The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&startedby=4744&fromaround=15851

From Day One


Previous Topics

No previous topics.

 

Subsequent Topics

2/13/2007 BigElvis: Flash - GM-less competetive. Dark and intensive war rpg.
My questions for this game is: do you understand how the narration and the mechanics work, and do you think they actually do work? Meaning what problems do you see…
In First Thoughts
Participants: BigElvis, TonyLB, jasonm, johnwedd.


2/13/2007 BigElvis: Rewarding narration in GMless competetive games.
For my game Flash i wanted to include a mechanic that could both reward narration and direct narration as well. My solution was word/picture cards. Each card would have a…
In First Thoughts
Participants: BigElvis, joepub, Noon.


10/14/2007 BigElvis: RM for GM-Less: Game of dominoes snaking through areas of narration.
I have an idea for a resolution mechanic to support a game about machismo: Playing dominoes (I realise there are different rules for playing dominoes, i hope that if you…
In First Thoughts
Participants: BigElvis, Artanis, Vulpinoid, Simon C, Noon, Everspinner, Falc.


more subsequent topics >>