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1/30/2004 LizardLips: Sci fi RPGS ... must they be colorless?
I've been tinkering with a sci fi RPG for a few months and I'm a bit discouraged. I wanted to play a fast paced space pirates/cowboys games, with tough hombres…
In Indie Game Design
Participants: LizardLips, anonymouse, Mark Johnson, xiombarg, Valamir, M. J. Young, Andrew Martin, Ole, Tim Gray, Steve Samson.


1/17/2004 LizardLips: Losing resource tokens whe damaged?
I have a damage mechanic that I need help with. A character can be Hurt, Wounded or Dying. With each state of health, the character suffers a penalty of some…
In Indie Game Design
Participants: LizardLips, Jasper, Umberhulk.


1/14/2004 LizardLips: The foundation of my game.
Love this site. I've learned a ton from you guys in the last few weeks. I was hoping you wouldn't mind looking at this basic mechanic. I want to start…
In Indie Game Design
Participants: LizardLips, Umberhulk, Mark Johnson.


1/4/2004 LizardLips: The ethics of game design
I've been tinkering with a design for a while, looking at other games for inspiration. The core mechanic from Savage Worlds fits my design goals perfectly, but I'm thinking of…
In Publishing
Participants: LizardLips, gobi, anonymouse, Paganini.


12/27/2003 LizardLips: Encouraging group actions in combat?
I need to brainstorm a little... I'm trying to build sci-fi RPG that can handle individual character actions as well as large mass battles (possibly using miniaures. I like miniatures).…
In Indie Game Design
Participants: LizardLips, Jasper, The Benj, M. J. Young, Andrew Martin.


11/12/2003 LizardLips: Games where characters have home bases
I want to take a look at games where the players have a shared "home base". I believe InSpecters has a franchise controlled by the players, Birthright had players controlling…
In Indie Game Design
Participants: LizardLips, J B Bell, Lxndr, Mike Holmes.


11/11/2003 LizardLips: Math formula to determine probabilities of this mechanic?
I have no head for numbers. I want to build a table of probabilities. Along one axis would be a row of target numbers (1 to 20), along the other…
In Indie Game Design
Participants: LizardLips, Eero Tuovinen, HMT, Mike Holmes.


11/6/2003 LizardLips: Come, enjoy my tasty dice mechanics with hot baked stones!
I've been working on game for a while now and its becoming fairly complex. Before I continue I was hoping you guys could look over a few chunks of my…
In Indie Game Design
Participants: LizardLips, LordSmerf, Ben Lehman, Dev, Wolfen, xiombarg, Valamir, Halzebier, Mike Holmes, greyorm.


11/4/2003 LizardLips: Dice Mechanic Primer
I've been tinkering with rules and homebrewed games for years now, but I think I really want to buckle down and turn one of my nebulous ideas into a real…
In Indie Game Design
Participants: LizardLips, Andrea Gualano, Mike Holmes, Jeph, dyjoots, ander75it, gobi, Lxndr, Valamir.


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