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5/31/2005 Simon Kamber: Early death in Nar games.
This thread is started as a follow-up to Life and death conflicts on the Lumpley Games forum. It's started because while I was referring to a specific chapter in the…
In GNS Model Discussion
Participants: Simon Kamber, Alan, Eero Tuovinen, TonyLB, lumpley, Noon, Sean.


5/27/2005 Simon Kamber: Monotonous conflicts
Started this thread because of an issue that arose when I ran Fall Valley Branch. The problem is that the conflicts sometimes get monotonous. Especially the ones that are about…
In lumpley games
Participants: Simon Kamber, sirogit, Technocrat13, Valamir.


5/27/2005 Simon Kamber: [DitV]Fall Valley Branch
I ran Fall Valley for the same group that played through West Cotton Fields Branch. The town had been altered to fit in line with the themes from last time:…
In Actual Play
Participants: Simon Kamber, lumpley, Ul.


5/20/2005 Simon Kamber: [DitV]Life and death conflicts
This is one of those theoretical threads that aren't based in something I've actually experienced in play. In the Dogs rulebook, there's an example conflict on page 51-52 that describes…
In lumpley games
Participants: Simon Kamber, Technocrat13, TonyLB, neelk, xenopulse, Wolfen, lumpley, Blankshield, lazarus, Brand_Robins, cdr, Sydney Freedberg.


5/7/2005 Simon Kamber: [DitV]West Cotton Fields Branch
[b]Pre-game[/b] I ran [url=http://www.indie-rpgs.com/viewtopic.php?t=15127]West Cotton Field Branch[/url] for a group of four players yesterday. Only one of the players had played Dogs before, as a gm in [url=http://www.indie-rpgs.com/viewtopic.php?t=14894]our previous game.[/url]…
In Actual Play
Participants: Simon Kamber.


4/14/2005 Simon Kamber: [DitV]West Cotton Fields Branch
I wrote this town as an introduction because the one I'd originally planned to run, Fall Valley Branch, ended up being more complex than I'd planned, and thus wouldn't work…
In lumpley games
Participants: Simon Kamber, Wolfen, ravenx99.


4/10/2005 Simon Kamber: Session length
I recently played my first game of dogs so far. The session went great and was quite enjoyable. I've written an actual play post here, but I got caught in…
In lumpley games
Participants: Simon Kamber, Ron Edwards, nikola, jasonm, Paka, Bankuei, lumpley, Wolfen.


4/10/2005 Simon Kamber: [DitV]Fall Valley Branch
(First a note to my potential players. Since I'm not sure yet who I'll be running this town for: If you know me, don't read this) The town of fall…
In lumpley games
Participants: Simon Kamber, jasonm, Wolfen.


4/2/2005 Simon Kamber: [DitV]First town
We played Dogs in the Vineyard for the first time today. Played with three people, which turned out to work pretty well. After having introduced the third player to the…
In Actual Play
Participants: Simon Kamber, Ul.


3/31/2005 Simon Kamber: [DitV]Proto-NPCs?
Just got my hands on the dogs book today (yay!), and reading through it, I've come across something I don't quite understand. As far as I understand it, the rules…
In lumpley games
Participants: Simon Kamber, Doug Ruff, sirogit, TonyLB, nikola, kaeru.


3/14/2005 Simon Kamber: Help for new arrivals.
I started following the forge relatively recently. I've read quite a few of the essays, and I'd like to think that I've done just about everything that a new guy…
In Site Discussion
Participants: Simon Kamber, Bankuei, Michael S. Miller, M. J. Young, Domhnall.


3/4/2005 Simon Kamber: Narrativism? Simulationism?
I've been trying to get a grip on the big model for quite a while now. While I think I've gotten most of it, there's still an issue that keeps…
In GNS Model Discussion
Participants: Simon Kamber, JMendes, Bankuei, Victor Gijsbers, John Burdick, Joe Dizzy, Artanis, komradebob, Alan, Marco, apparition13.


12/13/2004 Simon Kamber: Narrativism without premise, simulationism without sim?
I've been trying to identify my own CA for a while. I think I've gotten a handle on most of the GNS terminoligy here, and I can place most of…
In GNS Model Discussion
Participants: Simon Kamber, ethan_greer, Ron Edwards, M. J. Young, jdagna.


12/7/2004 Simon Kamber: Empathy system
I'm playing around a bit with using a mechanic to represent a character's empathy. The game I'm trying to create is geared towards narrativism, but with a relatively simple fortune-in-the-middle…
In Indie Game Design
Participants: Simon Kamber, lumpley, Sydney Freedberg, Troy_Costisick, Thor.


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