The Forge Reference Project: Browse Threads

 

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From Day One


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11/8/2004 Emily Care: [Basic D&D]short and thus sweet
When I picked up an incomplete box set of basic D&D at a tag sale this summer, I never really expected to actually play it. Imagine my surprise to find…
In Actual Play
Participants: Emily Care, rafial, inthisstyle, Meguey.


11/8/2004 jdrakeh: Formless unleashed on unsuspecting public!
Well, not really (in my enthusiasm, I've been plugging it pretty hard). Here's the link... http://www.rpgnow.com/product_info.php?products_id=3682& I haven't seen the final product (and, lacking a private internet connection I can't…
In Publishing
Participants: jdrakeh.


11/8/2004 urbwar: Got PTA today
Just got my copy of PTA in the mail today, so I hope to look through it tonight at work. It looks nice; it's definitely a well put together book.…
In Dog Eared Designs
Participants: urbwar, Matt Wilson, Vaxalon, kerri_miller.


11/8/2004 Paul Czege: Genghis Con advertising
Heather Barnhorst, who recently wrote a review of My Life with Master, has asked me to extend an invitation to the Forge community. It seems that she runs Genghis…
In Conventions
Participants: Paul Czege.


11/8/2004 RobNJ: New World of Darkness, GNS analysis?
Has anyone reviewed the new World of Darkness games from a GNS perspective? I'd be curious to see what the opinion was.
In GNS Model Discussion
Participants: RobNJ, Trevis Martin, Marco, sirogit, pfischer, Christopher Kubasik, Alan, Valamir, Eero Tuovinen, Erling Rognli, John Kim.


11/8/2004 sirogit: (Sorcerer)Psychic Residue - Actual Play
This saturday was the character-generation session for my Psychic Residue Sorcerer game http://www.indie-rpgs.com/viewtopic.php?t=13099 Here's the Characters I got Name: Carter Jenkins Player Name: Chris H Appearance: Handomse, naive, well…
In Actual Play
Participants: sirogit, Ron Edwards, Ben Morgan.


11/8/2004 bcook1971: Playtest Results
I was trying, in solo playtest, to resolve striking distance in a duel by pace counts. That was about as effective as bluffing in solitaire. So I called up some…
In Burning Wheel
Participants: bcook1971.


11/7/2004 Veritas Games: Combinatorics: Categorized Point-Based Costing Models
I've found that often point-based architectures for character creation sometimes break down because they don't take into account vast synergy between certain powers. Some of that can be taken into…
In Indie Game Design
Participants: Veritas Games, TonyLB, Precious Villain, Ron Edwards, GregS, ZeOtter, Nathan P..


11/7/2004 pfischer: Dogs from the Treasury Dept
I watched de Palma's The Untouchables again last night, and suddenly there was a scene that smelled so much of DitV: Malone: : You said you wanted to get Capone.…
In lumpley games
Participants: pfischer.


11/7/2004 holyman: Conflict Question...
Hello! Currently in the prep period of a new show, and I've got some questions about Conflict Resolution. It seems clear that when there is only one Protagonist in a…
In Dog Eared Designs
Participants: holyman, Matt Wilson, azrianni.


11/7/2004 Simon W: It's a Dog's Life goes Anthropomorphic!
Okay, this isn't artwork for It's a Dog's Life 2nd Edition, but the artist (Alfredo Lopez Jr.) was inspired by my game to come up with this http://www.geocities.com/dogs_life2003/dogslife.jpg Now, this…
In Indie Game Design
Participants: Simon W, timfire, madelf, Nathan P., Atilary, Dumirik, GregS, Sydney Freedberg.


11/7/2004 Paka: Underworld: Werewolves vs. Vampires
I just played in a brilliant game by my buddy, Robert and the premise was that the trailer for Underworld was cool but the movie sucked, let's play it right.…
In Adept Press
Participants: Paka, erithromycin, Ron Edwards, Scripty, Sydney Freedberg, DannyK.


11/6/2004 greyorm: Why Choice Sucks: the Beauty of Random Generation
Recently, I was trying to make a TROS character for a game starting via Indie-netgaming and about five minutes into character creation, I realized something: I had no idea what…
In RPG Theory
Participants: greyorm, b_bankhead, anonymouse, Eero Tuovinen, jdagna, Simon W, efindel, madelf, timfire, Cup of Iron, Ben Lehman, Noon, xiombarg, ffilz, TonyLB, M. J. Young, jerry, Sydney Freedberg, John Kim, simon_hibbs, Bankuei, inky, Caldis, Adam Dray, clehrich, contracycle, Mike Holmes, Manxome, Ron Edwards.


11/6/2004 Green: need independent playtesters
I've been working on my game Kathanaksaya for a while, and right now I think I'm ready for some independent groups to playtest things to make sure that the rules…
In Connections
Participants: Green.


11/6/2004 daMoose_Neo: [Dungeons/Dummies] Dungeon Design 101
[url=http://www.indie-rpgs.com/viewtopic.php?t=13280][Dunegons/Dummies]Rough Draft 1: The Imps[/url] Fairly comfortable with the way the Imps and basic play as them are handled, tis time to turn attention to one of the other core…
In Indie Game Design
Participants: daMoose_Neo, Nathan P., Walt Freitag, Tobias.


11/6/2004 komradebob: Participationist Play One Shot
The "GM is God" thread got me thinking about social contract and participationist style play. I'd recently encountered what I thought was a good example of how participationist style design…
In RPG Theory
Participants: komradebob.


11/6/2004 daMoose_Neo: [GenCon SoCal] Anyone want to pimp Twilight?
I checked in with Clinton about possibly having my customizable card game, Final Twilight, at the SoCal booth, but I want to make sure I have someone there who can…
In Conventions
Participants: daMoose_Neo.


11/5/2004 Space Cowboy: Writing/Designing Gamebooks
Hey all, How’s it going? After I finish a trilogy of novellas I’m working on, I’m taking a page from the Homestar Runner playbook and my next project will be…
In RPG Theory
Participants: Space Cowboy, xiombarg, Cup of Iron, Kesher.


11/5/2004 Bryant: Convention Bookmobile
The Internet Bookmobile is a mobile printing and binding station that travels around printing public domain books in an effort to raise the awareness of the value of the public…
In Conventions
Participants: Bryant.


11/5/2004 angelfromanotherpin: [Sorcerer]Two-Fisted Science!
So, I'm working on a sorcerer setting, very 30's pulp in flavor. I'm a good bit into it, but there's a few details I'd like input on. Of course, general…
In Adept Press
Participants: angelfromanotherpin, Nev the Deranged.


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Subsequent Topics

11/9/2004 Henri: Is Trollbabe balanced?
Last night I finally did my first run of Trollbabe. It was very much an improv thing, thrown together at the last minute, and we didn't want to play all…
In Adept Press
Participants: Henri, Matt Wilson, Clinton R. Nixon, Alan, Ron Edwards, Doyce.


11/9/2004 GreedIsGod: As-Yet-Unnamed-Game [Fantasy]
I am working (mainly a collection of ideas, as I do all my thinking at work without access to a pen and pad) on a game setting (no thought given…
In Indie Game Design
Participants: GreedIsGod, Shreyas Sampat, Cmonkey, contracycle, Rob Carriere, lumpley, daMoose_Neo, Valamir, abzu, apparition13, gruk, Ron Edwards, raithe, Ben Lehman, Eero Tuovinen, Wheeler, greedo1379.


11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Feel of Play
Ladies in Gentlemen, this thread is about why the GroupDesign game Schrodinger's War is cool. What does it feel like to play? For instance, why are all you contributing? What…
In Indie Game Design
Participants: Tobias, daMoose_Neo, Sydney Freedberg, Nathan P., Andrew Morris, hix, contracycle, Doug Ruff, TonyLB, Dumirik, BlueDanube.


11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Nailing Axes
Ladies and Gentlemen, This is a thread in the GroupDesign series, focusing on nailing the 'Axes' (the scales in the balance in Schrodinger's war.) A lot has been said on…
In Indie Game Design
Participants: Tobias, Andrew Morris, Sydney Freedberg, Nathan P., Michael Brazier, Doug Ruff, TonyLB, Dumirik, mholmes52, contracycle, daMoose_Neo.


11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Nailing HTT and GL
Ladies & Gentlemen, Don't you just love abbreviations? ;) HTT stands for the 'Human Time Tunnel' - a view of human history that's at the core of how SW sees…
In Indie Game Design
Participants: Tobias, Andrew Morris, Michael Brazier, Dumirik, Sydney Freedberg, contracycle, Doug Ruff, BlueDanube, daMoose_Neo.


11/9/2004 GB Steve: The state of play, or refute-o-matic
The next issue of Places to Go, People to Be is going to be carrying a small article by Balbinus. This is basically a reprint of a post to RPG.net…
In RPG Theory
Participants: GB Steve, pete_darby, Ron Edwards, Clinton R. Nixon, TonyLB, Walt Freitag, Emily Care, Ben Lehman, simon_hibbs, timfire, M. J. Young, Matt Wilson, Noon, John Kim, contracycle, clehrich, ffilz.


11/9/2004 Negilent: [Burning Wheel] up from the ashes
This is a long over due follow up from my last post which had left my group in a bit of a slump. We worked our way out of this,…
In Actual Play
Participants: Negilent, taepoong, bcook1971.


11/9/2004 Nathan P.: [Relativity Engine] Some Concepts
So I'm hacking out a rough copy of a mechanics core that I call the Relativity Engine. There are two things I'd like to discuss on this thread: *Does the…
In Indie Game Design
Participants: Nathan P., daMoose_Neo.


11/9/2004 raithe: Searching
Hi, first post (sorry its a complaint) though I've been reading these forums for a year or so. The Search feature could use a bit of work. For example: I'm…
In Site Discussion
Participants: raithe.


11/9/2004 John Kim: Moral Articulation and GNS
OK, this is split from Classifying by Social Function, as I thought this is an interesting topic -- but not really a part of generally classifying by social…
In GNS Model Discussion
Participants: John Kim, pete_darby, clehrich, Alan, Blankshield.


11/9/2004 daMoose_Neo: [Dungeons/Dummies] Monsters & Adventurers
Dungeons/Dummies Threads: Dungeon Design 101 Rough Draft 1: The Imps Cruising along with the design of D/D and actually preparing for some playtesting tonight, I'm running headlong into Adventurers…
In Indie Game Design
Participants: daMoose_Neo, Tobias.


11/9/2004 DannyK: Looking for tips on creating a show
OK, here's the play: I've ordered PTA on the strength of some RPG.net threads, and I'm waiting for it to arrive. I'd like to start talking it up with my…
In Dog Eared Designs
Participants: DannyK, Ron Edwards, Matt Wilson, dyjoots.


11/9/2004 Gamskee: Alternate Reality Gaming
I didn't find anything on this after searching, so I felt safe to post about this topic. Apparently a new type of RPG has started. Its kind of a cross…
In RPG Theory
Participants: Gamskee, M. J. Young.


11/9/2004 Matt-M-McElroy: Chicago Game Conclave
http://www.chicagogamecon.org/CGC_Home/home1.htm Anyone going? Saw a couple of small press games listed in RPGs, but I don't know who is running them. I've heard good and bad things about the Con,…
In Conventions
Participants: Matt-M-McElroy, timfire.


11/9/2004 jkantor: Anyone Home?
I ordered My Life with Master in pdf form at the end of last week and I was wondering if Paul had gotten it.
In Half Meme Press
Participants: jkantor, Paul Czege.


11/9/2004 Revontuli: Knutepunkt 2005
The European English-language progressive roleplaying event Knutepunkt is coming once again. With perhaps more focus on roleplaying theory than any other convention in the world! http://knutepunkt.laiv.org/html/index.asp February 24th-27th, in Norway…
In Conventions
Participants: Revontuli, Ole Peder Giæver, J. Tuomas Harviainen, matthijs, Eirik Fatland.


11/10/2004 MisterPoppet: How To Balance A Game...
Hello. Though I am a new member, I've been watching for quite some time. I wish to know if anyone has ever had balancing issues with numbers and abilities and…
In RPG Theory
Participants: MisterPoppet, Shreyas Sampat, Ben Lehman, jdagna, TonyLB, M. J. Young, Noon, Simon Kamber, Vaxalon, ffilz, Marco.


11/10/2004 GreedIsGod: Anyone Else Hate Intellectual Property?
My guess is probably 'No' for the same reason most union-members don't hate unions: Economic interest. Just the same I despise it. A common argument for IP in writer circles…
In Publishing
Participants: GreedIsGod, Ron Edwards, Reimer Behrends, Malak, efindel, contracycle.


11/10/2004 olleolleolle: Online resources: Photos relating to DitV
I live in Denmark, which is flat and dark. So I use the Net for inspiration for Mountain stories. Lake Tekapo in some great photos. Church of the Good Shepherd…
In lumpley games
Participants: olleolleolle, Sander.


11/10/2004 John Kim: NxN PC Relation Chart
I thought I'd bring up a technique which I used for the Buffy the Vampire Slayer campaign. The principle for it is based on my thoughts in the essay, a…
In RPG Theory
Participants: John Kim, TonyLB, DannyK, contracycle.


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