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From Day One


Previous Topics

7/25/2005 haiiro: How did you learn to GM?
I posted a question this morning on Treasure Tables, my weblog for GMs: how did you learn to GM? My rambling answer is there, in the post ("How Did You…
In RPG Theory
Participants: haiiro, GB Steve, Clinton R. Nixon, simon_hibbs, TonyLB, Andrew Morris, Bankuei, Miskatonic, Justin Marx, ADGBoss, Remko, Noon, droog, Damballa.


7/24/2005 Mark Woodhouse: No power for me, thanks
This thread is an attempt to reorganize and elaborate on the proto-idea discussed in 'Creator or Fan?'http://www.indie-rpgs.com/forum/index.php?topic=16088.0 The basic question I am wrestling with is: can players who refuse GM-like…
In RPG Theory
Participants: Mark Woodhouse, Nogusielkt, John Kim, bcook1971, beingfrank, MR. Analytical, Jack Aidley, greyorm, Noon, ScottM.


7/24/2005 woodelf: critique my back-cover blurb
OK, this is my first time trying to write one of these, so i'd appreciate any and all feedback. Is it too self-aggrandizing? Not informative enough? Etc. I'm posting it…
In Publishing
Participants: woodelf, matthijs, jerry, Gaerik, Polaris, SlurpeeMoney, Thededine.


7/24/2005 Walked: Terality: My CCG - an "OpenCCG"
Hello all, I recently commented in response to a mention of my game in another thread on here. It was mentioned that there would be some interest in a thread…
In Publishing
Participants: Walked, Veritas Games, btrc, MisterPoppet.


7/24/2005 btrc: GenCon booth opening
Just thought I'd post this here in case someone didn't see it on the WHEEZ-L mailing list: Message: 1 Date: Sat, 23 Jul 2005 12:27:39 -0500 From: "Ken Burnside" <design@adastragames.com>…
In Conventions
Participants: btrc.


7/24/2005 GB Steve: Les Dogs de la Vigne
So it was SteveCon Paris this weekend, organised by Ben with accomodation provided by Régis. I popped over from London for two nights which was long enough to play Enemy…
In lumpley games
Participants: GB Steve, bcook1971, jasonm, Andrew Norris.


7/24/2005 Justin Marx: GMless play seems to only work where everyone is a GM?
I have a tentative idea, which combines some of my thoughts that have emerged from other threads. I have noticed that playing styles which advocate a large degree of narrative…
In RPG Theory
Participants: Justin Marx, TonyLB, Vaxalon, Andrew Norris, komradebob.


7/24/2005 Nicolas Crost: CA vs. individual play preferences
Hey everybody, This is probably going to be a “say it in your own words” post regarding CA. But since I will be doing a little workshop about theory on…
In GNS Model Discussion
Participants: Nicolas Crost, Vaxalon, Ron Edwards.


7/24/2005 yesala: Big Setting + Open Character Gen = overwhelming!
I'm having a head scratching problem to do with character creation.  Since this issue can apply to any game, and I'm not looking for responses that are directly related to…
In RPG Theory
Participants: yesala, Ron Edwards, Justin Marx, simon_hibbs, Vaxalon, ragnar, LogicaLunatic.


7/23/2005 Justin Marx: Need a programmer - not sure if feasible
The title says it all - I was wondering what the opinions are (it seems there are some IT folk round these here parts) for writing up a DB chargen…
In Connections
Participants: Justin Marx, Gaerik.


7/23/2005 kissy: Please help a newbie. How do you get points in a text based rpg?
Hi everyone Iam new here and I dont know much. I am intrigued with the concept of RPG's and I will like to create one for myself. I have a…
In Indie Game Design
Participants: kissy, greyorm, Albert of Feh, Grand_Commander13, Adam Dray.


7/23/2005 Everspinner: [Balance of Power] Second SRTeens playtest session
[b]Context[/b] We played SRTeens again with the revised BoP rules. The SRTeens background, an earlier session and the link to Balance of Power rules can be found in an [url=http://www.indie-rpgs.com/forum/index.php?topic=15787.0]earlier…
In Actual Play
Participants: Everspinner, Ron Edwards, Gaerik, Tube, Julle.


7/23/2005 Sean: Immersion and Handling Time
One complaint that theorists here sometimes receive from immersionist tabletop gamers and members of the Scandinavian LARP scene basically boils down to the following argument: 1) I like immersion. 2)…
In RPG Theory
Participants: Sean, Mark Woodhouse, Ron Edwards.


7/23/2005 Ben Lehman: This is our Website
The TAO Games website is (partially) up at http://www.tao-games.com Go! Look! Thanks to Orie Hiromachi for the excellent site design.
In These Are Our Games
Participants: Ben Lehman, Miskatonic, Emily Care, matthijs, lumpley, Shreyas Sampat, John Harper, Remko, Kesher, jasonm.


7/23/2005 Polaris: CCG Open Rules?
Greetings, Is there a rule set for CCGs that is open (for other publisher to use, similar to the OGL)? Thanks! William
In Publishing
Participants: Polaris, Veritas Games, daMoose_Neo, Walked, Vaxalon.


7/23/2005 demiurgeastaroth: [Dust Devils] The Hanged Man
I'll be running the Hanged Man adventure from Dust Devils this week or the next. This adventure has four PCs - I have five and one of them is female.…
In Chimera Creative
Participants: demiurgeastaroth, Matt Snyder, Eero Tuovinen, Ron Edwards, Yokiboy.


7/23/2005 SlurpeeMoney: Too Much Plot Goin' Round
A couple of days ago, I had a chance to step down from the Comfy Chair and strap on my adventure boots; one of my regular players wanted to run…
In Actual Play
Participants: SlurpeeMoney, Vaxalon, Noon, John Kim, Ron Edwards.


7/23/2005 daMoose_Neo: [GenCon] Booth Monkey Demo Resources
I was at a little bit of a loss after drawing up an Introduction/Summary sheet for my Imp Game, and seeing as how others, such as Ben w/ Polaris, have…
In Conventions
Participants: daMoose_Neo, TonyLB, Ron Edwards, Malcolm.


7/23/2005 Mark Woodhouse: Creator or fan?
This post originated in a thread at rpg.net. I will be posting a parallel thread there as well, as I really want to hear from a few people who won’t…
In RPG Theory
Participants: Mark Woodhouse, SlurpeeMoney, Damballa, Clinton R. Nixon, Sean, Miskatonic, Ron Edwards, greyorm, xenopulse, John Kim, Marco, John, Alan.


7/22/2005 MatrixGamer: Being different
At Origins my wife sold more marionettes than I sold books. Grumble, grumble...hey wait. Look around. There are no other marionettes here, but there are a lot of game books.…
In Publishing
Participants: MatrixGamer, Miskatonic, Vaxalon, Andrew Morris, Travis Brown, Jake Richmond.


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Subsequent Topics

7/25/2005 Frank T: Narrativist games and "winning"?
In one of my recent Breaking the Ice playtest reports, Tony wrote: It sounds like you're saying that the game would be a failure if these two people decided that…
In Actual Play
Participants: Frank T, GB Steve, Ron Edwards, Alan, Vaxalon, lumpley, Noon.


7/25/2005 Levi Kornelsen: Building Ruritania: 1844 - Any Advice?
I'm currently in the midst of writing a game set in 1844, in the state of Ruritania (a fictional state first found in the novel Prisoner of Zenda).  A "stolen…
In Indie Game Design
Participants: Levi Kornelsen, Alan.


7/25/2005 Matt Wilson: the next printing
I'm a hair's breadth from getting the next books printed. Just waiting on a couple edits to the cover. Any actual 'rules' changes will be available on the web site…
In Dog Eared Designs
Participants: Matt Wilson, Miskatonic, xenopulse, John Harper, Bob Goat.


7/25/2005 John Harper: [Stranger Things] Social Rolls
So, I'm busy working on Stranger Things (the used-to-be Trollbabe mini-supplement now turned full stand-alone game "inspired by Trollbabe" -- thanks to Ron's kind indulgence) and I've come to the…
In Adept Press
Participants: John Harper, Clinton R. Nixon, Ron Edwards, Bankuei, demiurgeastaroth.


7/25/2005 Vaxalon: R-maps: Past, not present?
Would you say that, in general, an attribute of a "proper" Sorceror R-map is that it describes the past rather than the present, the NPC histories rather than present emotions?
In Adept Press
Participants: Vaxalon, CCW, Ron Edwards, sirogit.


7/25/2005 ctrail: [DitV] Arenas
I've run DitV twice now, and had difficulty determining which Stats should be brought into play for a couple of conflicts. Specifically, I've had several conflicts between two characters, or…
In lumpley games
Participants: ctrail, Wolfen, lumpley, Warren, demiurgeastaroth.


7/25/2005 ctrail: [DitV] Authority
(This topic has been addressed several times on this forum, but I still don't feel like I understand it fully. I apologize if this feels like we're beating a dead…
In lumpley games
Participants: ctrail, Paka, TonyLB, GB Steve, Wolfen, lumpley, demiurgeastaroth.


7/25/2005 ctrail: [DitV] Mobs
Had a weird moment in a game last night. The players were going to confront the Steward of the town and his cronies, and decided to bring some loyal townspeople…
In lumpley games
Participants: ctrail, Wolfen, lumpley, GB Steve, cdr, erithromycin.


7/25/2005 Miskatonic: [DitV] Busted links
My copy of Dogs arrived today! In my enthusiastic fannishness, I have noticed some of the links on the Ditv site are dead: Links to how to load and fire…
In lumpley games
Participants: Miskatonic, lumpley, George.


7/26/2005 Noon: Gamism: Exploration of conflict & Address of conflict
Exploration of conflict: The process of finding the solution to a problem, the solution being amongst the game systems rules or within the described game world. Address of conflict: Creating,…
In GNS Model Discussion
Participants: Noon, Ron Edwards, Ben Lehman, David Bapst, xenopulse, contracycle, TonyLB.


7/26/2005 Clinton R. Nixon: A psychological model of role-playing
I've posted this on my weblog before, but it got about as much response as a newspaper boy at the front door. So, here's the "Clinton R. Nixon Real Deal…
In RPG Theory
Participants: Clinton R. Nixon, Paka, SlurpeeMoney, ewilen, John Kim, Noon, Miskatonic, ethan_greer, ADGBoss, Matt Snyder, Marco, Nathan P., cruciel, cognis.


7/26/2005 Justin A Hamilton: [& Sword] Lovecraftian game
Hello everyone. Recently my group finished up our last game and was wondering what we should play next.  Out of every single game we have ever played, we seem to…
In Adept Press
Participants: Justin A Hamilton, Ron Edwards, GB Steve, Paka, Nev the Deranged.


7/26/2005 Lee Short: [DitV] Negotiation in Dogs: Sweetening the Pot
I'm running a Dogs-based game (nonstandard setting) that has lots of high-stakes negotiation in it.  I'm using a negotiation mechanic I call Sweetening The Pot.  Here's how it works: When…
In lumpley games
Participants: Lee Short, ctrail.


7/26/2005 Zahtevnik: Games for G.I.s Compilation
This looked like the best place to toss this; if I'm wrong give me a kick and let me know where it should go instead. Insomnium Games is donating demo…
In Publishing
Participants: Zahtevnik.


7/26/2005 Warren: [DitV] Snakeweed Crossing Branch
This is a big old town that I've just ran with my group of players. It took three sessions of play with an average of three Dogs per session. It's…
In lumpley games
Participants: Warren.


7/26/2005 rwallace: Online campaign seeks players
An online campaign I'm in has room for a couple more players. Title: Hunters. System: D&D 3E. Style: Low combat, mystery focused, with a lot of travel. Venue: IRC (client…
In Connections
Participants: rwallace.


7/26/2005 simon_hibbs: Resolving social conflicts amicably
Since Steve closed his thread, I'd like to re-orient the debate a little. I'll use this comment by Clinton as a startign point. .....I…
In RPG Theory
Participants: simon_hibbs, Rob Carriere, cruciel, Albert of Feh, Vaxalon, Bankuei, Sydney Freedberg, Ron Edwards, Sean, xenopulse, lumpley, Thor Olavsrud, bcook1971, Resonantg, drnuncheon, TonyLB.


7/26/2005 lumpley: DitV2: New Text
...Well, new to the book. It won't be new to you. This appears at the end of the Conflict & Resolution chapter. GMing Conflicts I think of this as “second…
In lumpley games
Participants: lumpley, John Harper.


7/26/2005 Vaxalon: What Is Creative Agenda?
From Narrativist games and "winning"? : ... Fred, I recommend considering that looking into one's own head and trying to identify Creative Agenda through "how…
In GNS Model Discussion
Participants: Vaxalon, Ron Edwards, Paganini, Bankuei, Alan, Miskatonic.


7/26/2005 Bob Goat: [News] Architecture and More...
What no round number you ask?  Sorry I am busy gearing up for vacation and GenCon as well as cranking out some art so this is what you get.  And…
In Bob Goat Press
Participants: Bob Goat.


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