The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

5/26/2005 timfire: Emotional Engagement
Hi y'all, In the Indie forum, apparition13 asked how he can generate an emotional reponse from the players. This was my response: How do I set things up so that,…
In RPG Theory
Participants: timfire, Brendan, Matt Wilson, GB Steve, pasoliati, Michael S. Miller, Valamir.


5/26/2005 neonathan: Hi
I'm new here. I just wanted to say hello to everyone! _________________ Free Paid Surveys
In Actual Play
Participants: neonathan.


5/26/2005 Kesher: [Polaris playtest] My god, it's full of stars... [LONG]
Polaris, session one In the interests of time, I'm going to post this in a couple of installments. This first will be our setup and the first two scenes we…
In Actual Play
Participants: Kesher, Ben Lehman, Christopher Weeks, Miskatonic, Emily Care, the duck.


5/26/2005 Paka: Paka's Unofficial Gen Con Thread at RPG.net
If you are interested in play The King in Gray and/or The Dictionary of Mu at Gen Con, please sign up here: http://forum.rpg.net/showthread.php?p=4000794#post4000794
In Conventions
Participants: Paka.


5/26/2005 Lord_Steelhand: Pulp FATE Game - Under Construction
I am presently working-up a fantastical Pulp game that will use FATE as the system. The group consists of me - a very experienced player who has been reading Forge…
In Evilhat Productions
Participants: Lord_Steelhand, ScottM, iago, Rob Donoghue.


5/26/2005 James_Nostack: n00bies: Why, and What Happened Next?
I am curious about why people, particularly adults, choose to participate in roleplaying games for the first time. I am also curious about how they reacted to (a) the game…
In RPG Theory
Participants: James_Nostack, GB Steve, Selene Tan, Mike Holmes, greyorm, Bankuei, M. J. Young, komradebob, GameLoft.


5/25/2005 Old_Scratch: [Charnel Gods] Primal Twilight Epoch/Setting
[b]Primal Twilight[/b] [i]The land and the verdant forests that cover it are ancient and untouched. Great trees tower towards the heavens, their roots reaching down too deep, and their boughs…
In Adept Press
Participants: Old_Scratch, Paka, hardcoremoose, sirogit, Danny_K, hix.


5/25/2005 BrennaLaRosa: Forum games and GM/Mods
A few weeks ago, I got talked into running a Sentai diceless game on a Forum. Don't ask how; let's just say it was a deal with the Devil. My…
In Actual Play
Participants: BrennaLaRosa, Valamir, sirogit, Simon Kamber, Danny_K, Mike Holmes.


5/25/2005 Sean: An Uncomfortable One-Sheet
So I was thinking about - How far will you go to get what you want? - Ron’s bit about ‘people, in situations’ from the birthday thread - Droog’s posts…
In Adept Press
Participants: Sean, matthijs, Danny_K, sirogit, Mike Holmes, TonyLB, Ron Edwards, erithromycin, pete_darby.


5/25/2005 Ian Charvill: An alternative to 'the System is the Physics of the World'
The System is the Grammar of the World. I'm posting this from the point of view of starting up a new gaming group and explaining how I'm looking at things.…
In RPG Theory
Participants: Ian Charvill, Ben Lehman, John Burdick, epweissengruber, lumpley, Bill_White, MikeSands, Mike Holmes, Shreyas Sampat, Simon Marks, Marco.


5/25/2005 Mike Holmes: Portuguese Speaker Needed
There's a recent report of a murder associated with a LARP in Brazil. The details, however, are sketchy. At the CAR-PGa (RPG Advocacy) the folks need to assemble more information…
In Connections
Participants: Mike Holmes, matthijs, dsmvites.


5/25/2005 lev_lafayette: Real Time Enforcement
[quote="Walt Freitag"] .... This is a deliberately extreme example, going as far in the direction of "unimmersed (dispassionate) author stance" as the realtime technique ("Suddenly three bullets buzz past your…
In RPG Theory
Participants: lev_lafayette, Ron Edwards, Rodger Thorm.


5/24/2005 Rodger Thorm: Fear and confusion II (split)
[quote="Sydney Freedberg"] And the more I think about it, the more I think the solution is something along TonyLB's lines -- limiting the PLAYER'S knowledge of the situation to force…
In RPG Theory
Participants: Rodger Thorm, Thierry Michel, Yokiboy, Ron Edwards.


5/25/2005 rrr: Dust Creek:Quick Town I made for first proper game with DitV
Hello, well finally last night I got to run a full (if a little short) session of Dogs. It was an impromptu thing when one member of the regular game…
In lumpley games
Participants: rrr, Wolfen, Simon Kamber, nikola.


5/25/2005 abzu: Essen Buy-Ins?
Any folks be interested in having games displayed an sold at Essen? It'd prolly be like the Forge/Gencon, but without required attendance. Buy-ins'd run $50-100 pending how many folks are…
In Conventions
Participants: abzu, Michael S. Miller, Ben Lehman.


5/25/2005 joshua neff: anyway is anywhere?
Vincent, what's going on with your website and blog? I haven't been able to get to it all day, and Andy K. apparently hasn't either, since he made a post…
In lumpley games
Participants: joshua neff, Matt Wilson, lumpley.


5/25/2005 daMoose_Neo: Enticing drawback vs. weaker-but-desireable Traits
Hmmkay, as I'm unsure how to summarize this in a couple words to search by, I'd like to ask the assistance of Forgites. A system/setting sprung to mind earlier today…
In RPG Theory
Participants: daMoose_Neo, TonyLB, GB Steve, Noon, Mike Holmes.


5/24/2005 Technocrat13: [FH8] A nearly functional Fantasy Heartbreaker
This is my eighth attempt at creating a fantasy heartbreaker. It's taken me that many attempts to figure out that I needed to determine the point of the game long…
In Indie Game Design
Participants: Technocrat13, xenopulse, Mike Holmes, MarkMeredith, ErrathofKosh.


5/24/2005 TonyLB: [Misery Bubblegum] Issues and personalizing situation
Previous Misery Bubblegum discussion here. Source of the ideas I'm about to discuss here. People started discussing, in the actual play thread, how you would support a system where people…
In Indie Game Design
Participants: TonyLB, Doug Ruff, Sydney Freedberg.


5/24/2005 smc: Gm-less, cooperative, gamist pirate-era RPG
The following is an in-progress description of a cooperative, GM-less game I've been working on the last few days. This is very early stage, and I hope to add to…
In Indie Game Design
Participants: smc.


<< more previous topics

 

Subsequent Topics

5/26/2005 Mike Holmes: Narrative Voice
This is a topic that interests me a lot for some reason. I think it's been covered before, but mostly in parts of other threads (if you have a link…
In RPG Theory
Participants: Mike Holmes, Andrew Morris, Harlequin, Danny_K, PlotDevice, John Kim, Victor Gijsbers, Trish2, M. J. Young.


5/26/2005 Gelasma: HeroQuest rules revisited - A simplified mechanism
I propose to simplify the HeroQuest rules, to reduce the handle time of contests. The original rules require multiple comparisons of actual rolls, trait value and masterships to get first…
In HeroQuest
Participants: Gelasma, lev_lafayette, Mike Holmes, Christopher Weeks, Peter Nordstrand, simon_hibbs.


5/26/2005 anonymouse: [dice-snippit-mechanic-dealy] Expected success vs actual
So I was re-reading Neuromancer the other day, and there's a passage pretty early on which got my attention this time. It's describing the social atmosphere of this city, and…
In RPG Theory
Participants: anonymouse.


5/27/2005 Del Esau: Dark Soviet design test group needed. Cyberpunk RPG.
Hey there, I need a few people to play an independant tabletop RPG in design with the designer. Basically I will give enough starting material for players to get characters…
In Connections
Participants: Del Esau.


5/27/2005 epweissengruber: [Elfs] Director Stance Not Disturbing If System Supports It
My new Indie RPG Group had an impromptu runthrough of Elfs. The challenge was to play it with only 1 player. It seemed as if there would be no chance…
In Actual Play
Participants: epweissengruber, Ron Edwards, Alan.


5/27/2005 ptikachu: [DitV] Fort Lemon Ate My Dogs!
Total Party Kill. And the players all pushed for it. They never Gave. It was awesome. This was a couple of weeks ago. I was actually short for time, and…
In lumpley games
Participants: ptikachu, sirogit, jasonm.


5/27/2005 Remko: Using music to support emotions
Are there some persons familiar with this technique? I'm willing to try it, but I don't know how I shoud adress this and which type of music I should use...…
In RPG Theory
Participants: Remko, GameLoft, Domhnall.


5/27/2005 jasonm: Variable Cast Size?
So I just got PTA (Thanks, Matt) and after my initial reading, my first thought was, "Oh, man, you need a stable group to make this work." I don't have…
In Dog Eared Designs
Participants: jasonm, Matt Wilson, apparition13.


5/27/2005 Krammer: Board Game Publishers
Now I know this is an independent role-playing game site, but I was just wondering if anyone has any idea of any publishers that accept submissions for strategic board games…
In Publishing
Participants: Krammer, Trevis Martin, Ben Lehman, c, daMoose_Neo, MatrixGamer, Michael S. Miller, guildofblades.


5/27/2005 Danny_K: Is it OK to talk about non-commercial game ideas here?
OK, I've made my share of faux pas in this forum, so before I make one more I'm going to ask in the appropriate place. I have a game idea…
In Site Discussion
Participants: Danny_K, Valamir, ReverendBayn.


5/27/2005 Simon Kamber: [DitV]Fall Valley Branch
I ran Fall Valley for the same group that played through West Cotton Fields Branch. The town had been altered to fit in line with the themes from last time:…
In Actual Play
Participants: Simon Kamber, lumpley, Ul.


5/27/2005 Simon Kamber: Monotonous conflicts
Started this thread because of an issue that arose when I ran Fall Valley Branch. The problem is that the conflicts sometimes get monotonous. Especially the ones that are about…
In lumpley games
Participants: Simon Kamber, sirogit, Technocrat13, Valamir.


5/28/2005 droog: Boys do Trollbabe
My HQ players haven't been showing up, so I've been taking other indie games along. So, of course, three out of five turned up last night, and me without the…
In Actual Play
Participants: droog, Ron Edwards.


5/28/2005 MarktheAnimator: Using Foreign Printers
Hello, I may use Thai Watana Panich Press, which is located in Thailand, to print my game book. They have given me a unit price of US$ 2.0824 for 5000…
In Publishing
Participants: MarktheAnimator, Eero Tuovinen, Erick Wujcik, daMoose_Neo, Valamir, Blankshield.


5/28/2005 tzunder: Gwenthia
I'd like to ask people to look at and comment on the shared world rpg setting Gwenthia. This is being developed under a CC licence and you might look at…
In Indie Game Design
Participants: tzunder, Eero Tuovinen.


5/28/2005 TonyLB: Tony's Standard Rant #2: Disagreement != Dysfunction
Reading Ben Lehman's excellent blog-post on Social Agenda I came upon this statement:In terms of grief players, well, we don't have anyone at the Forge claiming to…
In RPG Theory
Participants: TonyLB, Ben Lehman, Jasper, Grover, Shreyas Sampat, James Holloway, Sydney Freedberg, Blankshield, John Burdick, Noon, bcook1971, contracycle, hyphz, Madeline, WhiteRat, John Kim, Brand_Robins, immlass, Ron Edwards.


5/28/2005 Remko: Possibility for first-time RPG developers; free publishing
Hi all, I was reading something on a Belgium RPG site (www.mandragon.be), when I stumbled on a site which says it will publish your book freely. It's only interesting for…
In Publishing
Participants: Remko, Ben Lehman, Justin A Hamilton, MisterPoppet, darrick, Ethawyn.


5/28/2005 Wolfen: Having trouble sorting out the progression...
So okay. I got this town idea, one I wanted to be downright vicious. I tried to start with the progression of sin, but everything feels all disjointed and out…
In lumpley games
Participants: Wolfen, TonyLB, nikola, sirogit.


5/29/2005 daMoose_Neo: Anyone up for a good read?
My card game Final Twilight is heavily based on a set of novels I am writing and have, up until this point, been releasing through the game's website as a…
In Connections
Participants: daMoose_Neo.


5/29/2005 KingstonC: [Orbit system] multiple GM simulationism (long)
This is the first draft of my RPG ruleset, the orbit system. Rotating GM Simulationist RPG (orbit system) Designer’s notes: The purpose of sim play is to explore. Historically, sim…
In Indie Game Design
Participants: KingstonC.


more subsequent topics >>