Previous Topics No previous topics. | | Subsequent Topics 4/29/2002 Michael S. Miller: They called me mad at the university! Did you ever have an idea that was meant for someone else's brain? Y'know, the Muse got too tired to complete the delivery to the right person, and just dropped… In Indie Game Design Participants: Michael S. Miller, rafael, Ferry Bazelmans, Ron Edwards, Matt, Mike Holmes.
5/20/2002 Michael S. Miller: Combat, penalties, and Sorcerer Okay, I may have bought it nine months ago, but I'm only test-driving the Sorcerer combat system now. I've hit some small but snags and am looking for help. I'm… In Adept Press Participants: Michael S. Miller, Ron Edwards.
7/29/2002 Michael S. Miller: Games happening at GenCon Due to a number of factors, my wife and I were unable to meet the deadline for our events to be included in the pre-registration book. I thought some of… In Actual Play Participants: Michael S. Miller, greyorm, Ron Edwards.
8/25/2002 Michael S. Miller: Question on Summoning Rules I ran my second session last night, and it went very well. I'm still trying to get a handle on all the different NPCs I have to play, but that's… In Adept Press Participants: Michael S. Miller, Ron Edwards.
10/13/2002 Michael S. Miller: ShoreCon 2002 [long] Mage, FVLMINATA, Donjon, Everway Okay, just got back from ShoreCon 2002 in Cherry Hill, NJ. Did some great actual play; met a fellow Forge lurker, John “Whose-Last-Name-I-Cannot-Recall”; promoted FVLMINATA and, surprisingly, had an all-around… In Actual Play Participants: Michael S. Miller, Corvus.
11/27/2002 Michael S. Miller: Games that enforce story structure? When working on a game, I like to see what's been done before in the same vein. Can anyone point me to games that support a certain structure for the… In RPG Theory Participants: Michael S. Miller, RobMuadib, James Holloway, Jared A. Sorensen.
12/15/2002 Michael S. Miller: Incarnadine: Shakespearean RPG: 1st look (long) Okay, I’m working on a new game (who isn’t) and I’d love some feedback. The game is called Incarnadine: Role-Playing in a Shakespearean Style and, as you might gather, is… In Indie Game Design Participants: Michael S. Miller, Mark Johnson, Paul Czege, Shreyas Sampat, Andrew Martin.
1/7/2003 Michael S. Miller: Hamlet, I, iii, 78 -- Towards a Sorcerer Scenario OK, so Lincoln High, 15th year Reunion kicked my butt. I did not enjoy running it (far, far too many things to keep track of) and, although my players were… In Adept Press Participants: Michael S. Miller, Ron Edwards, Henry Fitch, jburneko, Spooky Fanboy.
1/9/2003 Michael S. Miller: The Meta-Metagame Level of Sorcerer Okay. Something just clicked in my head. Maybe this is something that’s been turned over elsewhere, but it’s a new thought for me. In what follows, “you” means “a player… In RPG Theory Participants: Michael S. Miller, Ron Edwards, Paul Czege.
1/23/2003 Michael S. Miller: A Paladin on the Hellmouth Okay, I’ve got a million other gaming things to think about, but this one has gripped me today. I’ve been watching a lot of Buffy lately (Thank God for DVDs),… In CRN Games Participants: Michael S. Miller, lumpley, Ben Morgan, Clinton R. Nixon.
1/31/2003 Michael S. Miller: Do Indies have Competetive Advantage? In the Indie Effects on Existing Industry thread, Walt said:
One more shady practice can be added to Cruciel's list: Sell your product for below cost to drive competitors out… In Publishing Participants: Michael S. Miller, Tim C Koppang, Ron Edwards, JSDiamond, Le Joueur, Bob McNamee, Walt Freitag, clehrich, contracycle, Valamir.
2/5/2003 Michael S. Miller: Booth notions Another booth idea hit me in the shower. As Ron said, there was a bit of a problem with "Which guy belongs with which game?" While I fully support mingling… In Publishing Participants: Michael S. Miller, Matt Gwinn, Mike Holmes, Matt Wilson, Paul's Girl, Clinton R. Nixon, Jared A. Sorensen, Ron Edwards, philreed, Valamir, GreatWolf.
2/7/2003 Michael S. Miller: Narrativist Games with Actor Stance? I ran Trollbabe for my wife, Kat, and a friend of ours, Michele, this week. They both kinda enjoyed it, but pointed out that the rules "enforce a separation between… In RPG Theory Participants: Michael S. Miller, Paganini, Ron Edwards, greyorm.
2/11/2003 Michael S. Miller: A Gazebo of Games -- New Jersey Convention Just wanted to let everyone know about A Gazebo of Games, Febraru 21-23 in Piscataway, NJ. Further information can be found at http://www.wildgazebo.com. Attendance is expected to be in the… In Connections Participants: Michael S. Miller.
3/4/2003 Michael S. Miller: Running Indie Games at Smaller Cons Well, the Sorcerer game I was scheduled to run at A Gazebo of Games did not actually run. I only had one player sign-up and he showed up 15 minutes… In Actual Play Participants: Michael S. Miller, Alambr1, Ron Edwards, jdagna, Andy Kitkowski, Demonspahn, Mike Holmes, abzu.
7/30/2003 Michael S. Miller: Why I can't say "I had fun playing Trollbabe" On Saturday at GenCon, Ron ran Trollbabe for Gordon & me. Thinking about it robbed me of precious sleep later that night, and occupied brainspace during the long drive back… In Adept Press Participants: Michael S. Miller, Gordon C. Landis, rafial, Alan, Ron Edwards, ejh.
8/25/2003 Michael S. Miller: Selling thru Indie Gaming Parties My wife goes to these parties to buy Pampered Chef kitchen utensils. What happens is the hostess invites a bunch of her friends over, a Pampered Chef demo person makes… In Publishing Participants: Michael S. Miller, Lxndr, Dev, Clay, Mike Holmes, WDFlores, abzu, Perrina.
9/29/2003 Michael S. Miller: [Discernment] An experimental game of experimentation I've just finished Discernment: An experimental role-playing game of experimentation. It is available for free as an approx. 1 MB PDF at incarnadine.indie-rpgs.com/Discernment.pdf The game text is about 5 pages,… In Indie Game Design Participants: Michael S. Miller, Jonathan Walton, Little_Rat, Paul Czege, xiombarg.
10/24/2003 Michael S. Miller: Talking Points for Sorcerer As Luke Crane mentioned, I'll be helping him pitch games at Lollagazebo in two weeks. There's been a thread on talking points for My Life with Master, and I'm pretty… In Adept Press Participants: Michael S. Miller, Ron Edwards.
11/19/2003 Michael S. Miller: Survey of Damage Systems Well, I've been ruminating on a narrativist superhero game and have hit a creative doldrum. You see, I'm working with the central metaphor of superheroes being "Power comes from Suffering"… In RPG Theory Participants: Michael S. Miller, xiombarg, Valamir, Heather Manley, M. J. Young, John Kim, Brassel, Thierry Michel, Shreyas Sampat, efindel, Calithena, Harlequin, Plane Sailing.
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