The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

2/7/2005 John Kim: Buffy and the Mirror Universe
OK, So I thought I'd talk about the Buffy the Vampire Slayer RPG campaign that I've been running/playing in for a while. So I originally was a player in "Season…
In Actual Play
Participants: John Kim, Ron Edwards, Tim Alexander.


2/6/2005 John Kim: Draft: Immersive Story Methods for Tabletop Play
Hi, So unfortunately PUSH dropped off my radar months ago, and I lost track. However, I am interested in contributing again and I'll try to keep up on the forum.…
In Push Editorial Board
Participants: John Kim, LordSmerf, Eero Tuovinen, Jonathan Walton.


2/2/2005 John Kim: How to design System for pre-determined Theme?
OK, So the recent talk on GNS has got me thinking about pre-determined Theme. So now I'm pondering about how to design a system to support playing to a pre-determined…
In RPG Theory
Participants: John Kim, timfire, komradebob, Marco, Alan.


12/28/2004 John Kim: New TheoryTopics Wiki
Hi, So I thought I would mention that there is a "Theory Topics" section at Doyce's RandomWiki site which is gathering momentum. It is at: http://random.average-bear.com/TheoryTopics/HomePage It's got a pretty…
In RPG Theory
Participants: John Kim, Marco, clehrich, inky.


12/15/2004 John Kim: GNS, Metagame, and Meaning
So there has been a lot of talk in Chris Lehrich's thread, On RPGs and Text . However, there have been some pointed comments about GNS there, including…
In GNS Model Discussion
Participants: John Kim.


12/13/2004 John Kim: Social Function and Feedback in Narrativism
So I was struck by a recent comment of Chris Lehrich's in the thread Ramblings on the role of Mechanics in CA's (fishing). So I thought I would…
In GNS Model Discussion
Participants: John Kim, clehrich, Ron Edwards.


12/6/2004 John Kim: Buffy and the Perils of Scene Framing
OK, so a bit of a report on the Buffy the Vampire Slayer RPG campaign that I've been playing in. There is a campaign website at http://www.darkshire.net/~jhkim/rpg/buffy/siliconvalley/ There is plenty…
In Actual Play
Participants: John Kim, Noon.


12/4/2004 John Kim: Role-playing Adapted Worlds
This is a sub-thread off of A wild and an untamed thing - how literature refuses gaming. There have been related discussions On RPGs and Text and…
In RPG Theory
Participants: John Kim, GaryTP, Marco, clehrich, Noon, komradebob, Caldis, Christopher Kubasik, Cemendur, Chris Goodwin, M. J. Young, greedo1379, contracycle, GB Steve, Ron Edwards.


12/2/2004 John Kim: Stats for Fall 2004 Profiling
So following what I did for prior years, I collected stats for the recent Fall 2004 profiling thread. You can see the results here: http://www.darkshire.net/~jhkim/rpg/theory/theforge/prof_fall2004.html And you can compare to…
In Actual Play
Participants: John Kim, abzu, Fabrice G., humis, Negilent, Michael S. Miller, Chris Goodwin, Ron Edwards, Matt Wilson.


11/10/2004 John Kim: NxN PC Relation Chart
I thought I'd bring up a technique which I used for the Buffy the Vampire Slayer campaign. The principle for it is based on my thoughts in the essay, a…
In RPG Theory
Participants: John Kim, TonyLB, DannyK, contracycle.


11/9/2004 John Kim: Moral Articulation and GNS
OK, this is split from Classifying by Social Function, as I thought this is an interesting topic -- but not really a part of generally classifying by social…
In GNS Model Discussion
Participants: John Kim, pete_darby, clehrich, Alan, Blankshield.


10/20/2004 John Kim: Classifying By Social Function
OK, so I've been thinking about Ron's "celebration" definition for GNS Simulationism and Chris' analogy about anthropology in The Basis for Criticism. So here's my suggestion. It may…
In GNS Model Discussion
Participants: John Kim, contracycle, Alan, Ron Edwards, Marco, ffilz, clehrich, WhiteRat, Landon Darkwood, pete_darby, Wormwood, Mike Holmes, Gelasma, Victor Gijsbers.


10/13/2004 John Kim: Mechanics as Symbol Sets (was Sim-Diceless thread search)
OK, so I'd like to start a thread about mechanics as symbol sets, this continued from my discussion with contracycle toward the end of Sim-Diceless thread search. Important reading…
In GNS Model Discussion
Participants: John Kim, clehrich, contracycle, Sean, Ron Edwards, Walt Freitag.


10/12/2004 John Kim: Medicinal Soap
So I played Soap for the first time a few weeks ago, with my friends Bill, Russell, and Liz. We decided on a show about a teaching hospital, where the…
In Actual Play
Participants: John Kim.


9/27/2004 John Kim: [My Life With Master] Roszakabad
OK, I recently played the second and final session of a MLWM game. The Master was Dr. Charlus, French/German physician and natural philosopher. He runs a sanitorium in this remote…
In Actual Play
Participants: John Kim, Ron Edwards, LordSmerf, Paul Czege, Valamir.


9/9/2004 John Kim: Newbie-friendly Indie Games
[quote="Matt Snyder"]Malcolm, I'm not sure who's claiming they don't need to do anything in designing a game to make it newbie friendly. I've seen the opposite approach in many, many…
In RPG Theory
Participants: John Kim, Matt Wilson, Jonathan Walton, Ben Lehman, Paul Czege, Noon, eyebeams, TonyLB, Valamir, timfire, joshua neff, Marco, A.Neill, pete_darby, ffilz, neelk, M. J. Young, Andrew Morris, Doctor Xero, Mike Holmes, eef, Rob Carriere, jerry, xiombarg.


9/9/2004 John Kim: Terminology Problem: Drift
OK, I'd like to suggest a new term for changing the creative details and focus of a game. Here's the issue: Take games like "Pantheon", "Donjon", and "Great Ork Gods".…
In RPG Theory
Participants: John Kim, M. J. Young, Marco, Precious Villain, Ron Edwards, Noon, DannyK, Blankshield.


8/26/2004 John Kim: More on 3D Model
OK, I want to talk more on Mike's 3D model, which I think is quite good. To review the basic formulation he made: CD - Player Challenge goal with…
In GNS Model Discussion
Participants: John Kim, Alan, clehrich, Marco, Tobias, Jack Aidley, ErrathofKosh, M. J. Young, Ron Edwards, Gordon C. Landis.


6/30/2004 John Kim: Water-Uphill-World: Virtuality Examined
OK, at Vincent (aka lumpley's) request, I am splitting off from "Sacrificing Character Integrity" - a Rant. In it, Vincent (aka lumpley) and Matt had some questions about…
In Actual Play
Participants: John Kim, lumpley, Ben Lehman, Marco, Caldis, Matt Snyder, clehrich, Mike Holmes, Rob Carriere.


6/18/2004 John Kim: Virtuality and Ouija Boards
OK, so Ben suggested the term "Virtuality" as a synonym for RGFA Simulationism in his Subtyping Sim thread -- which seems to me like a fair moniker. I'd…
In GNS Model Discussion
Participants: John Kim, C. Edwards, Valamir, Doctor Xero, Ron Edwards, Ben Lehman.


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Subsequent Topics

2/9/2005 John Kim: Mechanics, Contribution, and Doug the Dice Guy
[quote="clehrich"]But mechanics carry baggage: they have particular places in complex systems which we have (as you put it) preloaded into the game, and furhermore they have strong ascribed values and…
In RPG Theory
Participants: John Kim, Sean, xenopulse, Valamir, LordSmerf, Marco, Paganini, M. J. Young, Simon Kamber, contracycle, Ian Charvill, sophist, ffilz, daMoose_Neo, clehrich, John Kirk, Erick Wujcik, timfire, Caldis.


3/14/2005 John Kim: Lumpley's take on 3D Model
OK, I read a post on Vincent Baker's blog anyway: Simulationism, an Ordeal. He draws a diagram with three slices labeled "Thematic Play", "Competitive Play", and unlabeled. Then…
In GNS Model Discussion
Participants: John Kim, Marco, Emily Care, timfire, lumpley, Shreyas Sampat.


3/16/2005 John Kim: Buffy and the Conflict-Shy GM
So I had another game of my Buffy RPG campaign on Friday night. It had been a while since the last session due to schedule conflicts, but everyone was pretty…
In Actual Play
Participants: John Kim, Ron Edwards, Marco, Paul Czege, Liz Henry, Danny_K, Mike Holmes.


3/29/2005 John Kim: The place of character sheet and die rolls within play
So I had an interesting conversation on Vincent's (aka lumpley) blog anyway: cf. "Strong stuff indeed". However, I'm afraid I may have overstepped or sidetracked discussion on there.…
In RPG Theory
Participants: John Kim, Andrew Norris, Alephnul, Bankuei, lumpley, jrs, Emily Care, M. J. Young, groundhog, contracycle, Jason Newquist.


3/31/2005 John Kim: Running a con game of MLWM or DitV or what?
So, I'm pondering games to run for KublaCon, a Bay Area convention. I think I can only go for Sunday and Monday, but I'd like to run two games. One…
In Actual Play
Participants: John Kim, GB Steve, Michael S. Miller, inthisstyle, Andrew Morris.


4/7/2005 John Kim: Since I Came to the Forge...
So, first of all, faux pas on Clinton's part: Welcome back! We're live and we thrive after three long years. Er, that's four long years for the Forge,…
In Forge Birthday Forum
Participants: John Kim.


4/15/2005 John Kim: Bad negotiating = Better character?
Hi, So I'm preparing for my first game of Dogs in the Vineyard, and I was wondering about an aspect of Fallout which caught my eye. So you have an…
In lumpley games
Participants: John Kim, Ben Lehman, Simon Kamber, nikola, Wolfen, cdr.


4/16/2005 John Kim: Role-playing Limits, or Do we need Molotov cocktails?
OK, so this is picking up from Walt Frietag: the LP in Solo CRPGs?. What I am curious about is a formulation of credibility which is inclusive of live-action…
In RPG Theory
Participants: John Kim, immlass, Alephnul, James Holloway, TonyLB, Wolfen, M. J. Young, Valamir, Mike Holmes.


5/10/2005 John Kim: More on Task Resolution to facilitate Narrativism
OK, so this is split from Conflict vs Task Resolution to facilitate Narrativism. That topic was closed, but I think there were still a lot of issues and good…
In GNS Model Discussion
Participants: John Kim, TonyLB, Valamir, Ron Edwards, lumpley, Lee Short, Silmenume, M. J. Young.


5/19/2005 John Kim: Non-violent Roleplaying
OK, so I recently came across some controversy on Vincent's blog, in his post on Paintball and little boy bullshit. This was followed up by Heroes Live, Cowards…
In RPG Theory
Participants: John Kim, TonyLB, lumpley, Justin A Hamilton, Noon, timfire, Trevis Martin, J. Tuomas Harviainen, Mikko Lehtinen, Marco, greyorm, Brendan, komradebob, Andrew Morris, J B Bell, MatrixGamer, Nathan P., Technocrat13, NN, Russell Impagliazzo, GB Steve, James Holloway, Mike Holmes, chadu, contracycle, Picador.


5/20/2005 John Kim: Is non-violence bad for Narrativism?
I am taking this to a theory thread, Non-violent Roleplaying. That thread is about how to support and encourage non-violent roleplaying. This thread is about whether it is a…
In GNS Model Discussion
Participants: John Kim, Andrew Morris, Gaerik, Mike Holmes, Noon, Troy_Costisick, Victor Gijsbers.


6/7/2005 John Kim: Types of Narrative Power
So I'd like to talk about narrative power. I'll break it down into different types and then discuss the impact of each. 1) Control of Characters 2) Influence over Resolution…
In RPG Theory
Participants: John Kim, TonyLB.


6/13/2005 John Kim: Known Cause and Conflict Resolution
OK, per Simon's request, I'm splitting this out of the recent thread Between-the-lines Conflict Resolution . What I'd like to talk about is the case of resolution which…
In RPG Theory
Participants: John Kim, Valamir, xenopulse, Sean, TonyLB, Silmenume, Mike Holmes.


6/29/2005 John Kim: Models of Adventure Structure
So this is cross-posted with my blog. I'm pondering ideas about the development of the RPG adventure. This is something that isn't explicit in character creation and action resolution…
In RPG Theory
Participants: John Kim, TonyLB, Albert of Feh, lumpley, Ben Lehman, Troy_Costisick, Andrew Morris, gsoylent, Sydney Freedberg, Sean.


7/7/2005 John Kim: Harnies play Dogs in the Vineyard
(Note: I don't have a big question here with this play report, but since a lot of people around here are interested in DitV, I thought I'd post it. I'm…
In Actual Play
Participants: John Kim.


7/7/2005 John Kim: Harnies play Dogs in the Vineyard
(Note: I don't have a big question here with this play report, but since a lot of people around here are interested in DitV, I thought I'd post it. I'm…
In Actual Play
Participants: John Kim, Ian Charvill, Albert of Feh, Paul Czege, Sean.


8/24/2005 John Kim: Prepping for DitV at ConQuest
So I signed up to run a Dogs in the Vineyard game at ConQuest.  I've got six hours officially, but I expect to wrap up by five. Following Vincent's advice…
In Actual Play
Participants: John Kim, cdr, Mike Holmes, lumpley.


8/24/2005 John Kim: Prepping for Buffy at ConQuest
So my other game at ConQuest will be Buffy the Vampire Slayer RPG.  I'll be running the third in a series of games I've been doing set in Santa Cruz,…
In Actual Play
Participants: John Kim, Mike Holmes.


8/26/2005 John Kim: John's Standard Rant #1: Freeform Traits
This is a general rant about freeform traits, prompted by some off-board discussion.  I'm not opposed to them in general, but I think that some designers choose them as a…
In RPG Theory
Participants: John Kim, Sean, gsoylent, Emily Care, Nathan P., Joshua BishopRoby, greyorm, HMT, lumpley, chadu, Marco, Sydney Freedberg, cruciel, Noon, Troy_Costisick, Darcy Burgess, jaw6, Everspinner.


8/26/2005 John Kim: Group Helping Strategies
OK, so as I'm preparing to GM my second Dogs game, I'm pondering group strategies.  In my first run, the players would tend to approach group conflicts by all rolling,…
In lumpley games
Participants: John Kim, mtiru, cdr.


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