Previous Topics 10/19/2004 Tim Alexander: How many d10s? [low content] Hey Folks,
So I'm finally getting around to running the Ordinary Tragedies game in a week or so. Being my first live experience with Sorcerer I realized I have no… In Adept Press Participants: Tim Alexander, Michael S. Miller, Ron Edwards, Andy Kitkowski, Bailywolf.
6/5/2004 Tim Alexander: [Sorcerer] Ordinary Tragedies Hey Folks,
Yep, I've been gone for quite a bit what with the birth of my son, but I'm itching to get back to some playing. Towards that end I'm… In Adept Press Participants: Tim Alexander, Fabrice G., Ron Edwards, Paka.
1/23/2004 Tim Alexander: [Tom, Dick, and Mary] A game of moral debate for three Hey Folks,
I'm still rolling Devout around in my head, but this little guy has been banging around for a bit and wanted out. Paul's Valedictorian's Death, and MLwM have… In Indie Game Design Participants: Tim Alexander, Michael S. Miller, Gwen, Ron Edwards, Tim C Koppang.
1/12/2004 Tim Alexander: [Trollbabe] Trouble at the Blood Gate Hey Folks,
Got the opportunity to run a Trollbabe game on Friday, and boy was it a blast. Chargen and prep is as straightforward as it reads and after a… In Actual Play Participants: Tim Alexander, Ron Edwards.
1/7/2004 Tim Alexander: Trollbabe rules questions Hey All,
So, I finally pulled the trigger on getting a copy of Trollbabe and I'm quite happy I did. Lot's of great stuff in there and as usual with… In Adept Press Participants: Tim Alexander, Ron Edwards.
12/30/2003 Tim Alexander: [Dust Devils] Malt and Tease, Final Hey Folks,
After a bit of a hiatus the group and I gathered again to finish up the DD story that began here and continues here. Unfortunately though, the group… In Actual Play Participants: Tim Alexander, Ron Edwards.
10/19/2003 Tim Alexander: Acrobatics, evasion, and something I'm missing? Hey Guys,
Under the acrobatics description on pg. 31 it says:
Failure or fumble on the roll is equivalent to a failed dodge -- all of the attacker's successes count!… In The Riddle of Steel Participants: Tim Alexander, Draigh, Brian Leybourne.
10/9/2003 Tim Alexander: [Dust Devils] Malt and Tease part II Hey again,
Session two of our Dust Devils game went last night, and things started hoppin'. You can see the original session, and setup, here. We left off with Jeb… In Actual Play Participants: Tim Alexander, Ron Edwards, Matt Snyder.
10/8/2003 Tim Alexander: [Devout] Core reworking of system Hey Folks,
Here was the current version of Devout up until a couple of days ago. What's detailed in this post is what I'm thinking of as a reworking of… In Indie Game Design Participants: Tim Alexander, AgentFresh.
10/2/2003 Tim Alexander: DD prep, and the power of the narrator. Hey Folks,
Over here I have the opening session of my group's new Dust Devils game. We're pretty excited about it. One of the major questions that came out of… In Chimera Creative Participants: Tim Alexander, Matt Snyder, Ron Edwards.
10/2/2003 Tim Alexander: [Dust Devils] Malt & Tease Hey Folks,
So last night we played our opening session of Dust Devils. We sat down last week and talked about setting and made up some characters. The players decided… In Actual Play Participants: Tim Alexander, Ron Edwards.
9/25/2003 Tim Alexander: Haven: City of Violence Hey Folks,
So I stopped by Ron's campus club meeting on Tuesday, and he'd prepped a game of Haven:City of Violence. The whole meeting was a pretty interesting experience, there… In Actual Play Participants: Tim Alexander, Ron Edwards.
9/8/2003 Tim Alexander: Dust Devils: Assigning Difficulty Hey Folks,
In the text it makes reference to the Narrator of a given conflict being able to have even losing hands give difficulty to the winner, but there's not… In Chimera Creative Participants: Tim Alexander, Matt Snyder, Overdrive, Valamir, Ron Edwards, HMT.
9/4/2003 Tim Alexander: Ethics of Indie proselytizing and the PDF Hey Folks,
When I'm pitching a new game to players, I generally hand out the book to let them borrow for a few days and let them get comfortable with… In Publishing Participants: Tim Alexander, ethan_greer, Matt Snyder, Ron Edwards, Clinton R. Nixon.
9/3/2003 Tim Alexander: [Devout] Help with varying an ability Hey Folks,
Ok, so my own first try at a game design is represented by Devout. The seed for it came from a conversation with a relative of my wife's… In Indie Game Design Participants: Tim Alexander, AgentFresh, bigsimon, Lxndr.
8/13/2003 Tim Alexander: Inconspicuous demons and cloak Hey all,
This one is mostly for Ron, but I figured most people would be interested in the response. In another thread you said:
As written, the only ability… In Adept Press Participants: Tim Alexander, Ron Edwards.
8/12/2003 Tim Alexander: Sorcerer: Year of the Rat Hey Folks,
I'm thinking of the following as the basic setting for my first Sorcerer storyline. This will likely end up being played via RPoL, but could conceivably end up… In Adept Press Participants: Tim Alexander, Mike Holmes, Ron Edwards.
8/6/2003 Tim Alexander: Non-linear Sorcerer (split) So Dav,
I sort of missed the first go 'round with this thread, but I have to say I'm fascinated. I want to see if I've got you right, when… In Actual Play Participants: Tim Alexander, Ron Edwards.
8/5/2003 Tim Alexander: Pitching a "new way" Hey All,
So in the last week or so I've had my head turned inside out, mostly from the content here on the forge. Especially enlightening have been the "actual… In Adept Press Participants: Tim Alexander, Ron Edwards, Mike Holmes, Valamir, joshua neff, jburneko, Bryant.
<< more previous topics | | Subsequent Topics 10/29/2004 Tim Alexander: [Sorcerer] Ordinary Tragedies Prep Session Hey Folks,
Last night was the prep session for my new Sorcerer game. The players are all friends, but they're folks who I haven't done any gaming with. I've been… In Actual Play Participants: Tim Alexander, Mike Holmes.
11/10/2004 Tim Alexander: [Sorcerer] Ordinary Tragedies, session two Hey All,
We ran our first real play session of the Ordinary Tragedies game last Thursday, and I'm working on the continuing prep for it this week so figured a… In Actual Play Participants: Tim Alexander, Mike Holmes.
12/31/2004 Tim Alexander: [Sorcerer] More Ordinary Tragedies Hey Folks,
Last night we finished up the fourth session of the Ordinary Tragedies game. You can see the prep session here and the first play session here. I never… In Actual Play Participants: Tim Alexander, Ron Edwards.
1/7/2005 Tim Alexander: RPGs, Fear, and the Social Contract Hey Folks,
In RPG Theory and Horror gaming I ran across the following quote:
But as I read this thread, my mind is taking a step back from… In RPG Theory Participants: Tim Alexander, Marco, xenopulse, Ron Edwards, Uccisore, hardcoremoose, beingfrank.
1/10/2005 Tim Alexander: One-shot Dogs w/limited time. Hey Folks,
I'm looking for suggestions on how people would run a Dogs one-shot given that you have a time window of maybe 2-3 hours of play available. Basically a… In lumpley games Participants: Tim Alexander, lumpley.
2/3/2005 Tim Alexander: Preparing for, and posting to, Actual Play Hey Folks,
There are near constant references to how posting to Actual Play gives context to pretty much all the other theory stuff that goes on at the Forge. I… In Actual Play Participants: Tim Alexander, Bankuei, Mark Woodhouse, Ron Edwards, clehrich, Frank T.
2/18/2005 Tim Alexander: [Sorcerer] Ordinary Tragedies, flashpoint play Hey Folks,
We played another session of our ongoing Sorcerer game last night, and I made a lot of effort to try and use Ron's "flashpoint" technique during play. I've… In Actual Play Participants: Tim Alexander, Peter Nordstrand.
10/25/2005 Tim Alexander: Finally making good, what should I be sure to do? Hey Folks,
I owe Joshua some actual play that I said I'd give him weeks ago, but next week I'm going to make good and we'll be giving the game… In glyphpress Participants: Tim Alexander, nikola.
11/18/2005 Tim Alexander: [UtB] A Girl named Jo Hey Folks,
So on Tuesday we finished up and Under the Bed game that started the week before. The group I do most of my gaming with these days ends… In Actual Play Participants: Tim Alexander, TonyLB, nikola.
12/2/2005 Tim Alexander: Shock Playtest, with mixed results Hey Folks,
Last night me and a friend of mine decided to give Shock a whirl and see how the playtest rules drive. He's a writer who's main experience has… In Actual Play Participants: Tim Alexander, Simon Marks, Allan, nikola, joepub, rafial, lampros.
12/3/2005 Tim Alexander: [shock] Playtest questions. Hey Josh,
Some of these questions have seen the light elsewhere, but I'm including them here because I'm still not getting it.
1) No additional coins enter the economy? They're… In glyphpress Participants: Tim Alexander, nikola.
9/10/2006 Tim Alexander: Learning to Play again Hey Folks,
I've spent a long time in the GM role; most of it as an illusionist/roads to rome sort of guy but have taken a lot of steps to… In Actual Play Participants: Tim Alexander, c, Storn, TonyLB, Ron Edwards, charles ferguson, Noon.
9/13/2006 Tim Alexander: [Space Rat] Call me Cosmos Hey Guys,
This game really kicks ass. FUN with a capital F - U - N! It seems to have gotten lost in the deluge of Ronnies and somehow even… In Actual Play Participants: Tim Alexander, Ron Edwards, Tim C Koppang, Noon.
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