Previous Topics 4/16/2005 James_Nostack: [Capes] What Do I Take Pride In? You've just been playing Capes with your friends, and the session has wrapped up. Let's say it was a blast, and you had a good time. What do you take… In Muse of Fire Games Participants: James_Nostack, Sydney Freedberg, TonyLB, Vaxalon.
4/16/2005 Nev the Deranged: The Melancholy (and funny) Adventures of Zebra Girl One woman's quest to cope with being turned into a demon:
www.zebragirl.keenspot.com
I found this one while reading Wapsi Square (www.wapsisquare.com) which someone else on this forum suggested, because it… In Adept Press Participants: Nev the Deranged, erithromycin.
4/15/2005 TonyLB: "Thematic Causality": What, why and how? In Why have Conflicts at all?...
The choice itself is important, but without a pattern of what I'm going to call "thematic causality", it has no meaning. Capes is… In Muse of Fire Games Participants: TonyLB, xenopulse, John Harper, Vaxalon, Paganini, C. Edwards, Valamir, Miskatonic, Jinx.
4/15/2005 Roger: Solo (C)RPGs: A Thought Experiment (inspired from Walt Frietag: the LP in Solo CRPGs?)
Let's say that you've logged into a big old MMORPG and you're running around the system with thousands of other players,… In RPG Theory Participants: Roger, xenopulse, Gordon C. Landis, Bill Masek, Noon, Eva Deinum, Paul Hebble, Domhnall, Sabazius, M. J. Young.
4/15/2005 Emily Care: [shooting the moon] of mechanisms and fairy tales The second of my games I got to playtest this weekend, thanks to Ben Lehman's help, was Shooting the Moon which is very much in development. This is the very… In Indie Game Design Participants: Emily Care, Andrew Morris, MatrixGamer.
4/15/2005 John Kim: Bad negotiating = Better character? Hi,
So I'm preparing for my first game of Dogs in the Vineyard, and I was wondering about an aspect of Fallout which caught my eye. So you have an… In lumpley games Participants: John Kim, Ben Lehman, Simon Kamber, nikola, Wolfen, cdr.
4/15/2005 jburneko: Squabling Over Color? I've been following the Capes discussions fairly closely and the central complaint seems to be that there's no mechanics for controling narrative color. And quite frankly, it's one of my… In Muse of Fire Games Participants: jburneko, Gaerik, Valamir, TonyLB.
4/15/2005 Emily Care: [breaking the ice] latest playtest What a great weekend for playtesting! Breaking the Ice and Shooting the Moon with Ben, and Polaris with him, Meg & Vincent. Completely affirmed again for me the necessity of… In Actual Play Participants: Emily Care, Andrew Morris, Ben Lehman, Andrew Norris, Frank T, Victor Gijsbers, xenopulse, Christopher Weeks, Miskatonic, Valamir, MatrixGamer.
4/15/2005 Valamir: Communication [quote="TonyLB"]Ralph, not to go all Alex Trebek on you, but would any of that have been difficult to phrase as a question?
I believe that you're in this to try… In Muse of Fire Games Participants: Valamir, TonyLB.
4/15/2005 Miskatonic: Capes Target Demographics EDIT: Unnecessary rant about "infernal hobby"
I have a suspicion that Capes has done away with a number of RPG elements that are offputting to non-gamers. I just need to… In Muse of Fire Games Participants: Miskatonic, Valamir.
4/15/2005 Miskatonic: Deprecated Click-and-Locks I see the new version of Capes Lite is on the site now. As I recall, the old version had a few Click-and-Locks that aren't in the full set. Insectoid… In Muse of Fire Games Participants: Miskatonic, TonyLB.
4/15/2005 TonyLB: Why have conflicts at all? In Takes some getting used to, Andrew raised the following solid general question:
Okay, I've been following this Capes thing very closely because I'm interested in the game. I'm… In Muse of Fire Games Participants: TonyLB, Gaerik, Miskatonic, Vaxalon, C. Edwards, John Harper, Valamir, inthisstyle.
4/15/2005 Simon Marks: What is Exploration? I've read all the articles, and I have tried to read all the boards - but there is a lot here.
My current stumbling block is "Exploration" and ... well,… In GNS Model Discussion Participants: Simon Marks, pete_darby, Alan, MatrixGamer, Ron Edwards.
4/14/2005 Simon Kamber: [DitV]West Cotton Fields Branch I wrote this town as an introduction because the one I'd originally planned to run, Fall Valley Branch, ended up being more complex than I'd planned, and thus wouldn't work… In lumpley games Participants: Simon Kamber, Wolfen, ravenx99.
4/14/2005 Doug Ruff: [Brag, Boast and Screw] Playtest draft ready for critique In the recent Forge Birthday calebrations, I made a couple of promises.
One of these was to design and release at least two free PDF games before the next Forge… In Indie Game Design Participants: Doug Ruff, MatrixGamer, Tobias.
4/14/2005 Miskatonic: Click-n-Lock dies This is mostly a blue sky thread.
Anyone have any ideas for die-cutting Click-n-Locks on the cheap? This is an area I know nothing about, but a little research shows… In Muse of Fire Games Participants: Miskatonic, TonyLB, Paul Czege.
4/14/2005 lumpley: Walt Frietag: the LP in Solo CRPGs? This is a very narrow, very focused post. I want to hear from Walt before anybody else, if that's possible?
Here, Walt Frietag"]Yes, the Lumpley Principle does get in the… In RPG Theory Participants: lumpley, Walt Freitag, pete_darby, contracycle, Bankuei, Valamir, Gaerik, John Kim, Paul Czege, Gordon C. Landis, C. Edwards, Wolfen, Noon, kenjib, joshua neff, Ben Lehman, Wysardry, James Holloway, Domhnall, Ron Edwards.
4/14/2005 hyphz: Does opposition have to mean "rolling on the goal" Just a question that came up from the comments about narration and story tokens.
Joe Hero creates the Goal "Save the cat trapped in the tree in Central Park". Not… In Muse of Fire Games Participants: hyphz, Miskatonic, TonyLB.
4/14/2005 Negilent: FATE Dungeon Crawl For a long time now I've wanted to play an old schoold dungeon crawl. I've come to realise that D&D in any version does not give me the CA I… In Evilhat Productions Participants: Negilent, Dev, Mike Holmes, Rob Donoghue, xiombarg.
4/14/2005 Zoilus: Scenes from Satanis Hi... short time reader, first time poster... (so flame on flamers for your fire burns cold compared to that of the hells I have witn--- oh, sorry, I like to… In Actual Play Participants: Zoilus, Mike Holmes, MatrixGamer, daMoose_Neo, darrick, Miskatonic.
<< more previous topics | | Subsequent Topics 4/16/2005 Jason Newquist: [DitV] Crap vs. Meaningfulness, and Partial Crap? Got a couple related topics on crap fer ya!
Topic #1
One of the players in my DitV game, currently in chargen, proposed this:
"Dog-eared, broken-spined, heavily-marked Book of Life… In lumpley games Participants: Jason Newquist, Simon Kamber, Technocrat13, Wolfen, CCW, Tobias, lumpley.
4/16/2005 urbwar: A new printing of CoS? Keith,
I met Brennan Taylor from IPR last weekend at I-Con. He said something about you possibly doing a new printing of CoS that was smaller in size, and that… In Bob Goat Press Participants: urbwar, Bob Goat.
4/16/2005 Jonathan Walton: [Improv] Past Glories: Adventures in Ritual Lang. So I got up this morning with a real hankering to play something, so I log on to IRC and try to recruit some folks for a pick-up game. I… In Actual Play Participants: Jonathan Walton, TonyLB, Paganini, Selene Tan.
4/16/2005 daMoose_Neo: [Hunters: The Lost Colonies] Revival & Card playing Multi-purpose thread!
1) Riviving my notes and design on my CCG/RPG Hybred 'Hunters', also found at these threads:
http://www.indie-rpgs.com/viewtopic.php?t=13683 - Hunters base rules (Important read)
http://www.indie-rpgs.com/viewtopic.php?t=13858 - "Distress Signal" Introductory… In Indie Game Design Participants: daMoose_Neo, ChrisJaxn, contracycle, Doug Ruff.
4/15/2005 Gurnard: Thread Necromancy I've been thinking about this game idea for a while, and after talking it over with a friend I have a suggestion.
Instead of a single goal for each protagonist… In Indie Game Design Participants: Gurnard, Ron Edwards, Blankshield.
4/16/2005 TonyLB: NJ Local: DexCon booth design Okay, we're nattering away on a variety of issues over on the Indie Game Explosion 2 Forum, but booth design is clearly going to be a task.
I know, for… In Connections Participants: TonyLB, Andrew Morris, RobNJ, Helvetian.
4/16/2005 Bryant: [DitV] Ephraim's Circle So here's the town I'm thinking I'll use for my upcoming first Dogs game. I think I've got enough sticky. I've got people who want bad things to happen for… In lumpley games Participants: Bryant.
4/16/2005 TonyLB: Reciprocity of interest [quote="Vaxalon"]Why do I get the impression, then, that you don't like it, that I feel that Capes is a great start, but needs a little work to be perfect?[/quote]
I… In Muse of Fire Games Participants: TonyLB, Vaxalon, John Harper.
4/16/2005 Scrubilicous: Name for "Fight Scenes" or "Dramatic Moments& Hi,
I'm working on a game. The game has slightly different rules for combat and certain kinds of magic. Conceptually, its a bit like the "Brining Down the Pain" system… In Indie Game Design Participants: Scrubilicous, Bill Masek, contracycle, Troy_Costisick.
4/16/2005 John Kim: Role-playing Limits, or Do we need Molotov cocktails? OK, so this is picking up from Walt Frietag: the LP in Solo CRPGs?. What I am curious about is a formulation of credibility which is inclusive of live-action… In RPG Theory Participants: John Kim, immlass, Alephnul, James Holloway, TonyLB, Wolfen, M. J. Young, Valamir, Mike Holmes.
4/16/2005 Duke: Creative control. this is my first posting so please bear with me.
I'm curious what the opions of this forum are on maintaining creative control.
Mostly I'm curious about creative control of… In Publishing Participants: Duke, Eero Tuovinen.
4/17/2005 Eva Deinum: Afterlife - when to break the game's secrets? Hi,
A wile ago I GMed a game I'd call "Afterlife", though it had never been writen down and named properly. Not everything went well, but I really like the… In Actual Play Participants: Eva Deinum, Alan, Victor Gijsbers, Mike Holmes, Zoilus, Noon, Ron Edwards, John Burdick, Eric Minton.
4/17/2005 Silmenume: Apostrophes showing up as Question marks. So I'm reading through the Provisional Glossary and I'm noticing something rather curious. Certain symbols aren't being displayed properly on my computer. For Example -
Whiff FactorThe effect of a… In Site Discussion Participants: Silmenume, J B Bell.
4/17/2005 hix: Solo Uni I’ve played Uni solo twice over the last couple of years; both times as a tool to kickstart some storylining ideas for a TV show pilot. Going in, I typically… In Universalis Participants: hix, Valamir, Tony Irwin, Christopher Weeks.
4/17/2005 xiombarg: Unsung Ready Wahoo!
I have my second commercial role-playing game entirely laid out at this point, in the form of a text-only beta. You can download a copy here:
http://xiombrag.tripod.com/unsung.pdf
If you… In Publishing Participants: xiombarg, Jasper, matthijs, paulkdad.
4/17/2005 xiombarg: Advertisement Swaps As I mentioned elsewhere, I'm going to be publishing Unsung soon.
I'd like to do an ad swap. Ads submitted to me for inclusion in the game would have to… In Connections Participants: xiombarg, daMoose_Neo.
4/17/2005 MatrixGamer: Playing Matrix Games - Making it up as you go along! There is a thread on the Gamist, Narrativeist, Simulationist forum about how Matrix Games http://www.io.com/~hamster fit into this paradigm. It has been suggested that the topic has drifted into a… In Actual Play Participants: MatrixGamer, rafial, komradebob.
4/17/2005 hix: A simple Gift of Dice question Hey there, just finished first session of a TSoY game (set in WW's Changeling universe). The Gift of Dice is fantastic ... but one question I just wanted to ask:… In CRN Games Participants: hix, rafial.
4/17/2005 b_bankhead: A Home for Horror: Locale and Situation in Eldritch Tales HP Lovecraft set his fiction in an evironment increasing familiarity,body of lore, imagery and organization created a multlayered tapestrie that was a whole greater than the sum of the stories.… In Indie Game Design Participants: b_bankhead, Ron Edwards, Darcy Burgess, MatrixGamer.
4/17/2005 THowell: [DitV] Question about Relationships Hello all. I'm new around here, and just recently purchased a copy of DitV. Good stuff!
I have a question about relationships - they seem to me to be something… In lumpley games Participants: THowell, TonyLB, Wolfen, Simon Kamber, joshua neff, Bankuei, cdr, lumpley, Ul, nikola, Mike Holmes, Yokiboy, sirogit, Brand_Robins, Jinx, Technocrat13.
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