The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

10/21/2004 Tim Alexander: Truth, stranger than fiction: Building a map
Hey Folks, So I'm gathering resources for my Ordinary Tragedies game prep and was considering various material for a relationship map. Since OT is set in vegas, I've been mulling…
In Adept Press
Participants: Tim Alexander, Mike Holmes, ivan23, Ron Edwards.


10/19/2004 Tim Alexander: How many d10s? [low content]
Hey Folks, So I'm finally getting around to running the Ordinary Tragedies game in a week or so. Being my first live experience with Sorcerer I realized I have no…
In Adept Press
Participants: Tim Alexander, Michael S. Miller, Ron Edwards, Andy Kitkowski, Bailywolf.


6/5/2004 Tim Alexander: [Sorcerer] Ordinary Tragedies
Hey Folks, Yep, I've been gone for quite a bit what with the birth of my son, but I'm itching to get back to some playing. Towards that end I'm…
In Adept Press
Participants: Tim Alexander, Fabrice G., Ron Edwards, Paka.


1/23/2004 Tim Alexander: [Tom, Dick, and Mary] A game of moral debate for three
Hey Folks, I'm still rolling Devout around in my head, but this little guy has been banging around for a bit and wanted out. Paul's Valedictorian's Death, and MLwM have…
In Indie Game Design
Participants: Tim Alexander, Michael S. Miller, Gwen, Ron Edwards, Tim C Koppang.


1/12/2004 Tim Alexander: [Trollbabe] Trouble at the Blood Gate
Hey Folks, Got the opportunity to run a Trollbabe game on Friday, and boy was it a blast. Chargen and prep is as straightforward as it reads and after a…
In Actual Play
Participants: Tim Alexander, Ron Edwards.


1/7/2004 Tim Alexander: Trollbabe rules questions
Hey All, So, I finally pulled the trigger on getting a copy of Trollbabe and I'm quite happy I did. Lot's of great stuff in there and as usual with…
In Adept Press
Participants: Tim Alexander, Ron Edwards.


12/30/2003 Tim Alexander: [Dust Devils] Malt and Tease, Final
Hey Folks, After a bit of a hiatus the group and I gathered again to finish up the DD story that began here and continues here. Unfortunately though, the group…
In Actual Play
Participants: Tim Alexander, Ron Edwards.


10/19/2003 Tim Alexander: Acrobatics, evasion, and something I'm missing?
Hey Guys, Under the acrobatics description on pg. 31 it says: Failure or fumble on the roll is equivalent to a failed dodge -- all of the attacker's successes count!…
In The Riddle of Steel
Participants: Tim Alexander, Draigh, Brian Leybourne.


10/9/2003 Tim Alexander: [Dust Devils] Malt and Tease part II
Hey again, Session two of our Dust Devils game went last night, and things started hoppin'. You can see the original session, and setup, here. We left off with Jeb…
In Actual Play
Participants: Tim Alexander, Ron Edwards, Matt Snyder.


10/8/2003 Tim Alexander: [Devout] Core reworking of system
Hey Folks, Here was the current version of Devout up until a couple of days ago. What's detailed in this post is what I'm thinking of as a reworking of…
In Indie Game Design
Participants: Tim Alexander, AgentFresh.


10/2/2003 Tim Alexander: DD prep, and the power of the narrator.
Hey Folks, Over here I have the opening session of my group's new Dust Devils game. We're pretty excited about it. One of the major questions that came out of…
In Chimera Creative
Participants: Tim Alexander, Matt Snyder, Ron Edwards.


10/2/2003 Tim Alexander: [Dust Devils] Malt & Tease
Hey Folks, So last night we played our opening session of Dust Devils. We sat down last week and talked about setting and made up some characters. The players decided…
In Actual Play
Participants: Tim Alexander, Ron Edwards.


9/25/2003 Tim Alexander: Haven: City of Violence
Hey Folks, So I stopped by Ron's campus club meeting on Tuesday, and he'd prepped a game of Haven:City of Violence. The whole meeting was a pretty interesting experience, there…
In Actual Play
Participants: Tim Alexander, Ron Edwards.


9/8/2003 Tim Alexander: Dust Devils: Assigning Difficulty
Hey Folks, In the text it makes reference to the Narrator of a given conflict being able to have even losing hands give difficulty to the winner, but there's not…
In Chimera Creative
Participants: Tim Alexander, Matt Snyder, Overdrive, Valamir, Ron Edwards, HMT.


9/4/2003 Tim Alexander: Ethics of Indie proselytizing and the PDF
Hey Folks, When I'm pitching a new game to players, I generally hand out the book to let them borrow for a few days and let them get comfortable with…
In Publishing
Participants: Tim Alexander, ethan_greer, Matt Snyder, Ron Edwards, Clinton R. Nixon.


9/3/2003 Tim Alexander: [Devout] Help with varying an ability
Hey Folks, Ok, so my own first try at a game design is represented by Devout. The seed for it came from a conversation with a relative of my wife's…
In Indie Game Design
Participants: Tim Alexander, AgentFresh, bigsimon, Lxndr.


8/13/2003 Tim Alexander: Inconspicuous demons and cloak
Hey all, This one is mostly for Ron, but I figured most people would be interested in the response. In another thread you said: As written, the only ability…
In Adept Press
Participants: Tim Alexander, Ron Edwards.


8/12/2003 Tim Alexander: Sorcerer: Year of the Rat
Hey Folks, I'm thinking of the following as the basic setting for my first Sorcerer storyline. This will likely end up being played via RPoL, but could conceivably end up…
In Adept Press
Participants: Tim Alexander, Mike Holmes, Ron Edwards.


8/6/2003 Tim Alexander: Non-linear Sorcerer (split)
So Dav, I sort of missed the first go 'round with this thread, but I have to say I'm fascinated. I want to see if I've got you right, when…
In Actual Play
Participants: Tim Alexander, Ron Edwards.


8/5/2003 Tim Alexander: Pitching a "new way"
Hey All, So in the last week or so I've had my head turned inside out, mostly from the content here on the forge. Especially enlightening have been the "actual…
In Adept Press
Participants: Tim Alexander, Ron Edwards, Mike Holmes, Valamir, joshua neff, jburneko, Bryant.


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Subsequent Topics

11/10/2004 Tim Alexander: [Sorcerer] Ordinary Tragedies, session two
Hey All, We ran our first real play session of the Ordinary Tragedies game last Thursday, and I'm working on the continuing prep for it this week so figured a…
In Actual Play
Participants: Tim Alexander, Mike Holmes.


12/31/2004 Tim Alexander: [Sorcerer] More Ordinary Tragedies
Hey Folks, Last night we finished up the fourth session of the Ordinary Tragedies game. You can see the prep session here and the first play session here. I never…
In Actual Play
Participants: Tim Alexander, Ron Edwards.


1/7/2005 Tim Alexander: RPGs, Fear, and the Social Contract
Hey Folks, In RPG Theory and Horror gaming I ran across the following quote: But as I read this thread, my mind is taking a step back from…
In RPG Theory
Participants: Tim Alexander, Marco, xenopulse, Ron Edwards, Uccisore, hardcoremoose, beingfrank.


1/10/2005 Tim Alexander: One-shot Dogs w/limited time.
Hey Folks, I'm looking for suggestions on how people would run a Dogs one-shot given that you have a time window of maybe 2-3 hours of play available. Basically a…
In lumpley games
Participants: Tim Alexander, lumpley.


2/3/2005 Tim Alexander: Preparing for, and posting to, Actual Play
Hey Folks, There are near constant references to how posting to Actual Play gives context to pretty much all the other theory stuff that goes on at the Forge. I…
In Actual Play
Participants: Tim Alexander, Bankuei, Mark Woodhouse, Ron Edwards, clehrich, Frank T.


2/18/2005 Tim Alexander: [Sorcerer] Ordinary Tragedies, flashpoint play
Hey Folks, We played another session of our ongoing Sorcerer game last night, and I made a lot of effort to try and use Ron's "flashpoint" technique during play. I've…
In Actual Play
Participants: Tim Alexander, Peter Nordstrand.


10/25/2005 Tim Alexander: Finally making good, what should I be sure to do?
Hey Folks, I owe Joshua some actual play that I said I'd give him weeks ago, but next week I'm going to make good and we'll be giving the game…
In glyphpress
Participants: Tim Alexander, nikola.


11/18/2005 Tim Alexander: [UtB] A Girl named Jo
Hey Folks, So on Tuesday we finished up and Under the Bed game that started the week before. The group I do most of my gaming with these days ends…
In Actual Play
Participants: Tim Alexander, TonyLB, nikola.


12/2/2005 Tim Alexander: Shock Playtest, with mixed results
Hey Folks, Last night me and a friend of mine decided to give Shock a whirl and see how the playtest rules drive. He's a writer who's main experience has…
In Actual Play
Participants: Tim Alexander, Simon Marks, Allan, nikola, joepub, rafial, lampros.


12/3/2005 Tim Alexander: [shock] Playtest questions.
Hey Josh, Some of these questions have seen the light elsewhere, but I'm including them here because I'm still not getting it. 1) No additional coins enter the economy? They're…
In glyphpress
Participants: Tim Alexander, nikola.


9/10/2006 Tim Alexander: Learning to Play again
Hey Folks, I've spent a long time in the GM role; most of it as an illusionist/roads to rome sort of guy but have taken a lot of steps to…
In Actual Play
Participants: Tim Alexander, c, Storn, TonyLB, Ron Edwards, charles ferguson, Noon.


9/13/2006 Tim Alexander: [Space Rat] Call me Cosmos
Hey Guys, This game really kicks ass. FUN with a capital F - U - N! It seems to have gotten lost in the deluge of Ronnies and somehow even…
In Actual Play
Participants: Tim Alexander, Ron Edwards, Tim C Koppang, Noon.


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