The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

12/7/2001 xiombarg: Faster, Better, Cheaper
I work as a contractor for NASA. Some of you may remember the infamous Faster, Better, Cheaper slogan NASA was pushing a while back. Well, the joke going around…
In Indie Game Design
Participants: xiombarg, Epoch, Nathan, Clinton R. Nixon, Paul Czege, contracycle.


9/5/2001 xiombarg: Success: The RPG
Based on a thread in the Game Design forum at the Gaming Outpost, I created a numberless, description-based RPG called Success. Please check it out and let…
In Indie Game Design
Participants: xiombarg, Jack Spencer Jr, Ron Edwards, Epoch.


9/4/2001 xiombarg: Basic Question
Perhaps I'm not reading my copy of Sorcerer closely enough, but I'm not sure when a demon is In Need. I know it loses Power and so on for every…
In Adept Press
Participants: xiombarg, Jack Spencer Jr, Ron Edwards, Knight, random, Ben Morgan.


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Subsequent Topics

2/27/2002 xiombarg: Wuthering Heights
Hey, all. I ran Wuthering Heights last night, and I thought y'all might be interested how it went. It was a spontaneous thing. Two of the people I game with…
In Actual Play
Participants: xiombarg, jburneko, joe_llama, Paul Czege, Mike Holmes, Ron Edwards, Seth L. Blumberg, Christopher Kubasik, Philippe Tromeur.


3/5/2002 xiombarg: $1000 Indie Game Design Reward
[url]http://www.rpgnews.rpghost.com/article.php?sid=1164[/url] [url]http://www.rpgnews.com/article.php?sid=1164[/url] I would love to see Donjon or any other game designed with Forge input win this prize...
In Indie Game Design
Participants: xiombarg.


3/6/2002 xiombarg: Connections Corkboard
Okay, I know there isn't going to be an "off-topic" or "general discussions" forum, and I approve of the lack of the former and have mixed feelings about the lack…
In Site Discussion
Participants: xiombarg, J B Bell, Gordon C. Landis, Valamir, Ron Edwards, joshua neff, Zak Arntson, Jared A. Sorensen, Mike Holmes, Balbinus, Paul Czege, Clinton R. Nixon.


3/15/2002 xiombarg: Rise Again
I have this idea in my head for a game called "Rise Again." I have a background and a Premise, but I need some feedback on mechanics that would feed…
In Indie Game Design
Participants: xiombarg, Bankuei, Sidhain, Valamir, Laurel, erithromycin, Bill_White, Ron Edwards, Ring Kichard.


3/19/2002 xiombarg: Rise Again (second draft, complete with system)
"At the break of day on the 15th we were far outside the lines of our breast works, attacking; firing volley after volley into them as they huddled by their…
In Indie Game Design
Participants: xiombarg, Valamir, Ring Kichard, Paul Czege, Sidhain, Walt Freitag, Mike Holmes, Laurel.


3/23/2002 xiombarg: Rise Again (third draft, on the net)
Okay, kids, I've written a third draft of this game and it's now up on a web page. If you haven't given any feedback yet, now is the time. If…
In Indie Game Design
Participants: xiombarg, Mike Holmes, Sidhain, Ron Edwards, Walt Freitag, Tim Denee.


3/27/2002 xiombarg: Court Intrigue
This is the best place I could think to post this. I have faith that Clinton or Ron will move it if it's in the wrong place... I'm considering running…
In Actual Play
Participants: xiombarg, Mike Holmes, Ron Edwards, Christopher Kubasik, unodiablo, Gordon C. Landis, Kenway, Ayrizale, Matt Gwinn, Blake Hutchins, rafael, morien.


4/13/2002 xiombarg: Exile (long)
[ Okay, kids, I'm considering doing a mini-supplement for Sorcerer. But before I start asking all sorts of questions and reading the FAQ, I wanted to see if it's an…
In Adept Press
Participants: xiombarg, J B Bell, Seth L. Blumberg, Clay, Ace, Ron Edwards, Bob McNamee, Knight.


4/19/2002 xiombarg: Faster, Better, Cheaper: Pick Two
Yes, I finally have a beta of this game out. Please check it out and let me know what you think. http://www.io.com/~xiombarg/fbc.html Note that I've stolen a mechanic from Donjon…
In Indie Game Design
Participants: xiombarg, Walt Freitag, Valamir, Clinton R. Nixon.


4/25/2002 xiombarg: The Pool: The Toybox
Okay, today was the vulgarly-named F*#k-Around Night at my place, where we try out different things. Today we tried The Pool. The background I used was a bit odd. The…
In Actual Play
Participants: xiombarg, Ron Edwards, Matt Gwinn, Buddha Nature, Valamir, hardcoremoose, Michael Bowman, Paul Czege, James V. West.


4/29/2002 xiombarg: Profiling Day Job
Okay, inspired by the "profiling" thread, I'm kinda curious about something. What are people's day jobs around here? And how does that relate to your gaming? As much as we…
In Actual Play
Participants: xiombarg, Zak Arntson, joshua neff, Matt Snyder, Ron Edwards, Buddha Nature, Valamir, jburneko, Clay, unodiablo, Gordon C. Landis, Laurel, Blake Hutchins, Russell Hoyle, Wolfen, wyrdlyng, Tim Denee, Balbinus, AndyGuest, Mytholder, rafael, contracycle, Matt Gwinn, Bob McNamee, Mike Holmes, Jason L Blair, Emily_Dresner, Paul Czege, Joe Murphy (Broin), J B Bell, Fabrice G., Bailey, Walt Freitag, gentrification.


4/30/2002 xiombarg: From the Vaults: SOPLARP
Okay, here's a really old design of mine: http://www.io.com/~xiombarg/SOPLARP.html The idea here was to create a LARP system that was simple enough to fit on one page, yet capable of…
In Indie Game Design
Participants: xiombarg, Mike Holmes, Nathan, Walt Freitag, Buddha Nature.


5/1/2002 xiombarg: Profiling: Real Life
Okay, more and more people on the "Profiling: Day Jobs" thread are saying their job has little effect on their gaming. Since "what you do" seems real important to a…
In Actual Play
Participants: xiombarg, Ron Edwards, Mike Holmes, Jared A. Sorensen, Gordon C. Landis, Blake Hutchins.


5/5/2002 xiombarg: Toybox
I dunno about "cool", James, but you may wanna look at this thread, where my group playtested the Pool: http://www.indie-rpgs.com/forum/viewtopic.php?t=1983
In Random Order Creations
Participants: xiombarg, James V. West.


5/13/2002 xiombarg: Create Work For Jared! (iSystem Wargame?)
While puttering around on BOUNCED something struck me, a chord that seemed to connect to some of Jared's theories. I've always referred to Diplomacy as the roleplayer's wargame. There aren't…
In Memento-Mori Theatricks
Participants: xiombarg, Henry Fitch.


5/14/2002 xiombarg: Pure Simulationism is Not a Game: Come Out of the Closet
Okay, kids, look at this thread. Back, now? I want to talk about Jared's comments. He may not be interested in it anymore, but I kinda am. I particuarly am…
In GNS Model Discussion
Participants: xiombarg, Zak Arntson, Mytholder, Mike Holmes, joshua neff, Ron Edwards, Jared A. Sorensen, GreatWolf, Walt Freitag, Gordon C. Landis, AndyGuest, Balbinus, Paganini, Eric J..


5/14/2002 xiombarg: Vanity Publishers?
Okay, in this thread, someone talks about http://www.goldenpillarpublishing.com/... Now, I have to admit that ever since I first heard about it, my thought was: "What the f*$%? What is this,…
In Publishing
Participants: xiombarg, Michael Hopcroft, Jerry D. Grayson.


5/14/2002 xiombarg: Narrativist Diplomacy (long)
Really more of a Narrativist/Gamist mix, but what can you do? This comes from this thread. I'm looking for feedback and tweaks, especially from people who, like me, both enjoy…
In Indie Game Design
Participants: xiombarg, Mike Holmes, Le Joueur, contracycle.


5/16/2002 xiombarg: Elfs Metaplot (long)
Okay, I'm re-animating the end of this thread, now that I've finally managed to grab a copy of Elfs. If people are no longer interested in a metaplot parody for…
In Adept Press
Participants: xiombarg, Henry Fitch, Ron Edwards.


5/29/2002 xiombarg: Third split, and last
[quote="Ron Edwards"]The real issue is whether this is a valid generalization. That's a very important concept: a VALID GENERALIZATION. Such a thing accounts for most of the variation we see…
In GNS Model Discussion
Participants: xiombarg, Ron Edwards, Clinton R. Nixon, AndyGuest.


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