3:16
By Gregor Hutton
16 pages, pdf.
I've divided this into two parts. The first is an analysis of the design of the game. The second is a review of… In Indie Game Design Participants: Roger, Troy_Costisick, greyorm, Sydney Freedberg, Gregor Hutton, CSBone, Dumirik.
11/10/2005 Roger: Of Utopias and Dystopias Of Utopias and Dystopias
Settings, in role-playing games as well as in fiction, can be very broadly described as resting somewhere on a spectrum which has utopias on one end… In RPG Theory Participants: Roger, MatrixGamer, Joshua BishopRoby, Joel, M. J. Young, Neal, Ben Lehman, DrVital, contracycle, JDMcDonnell, Mike Holmes, Arpie.
11/15/2005 Roger: [D&D] Roger's Group This is about the third D&D session I've run with this group. The group consists of:
1. Tammy, my wife. Complete newcomer to RPGs.
2. Kari, my wife's friend. Almost… In Actual Play Participants: Roger, Mike Holmes, Ron Edwards, MetalBard.
11/19/2005 Roger: [TSoY] Still unclear on Pain-Bringing Alright. I've looked over the (revised) rules, this board, the Wiki -- everything I could get my hands on. I think I might understand the Bringing Down the Pain mechanic,… In CRN Games Participants: Roger, Eero Tuovinen, Clinton R. Nixon, Twobirds, Matt Snyder.
11/28/2005 Roger: Plucky Underdogs and Complicit Illusionism [quote author=Arpie link=topic=17572.msg187530#msg187530 date=1133118839]
I'd rather see a world where the plucky underdogs make a change for the better.
[/quote]
I've heard this before. This sentiment that "I like games… In RPG Theory Participants: Roger, TonyLB, Ron Edwards.
2/10/2006 Roger: [SUPERLATIVE] A somewhat short, somewhat complete game I've released version 1.0 of SUPERLATIVE, a short 'concept game' I've written. It's available at:
http://roger.carbol.com/rpg/Superlative_v1_0.pdf
I'm mostly happy with how it turned out. My biggest problem with it right… In Indie Game Design Participants: Roger, TonyLB, knicknevin, Adam Biltcliffe, Arpie.
3/3/2006 Roger: Ronnies Still Ongoing? Is another round of Ronnies planned to start any time soon? Just wondering.
Cheers,
Roger In Endeavor Participants: Roger, Joshua BishopRoby, Ron Edwards, Andy Kitkowski.
8/17/2006 Roger: Don't Just Stand There This is an idea for a game... process, I guess. It's not really a game mechanic, per se.
The basic definition of it:
"Don't Just Stand There" is a bit… In Endeavor Participants: Roger, Arturo G., oreso, David Artman, Kensan_Oni, TroyLovesRPG.
9/15/2006 Roger: [kpfs] Killing Puppies For... some reason... Life imitates lumpley:
<http://www.msnbc.msn.com/id/14843831/>
Cheers,
Roger In lumpley games Participants: Roger.
3/15/2008 Roger: [SotC / Sorcerer] A funny thing happened on the way to pulp... So here's the situation: I'm sitting around waiting for 4e to drop like an atom-bomb, and I think, hey, I should run a game for my friends instead of neurotically… In Actual Play Participants: Roger, jburneko, Christopher Kubasik.
3/8/2010 Roger: [Sorcerer] My Struggles with Need [url=http://www.indie-rpgs.com/forum/index.php?topic=29343.0]John's recent AP post about his Casablanca game[/url] reminded me of my long uphill battle with trying to figure out what Demonic Need was getting at, and I thought I'd… In Adept Press Participants: Roger, Ron Edwards, angelfromanotherpin.
9/13/2010 Roger: Character and Persona As we all know, the recognized Components of Character are Effectiveness, Resources, and Positioning. Some recent thinking about traits and aspects in games such as Primetime Adventures and Spirit of… In Actual Play Participants: Roger, masqueradeball.
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