The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

5/23/2005 Ron Edwards: [Primetime Adventures] The Heel
Hello, PTA does it again, this time for our regular group which includes me, Tod, Julie, Maura, and Tim (that's Mountain Witch Tim). As you might expect from a pack…
In Actual Play
Participants: Ron Edwards, Matt Wilson, jrs, Maura Byrne, Valamir, timfire, Sydney Freedberg.


5/23/2005 bigcape: Character Creation versus Character Evolution
I am looking for some feedback on my choices in creating the A+ Fantasy game system: http://www.1km1kt.net/rpg/A_Plus_Fantasy.php I have decided to focus my questions a little bit in the hopes…
In Indie Game Design
Participants: bigcape, TonyLB, Andrew Morris.


5/23/2005 Noon: Idea: Delayed GM
I was reading a thread on the palladium boards where someone asked about games with just one player and one GM (they can never get all three friends together). To…
In RPG Theory
Participants: Noon, Andrew Morris, contracycle, John Kim.


5/23/2005 James_Nostack: [TSOY] Why NOT to Bring It?
Question about the design: Is there any reason why a player wouldn't Bring Down the Pain whenever she doesn't get her way? Like, "Oops, I flubbed that roll. Bring the…
In CRN Games
Participants: James_Nostack, KingstonC, pfischer, aplath, Victor Gijsbers.


5/23/2005 preludetotheend: items and vehicles
Stats: Each character has 6 main stats each starts at 8 and you may lower one in order to raise another at a one for one rate. The stats are…
In Indie Game Design
Participants: preludetotheend.


5/23/2005 preludetotheend: My game [Aegri Somnia] only d6's used
This should have been a reply I hit new topic by mistake sorry.
In Indie Game Design
Participants: preludetotheend.


5/22/2005 apparition13: double post
Hey, just noticed I double posted the "above and beyond" thread on game design, could someone merge them please? Thanks, and sorry.
In Site Discussion
Participants: apparition13, Ron Edwards.


5/22/2005 Matt-M-McElroy: [Actual Play] The Old Fishing Hut
I ran a short CoS game the other night with three players. Two of them were completely new to the setting and system, so I kept things short and simple.…
In Bob Goat Press
Participants: Matt-M-McElroy, Bob Goat.


5/22/2005 preludetotheend: My game [Aegri Somnia]
Ok I will begin posting on my system, this post will explain some points about it, the next will be how to make a character, following that will be how…
In Indie Game Design
Participants: preludetotheend, Ron Edwards, c, yesala.


5/22/2005 loki's wrangling: Muwahahaha! I'm da Master!
Just finished my first session with MLwM--and my first time GMing, too. (Lost my GM cherry! At last! :D) It went much better than I ever expected. Man, am I…
In Half Meme Press
Participants: loki's wrangling, Michael S. Miller.


5/22/2005 apparition13: Above and Beyond
Hi there, I'm apparition13 and I haven't played in 15+ years. I've been collecting RPGs, but no actual play. Recently I started visiting here and RPG.net and I find myself…
In Indie Game Design
Participants: apparition13, daMoose_Neo, Sydney Freedberg, WRPIgeek, timfire, Frank T.


5/22/2005 apparition13: Above and Beyond
Hi there, I'm apparition13 and I haven't played in 15+ years. I've been collecting RPGs, but no actual play. Recently I started visiting here and RPG.net and I find myself…
In Indie Game Design
Participants: apparition13, BlackSheep, Ron Edwards.


5/22/2005 Paka: One Day in Mu's Bed
We had our third Get Your Geek On-a-thon here in Ithaca, in a continuing effort to cross-pollinate our gaming groups and just game together apart from our weekly cliques. Some…
In Actual Play
Participants: Paka, TonyLB, Bret Gillan, Ron Edwards.


5/22/2005 Hearthweru: Sorcerer by post.
Hello all this is my first post on the Adept press forum. I’m partial to the odd tequila slammer or five. Anyway having said hello Ron, I’d like to ask…
In Adept Press
Participants: Hearthweru, Selene Tan, Trevis Martin, Ron Edwards, Danny_K.


5/21/2005 Alan: [Sorcerer] McCarthy Era
McCarthy Era Sorcerer =============== We started a Sorcerer game here in Seattle. I'm GM and I have two players: James, who's played Sorcerer before with Clinton, and Kristian, who's relatively…
In Adept Press
Participants: Alan, droog, Ron Edwards, Danny_K, sirogit, Dreez.


5/21/2005 paulkdad: Fudge-like 2dX mechanic
I've been toying with a die roll mechanic that uses two dice of the same type and is based on the idea that most of the time a character's performance…
In Indie Game Design
Participants: paulkdad, TheTris, Justin Marx, NN, Valamir.


5/21/2005 Zachary The First: It Has Arrived
At last, my copy of Burning Wheel Revised (000432) has arrived at my door. I'll probably be posting a bit more on what I think of the changes and general…
In Burning Wheel
Participants: Zachary The First, abzu, Russell Hoyle.


5/21/2005 lazarus: [DitV] IRC dicebot
I've been writing, over the past few days, an IRC dicebot to use for Dogs in the Vineyard. Currently: it'll roll dice and keep track of them, allow you to…
In lumpley games
Participants: lazarus.


5/21/2005 mister.ribbit: Pointers to specifc RPGs
Hi, I, like many people, started RPing long ago when I was very young, and naturally fell into what seems to be Gamist play. Now that I've suddenly become interested…
In GNS Model Discussion
Participants: mister.ribbit, Bankuei, Simon Kamber.


5/21/2005 TonyLB: Capes tactics - Precision restraint
Okay, you want some really whacked out, bizarre, intensely human scenes? Don't think about single conflicts, and how they work out. Think about how the Not-Yet restraints of one Conflict…
In Muse of Fire Games
Participants: TonyLB.


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Subsequent Topics

5/23/2005 jburneko: Is taking responsibility for your character really so hard?
My weekend group is now four or five sessions into a 7th Sea game. This game is a sequal to a game we played a year ago. Some of the…
In Actual Play
Participants: jburneko, Danny_K, Valamir, Sean, TonyLB, Alan, John Kim, Lee Short, bcook1971, James Holloway, Noon, Brand_Robins, Heraldic Game Design, Eric J., hyphz, Mike Holmes, Itse, Wolfen, komradebob, S'mon, Mandacaru.


5/23/2005 jburneko: Audience/Author Duality of RPGs. Can it impact theme?
Hello Again, Something very very interesting is happening in my current 7th Sea game. The game is a sequal to a game we played over a year ago. Some of…
In Actual Play
Participants: jburneko, Sydney Freedberg, xenopulse, Andrew Morris, Frank T.


5/23/2005 Remko: Aaaaahhhhh, or: the need for simulationism in Horror RPG's
Hi all, This is my first thread here on the Forge. I'm currently lurking about and I'm not sure whether this subject is already discussed, but still... Situation: I like…
In RPG Theory
Participants: Remko, Mike Holmes, xenopulse, GB Steve.


5/23/2005 Palaskar: Advertising for the complete newbie
Ok, I have a great new RPG system (Signature 6.0.2) and it's reasonably priced ($5 for 84 pages in PDF). The problem is that I've found out that I'm absolutely…
In Publishing
Participants: Palaskar, neoknocker, MatrixGamer, Michael S. Miller.


5/24/2005 Valamir: Public Service Announcement - Paypal
I'm posting this here because I know a number of indie publishers use paypal to collect payment. I've been getting a number of spoof emails claiming to be from paypal…
In Site Discussion
Participants: Valamir, Paganini, Andrew Morris.


5/24/2005 Andrew Morris: [Breaking the Ice] Disney romance and one hot stripper
This weekend, I played Emily Care's playtest version of Breaking the Ice. Something about the game captured my attention in Emily's Actual Play post, but I couldn't identify exactly what…
In Actual Play
Participants: Andrew Morris, Brand_Robins, Ben Lehman, Emily Care.


5/24/2005 Zachary The First: Is D20 Dead/Dying?
This is one of those little blurbs you see all around fringe gaming sites on the Net--the claim that d20 is infirmed, dead, or dying. Yet, according to WoTC, D&D…
In RPG Theory
Participants: Zachary The First, Remko, Miskatonic, Bankuei, timfire, John Kim, Mike Holmes.


5/24/2005 Trevis Martin: Publishing with TiddlyWiki
I wanted to share this with everyone. I ran across a wiki software called TiddlyWiki. It is an entirely client side wiki software written in xhtml and javascript. That works…
In Publishing
Participants: Trevis Martin, Andy Kitkowski, Paul Czege, Gaerik.


5/24/2005 jessizzle08: what is this?
is this an actual role play site, if so, what kind of role play od u want to do?
In Actual Play
Participants: jessizzle08, daMoose_Neo.


5/24/2005 jessizzle08: anyone wanna role play?
what kind of role play, im up for any options
In Actual Play
Participants: jessizzle08, Leningrad, Silmenume.


5/24/2005 Remko: Simulative Western RPG
Hi all, I'm searching for a simulative western RPG, basically one aimed at historical basis. I'm trying to create a system myself, because I haven't found a system created well…
In RPG Theory
Participants: Remko, Valamir, Ron Edwards, Troy_Costisick, kennin, Gaerik.


5/24/2005 Mike Holmes: Tenet Phase Participation
Steve (AKA Hix) thought this might make a good thread topic, so here it is: I have personally experienced cases where individual players have gone through tenet phases without adding…
In Universalis
Participants: Mike Holmes, Andrew Morris, matthijs, hix, Trevis Martin.


5/24/2005 smc: Gm-less, cooperative, gamist pirate-era RPG
The following is an in-progress description of a cooperative, GM-less game I've been working on the last few days. This is very early stage, and I hope to add to…
In Indie Game Design
Participants: smc.


5/24/2005 TonyLB: [Misery Bubblegum] Issues and personalizing situation
Previous Misery Bubblegum discussion here. Source of the ideas I'm about to discuss here. People started discussing, in the actual play thread, how you would support a system where people…
In Indie Game Design
Participants: TonyLB, Doug Ruff, Sydney Freedberg.


5/24/2005 Technocrat13: [FH8] A nearly functional Fantasy Heartbreaker
This is my eighth attempt at creating a fantasy heartbreaker. It's taken me that many attempts to figure out that I needed to determine the point of the game long…
In Indie Game Design
Participants: Technocrat13, xenopulse, Mike Holmes, MarkMeredith, ErrathofKosh.


5/25/2005 daMoose_Neo: Enticing drawback vs. weaker-but-desireable Traits
Hmmkay, as I'm unsure how to summarize this in a couple words to search by, I'd like to ask the assistance of Forgites. A system/setting sprung to mind earlier today…
In RPG Theory
Participants: daMoose_Neo, TonyLB, GB Steve, Noon, Mike Holmes.


5/25/2005 joshua neff: anyway is anywhere?
Vincent, what's going on with your website and blog? I haven't been able to get to it all day, and Andy K. apparently hasn't either, since he made a post…
In lumpley games
Participants: joshua neff, Matt Wilson, lumpley.


5/25/2005 abzu: Essen Buy-Ins?
Any folks be interested in having games displayed an sold at Essen? It'd prolly be like the Forge/Gencon, but without required attendance. Buy-ins'd run $50-100 pending how many folks are…
In Conventions
Participants: abzu, Michael S. Miller, Ben Lehman.


5/25/2005 rrr: Dust Creek:Quick Town I made for first proper game with DitV
Hello, well finally last night I got to run a full (if a little short) session of Dogs. It was an impromptu thing when one member of the regular game…
In lumpley games
Participants: rrr, Wolfen, Simon Kamber, nikola.


5/24/2005 Rodger Thorm: Fear and confusion II (split)
[quote="Sydney Freedberg"] And the more I think about it, the more I think the solution is something along TonyLB's lines -- limiting the PLAYER'S knowledge of the situation to force…
In RPG Theory
Participants: Rodger Thorm, Thierry Michel, Yokiboy, Ron Edwards.


more subsequent topics >>