Previous Topics No previous topics. | | Subsequent Topics 1/6/2005 xenopulse: Game Theory -- Can it help Game Design? This post is inspired by an exchange I've had with Mike Holmes.
Game Theory is often taught in political science and business classes as one way of representing how actors… In RPG Theory Participants: xenopulse, Mike Holmes, Michael S. Miller, Tobias, CplFerro, Marco, Brendan, Roger, John Kim, Wormwood, Erick Wujcik.
1/24/2005 xenopulse: Sorcerer: Bonus Dice for Action Descriptions Ron,
I have a question regarding bonus dice awarded for describing one's actions in Sorcerer. This is specifically in regards to combat (p. 106). Now, I was under the impression… In Adept Press Participants: xenopulse, Ron Edwards, Matt Wilson, sirogit, angelfromanotherpin.
1/26/2005 xenopulse: [Torn] First Steps I've been toying with the idea for a certain type of RPG for a while, but it wasn't until I got involved in the threads here that I realized what… In Indie Game Design Participants: xenopulse, Icel, Darcy Burgess, ivan23, Ron Edwards, Uccisore, Spooky Fanboy, Nathan P..
2/7/2005 xenopulse: [torn] Conflict Resolution I've been working hard on writing up the first draft of the rules for torn. The Channeling mechanics are mostly set as they were before, but I've come up with… In Indie Game Design Participants: xenopulse.
2/9/2005 xenopulse: Freeform Roleplaying From the thread on “Nar Play with Sim Rules:”
An interesting thing about this is that while making the rules lighter can facilitate better Nar and Gam play relative to… In RPG Theory Participants: xenopulse, Sean, Emily Care, Noon, Wolfen.
2/24/2005 xenopulse: [Power/Evil] Strategy-Gamist No-GM RPG Alright. So I've finally sat down and written up my Power/Evil rules. What is P/E? It's a pure Gamist game. It's all about the challenge. It has no GM. It… In Indie Game Design Participants: xenopulse, Jack Aidley, contracycle, komradebob, GaryTP.
2/28/2005 xenopulse: Incoherence This is one of those posts about an "a-ha" moment that I think people will be able to relate to, and I understand the sticky to say that those kind… In Actual Play Participants: xenopulse, John Burdick, eef, Vaxalon, Ron Edwards, TonyLB, Miskatonic, contracycle, NN, Noon.
3/12/2005 xenopulse: [Legacy of Horutep] indie-informed freeform I just finished running my first session, as GM, of my new freeform chat game set in Ancient Egypt (or rather, a more mystical and sinister Alternate Ancient Egypt). Now,… In Actual Play Participants: xenopulse, Ron Edwards.
4/6/2005 xenopulse: Will the Forum Still Be Accessible ... once it closes down?
For reading, I mean. There's a whole bunch of stuff in here that I'd love to keep reading over time.
Thanks. In Forge Birthday Forum Participants: xenopulse, Andy Kitkowski.
4/8/2005 xenopulse: Markers, Currency, Character Ownership [long] I am designing a system for a court intrigue game. However, it could probably be used for pretty much anything. I'd like to get some feedback on the basic idea… In Indie Game Design Participants: xenopulse, Bill Masek, SPDuke.
7/7/2005 xenopulse: Setting and Player Hints This is a little revelation I had after our recent discussions here about Setting and how it relates to actual play.
In my AD&D group, the GM (along with the… In Actual Play Participants: xenopulse, TonyLB.
7/28/2005 xenopulse: GNS Dialectic Progression Ron,
In reading the recent threads on the social level of CA, a thought occured to me that suddenly made things much more clear for me (but beware, I tend… In GNS Model Discussion Participants: xenopulse, Ron Edwards, Bankuei.
8/8/2005 xenopulse: Complications Instead of Failure Due to several recent discussions, I realized that one of the things I really like about most conflict resolution mechanics (e.g., Primetime Adventures' system) is that you can have interesting… In RPG Theory Participants: xenopulse, ScottM, Silmenume, Ron Edwards, timfire, cruciel, M. J. Young, Balbinus, Joshua BishopRoby, ewilen.
8/9/2005 xenopulse: Resource Library I don't know if this has been brought to your attention yet, but when I try to access the resource library, no matter which group I click on, I always… In Site Discussion Participants: xenopulse, Clinton R. Nixon.
8/19/2005 xenopulse: Polaris is... ... everything that Werewolf: the Apocalypse should have been. And more.
It's also absolutely beautiful. In These Are Our Games Participants: xenopulse, Miskatonic, Eero Tuovinen, Ben Lehman, Rob Donoghue, Ron Edwards, Brand_Robins, sben, Nev the Deranged.
12/2/2005 xenopulse: [Beast Hunters of Chel'qhur] It's All About the Challenge Well, I just lost my long post on this because something closed my browser window. So this one will be shorter. I hope it'll still catch your interest, because I'm… In Indie Game Design Participants: xenopulse, Noon, Joshua BishopRoby, Clinton R. Nixon, jasonm.
12/29/2005 xenopulse: [AD&D] Fun in Preparations The following is an example of why I initially thought that the group I am currently playing with is Sim oriented (but it turned out that, when push comes to… In Actual Play Participants: xenopulse, Mark Woodhouse, ScottM, Noon, Vaxalon, Storn, Joshua BishopRoby, Miskatonic, Chris Geisel.
4/11/2006 xenopulse: Capes Questions on LJ Someone posted a few questions on Capes on the LJ Roleplayers Community. I figure you someone from around here who knows the rules well could hop in and help out.… In Muse of Fire Games Participants: xenopulse, Zamiel.
4/26/2006 xenopulse: [Purgatory] Silent Hill Knock-off Purgatory: Psychological Survival Horror
After watching the Silent Hill movie, I yearn for a game based on Silent Hill 2 (that’s right, the second and vastly superior installment in the… In First Thoughts Participants: xenopulse, sean2099, jburneko.
8/9/2006 xenopulse: [Beast Hunters] Artist(s) Needed I am in need of at least one artist to illustrate my upcoming game, Beast Hunters. The game is about an ancient group of tribal warriors who hunt down magical… In Connections Participants: xenopulse.
more subsequent topics >> |