The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&startedby=1132&fromaround=16117

From Day One


Previous Topics

6/7/2005 Noon: Beyond crediblity
I'm going to cut straight to the chase: If you declare to a player you are pushing a vase off a balcony in game and that player then continues playing…
In RPG Theory
Participants: Noon, Alan, TonyLB, Valamir, Ron Edwards, Sean, Marco, Harlequin, Silmenume, M. J. Young, Mike Holmes, C. Edwards, Walt Freitag, Gordon C. Landis.


6/4/2005 Noon: [Rifts PBEM] Not feeling authorised
Game background: I don't know the players in real life, but I've been playing with them for a long time. I've been running this game for almost as long as…
In Actual Play
Participants: Noon, TonyLB.


5/23/2005 Noon: Idea: Delayed GM
I was reading a thread on the palladium boards where someone asked about games with just one player and one GM (they can never get all three friends together). To…
In RPG Theory
Participants: Noon, Andrew Morris, contracycle, John Kim.


5/18/2005 Noon: Nar turns out to be a good gamist penalty to evade?
I was recently talking with my friends girlfriend, about her role playing past. I was curious as to what she enjoyed back then and why she hadn't continued now. I…
In RPG Theory
Participants: Noon, TonyLB, Alan.


4/13/2005 Noon: Rifts is a narrativist game?
Rifts is a narrativist game? From a recent thread, I've come to some disturbing conclusions about the game Rifts and other games like it, (the whole line of thought originally…
In GNS Model Discussion
Participants: Noon, Bankuei, greyorm, Ron Edwards, John Kim, groundhog.


4/5/2005 Noon: GM facing some inadvertant illusionism from player
Recently in a PBP game I'm running, I used the old 'Okay, now you the player decide what happens if you fail the roll' by posting the following. What sort…
In Actual Play
Participants: Noon.


3/17/2005 Noon: [D&D] Gamism, the whole way through
This one starts before the game does, so bear with me if that's not your thing. Okay, I'm sitting in the kitchen eating some take away at their table. Chris…
In Actual Play
Participants: Noon, Ian Charvill, StalkingBlue, ffilz, contracycle.


3/13/2005 Noon: [D&D 3.0] Illusionist sim all the way through
My character is a level 9 cleric, Daniel's is level 10 rogue or so, earned all the way from level 1. Mathew, Daniels younger brother, is GM. Close friends of…
In Actual Play
Participants: Noon, bcook1971, Halzebier, StalkingBlue, John Burdick, James Holloway, Ron Edwards.


3/3/2005 Noon: [PS2: Mercenaries] Choice
Okay, this isn't a roleplay session log, but I recorded it because it so much reflects early, fun gamist RP I did with friends, which seems to have slipped away…
In Actual Play
Participants: Noon.


2/27/2005 Noon: Designing a relationship, not a rule?
Sort of split from http://www.indie-rpgs.com/viewtopic.php?t=14396 (also this thread seems similar: http://www.indie-rpgs.com/viewtopic.php?t=14497&start=0&postdays=0&postorder=asc&highlight= ) Ambiguity in rules. I'm sure you've encountered it. But first, imagine your handed a sheet of paper with…
In RPG Theory
Participants: Noon, Valamir, M. J. Young, kenjib, Ron Edwards.


2/24/2005 Noon: Question about actual play
Recently I aquired the playstation 2 game Mercenaries. It's play is very much how we used to play certain RPGs years ago (Rifts, in particular) and is a quality I…
In Site Discussion
Participants: Noon, Mike Holmes.


2/16/2005 Noon: [D&D w/circumstance mod] Icecream Hotdog
This was a pleasant dungeon excursion with my five yo, no set GM role. I've run a few games with him before (about eight or so), so this isn't an…
In Actual Play
Participants: Noon.


2/7/2005 Noon: Narrativism as design process (split)
Over here in Early roleplaying and the interpretation of scripture I put out the idea that making rules is satisfying in a narrativist way. I thought I'd write up a…
In RPG Theory
Participants: Noon, Brendan, Mike Holmes, Marco, contracycle.


1/1/2005 Noon: Finding gamism design hard
Awhile ago I said I'd just go and design a gamist game. I've found it's actually pretty damn hard and I probably look all talk and no walk now. Anyway,…
In RPG Theory
Participants: Noon, daMoose_Neo, Mike Holmes, Bankuei, Ron Edwards, Brendan, Wolfen, nathan404, Harlequin.


12/21/2004 Noon: Design phase and run phase
I was PM'ing Vincent recently, and rambled on about something in regards to the A Design Checklist for FitM Conflict Resolution Rules You might want to skip down, as I…
In RPG Theory
Participants: Noon, TonyLB, lumpley, M. J. Young.


11/30/2004 Noon: System inspiring the game world again
I was recently playing some D&D 3.5 with my 5 yo son (I'm looking to write an actual play at some point). The way it was, I'd started to give…
In RPG Theory
Participants: Noon, angelfromanotherpin, komradebob, Silmenume, epweissengruber, ethan_greer, jdagna, bcook1971.


11/21/2004 Noon: Speed tip for highly detailed combat
The forge gets a few posts on complex combat rules. Although it's not really my thing, it made me wonder about the factor involved with them which makes them not…
In RPG Theory
Participants: Noon, Eero Tuovinen, Vaxalon, jdagna, M. J. Young, John Kim, Blankshield, bcook1971, Hereward The Wake.


10/6/2004 Noon: Player pitching the GM some nar?
This is a Rifts PBEM game but I don't believe the Rifts mechanics contributed to this. http://rpol.net/display.cgi?gi=1961&gn=Rifts:+Australian+Lightening&threadnum=11&date=1096994760 (Look for "You must also decide the fate of your captor." down the…
In Actual Play
Participants: Noon, Ron Edwards.


10/4/2004 Noon: What can rules actually contribute?
Specifically fortune orientated ones here (though quite likely it can apply to all the other types). What can they actually contribute? I'm wondering if there are really only two things:…
In RPG Theory
Participants: Noon, TonyLB, Alan, lumpley, Galwinganoon, timfire, Roger, Doug Ruff, M. J. Young, GB Steve, Technocrat13, Sean, Doctor Xero, Ben Lehman, Mike Holmes, simon_hibbs, clehrich, contracycle, Tomas HVM, John Kim.


9/19/2004 Noon: Group bonus determination for situations
I was thinking of a system where it isn't left to GM fiat to decide if a bonus is given. On top of that the system wouldn't be crunchy, so…
In RPG Theory
Participants: Noon, Andrew Martin, Doug Ruff, inky, M. J. Young, Doctor Xero.


<< more previous topics

 

Subsequent Topics

7/30/2005 Noon: Anxiety and recognition of narrativism [long]
For a long time, years in fact, I've been trying to work out how to have better games. It's started with thinking about players who didn't feel like coming along…
In Actual Play
Participants: Noon, TonyLB, Ron Edwards, Mark Woodhouse, David Bapst, contracycle, matthijs, Frank T.


8/7/2005 Noon: Address of Challenge: The care and feeding of
Split from: Gamism: Exploration of conflict & Address of conflict (Important to the context of this thread) I'm tackling that same question regarding RPG/board games with Power/Evil, and I'm not…
In RPG Theory
Participants: Noon, David Bapst, xenopulse, komradebob.


8/10/2005 Noon: Joining a PBP, rules blind
Heya, My curiosity about dogs got to be too much. Initially I was going to just watch a game that was about to happen at rpol.net. But it floundered as…
In lumpley games
Participants: Noon, rrr, beingfrank, lumpley, ADamnFox, nikola, Grover.


8/17/2005 Noon: Address of challenge examples [AD&D, D&D]
Providing some examples for the GNS thread about address of challenge: http://www.indie-rpgs.com/forum/index.php?topic=16117.0 I'm kind of screwed for examples though. The fact is I've pursued exploration of challenge primarily, though my…
In Actual Play
Participants: Noon, Ron Edwards, xenopulse.


9/10/2005 Noon: Complete games with unguided resource assignment
Just a quick question or three: What is the take of people here on RPG's which ask for users to assign mechanical resources without system guidance? Say, like a game…
In RPG Theory
Participants: Noon, TonyLB, Shreyas Sampat, Gordon C. Landis, Kynn, Sean, LordSmerf, Joshua BishopRoby, Vaxalon, RPGnut, John Kim.


9/13/2005 Noon: [online game: Urban Dead] Wanting end game.
Okay, just a short one. I was playing an online game recently called urban dead. It's about zombies and has the rather interesting technique in play that death leads only…
In Actual Play
Participants: Noon, jasonm, chadu.


9/24/2005 Noon: Helping new arrivals who have already made many choices
This came up in a recent thread. I'd describe the situation as a new member of the Forge asking for help with their project (in this case it was a…
In Site Discussion
Participants: Noon, TonyLB, Artanis, Bankuei, Jasper, Troy_Costisick.


10/12/2005 Noon: Play creating notes Vs notes creating play
I got this strange feeling from How story evolves over time and the example of the story evolving via spent resources. Okay, say you have 20 X points. We wont…
In RPG Theory
Participants: Noon, TonyLB, gsoylent, Mike Holmes, Joshua BishopRoby, contracycle.


10/13/2005 Noon: The impossible challenge before breakfast
Address of challenge involves expressing a plan, in anticipation of certain results despite the unknown factors/risks involved. Other players appreciate the address in terms of "Well, despite the unknown factors/risks,…
In RPG Theory
Participants: Noon, Joshua BishopRoby, MatrixGamer, John Kim, M. J. Young, Marco, Troy_Costisick, Mike Holmes, Tony Irwin, contracycle, NN, Justin Marx.


10/19/2005 Noon: Burn sanity for narrativism?
Split from and thoughts about the genre Not sure if this is worth a thread or not. Chris wrote: Ron: it's also entirely possible that the 'solutions' to CoC…
In RPG Theory
Participants: Noon, Bankuei, Mike Holmes.


11/10/2005 Noon: Where investment seeds
Snakes and ladders is an amazing game. I recommend all Forgites play it again sometime soon if you haven't recently. Preferably with someone young and excitable! What amazes me is…
In RPG Theory
Participants: Noon, contracycle, MatrixGamer, Joshua BishopRoby, komradebob, Mark Woodhouse, Graham Walmsley, TonyLB, Ice Cream Emperor, talysman, Kesher, timfire, M. J. Young.


12/30/2005 Noon: [Rifts] Monster with a past; risking the chance of showing it
I'm not sure I'm being a good forgite writing posting this in a new thread, because I don't have much to add myself. But I dig the request since it…
In Actual Play
Participants: Noon, TonyLB.


1/6/2006 Noon: A gamist resolution system (no setting/game title yet)
To some extent prompted by the Ronnies action, I started to think of how I'd pull together a game in 24 hours. I'm still not sure I could manage it.…
In Indie Game Design
Participants: Noon, Joe Zeutenhorst, Nogusielkt, dindenver, Justin Marx, Troy_Costisick, Valamir, Joshua BishopRoby.


2/4/2006 Noon: [Snippet of comp play] It's the game worlds fault!
A very quick computer game play account, involving imagined tactical space. Of course this isn't roleplay as we know it, Jim! But it does involve using your imagination to try…
In Actual Play
Participants: Noon, Tommi Brander, Ron Edwards, Supplanter.


2/17/2006 Noon: [Rifts PBP] I look at it. What do I get?
An exerpt from this Rifts play by post game: http://rpol.net/display.cgi?gi=15181&gn=Rifts:+Do+you+dare%3F&threadnum=4&date=1140068269 There was already some activity with a third player trying to talk to some probably sentient trees. But I figured…
In Actual Play
Participants: Noon, contracycle, Graham Walmsley, Supplanter, Elindryn, gains, Marco, Sydney Freedberg, TonyLB, Caldis, Warren, Gaerik, Lord_Steelhand, Rob Carriere, dunlaing, Grover.


3/4/2006 Noon: [Rifts PBP] Risk stated quick smart
Just a quick post, to follow up this AP account: http://www.indie-rpgs.com/forum/index.php?topic=18758.0 I implemented Bill's (dunlaing) recommendation about formating. His design-fu is strong, as you'll see from the results below. Though…
In Actual Play
Participants: Noon, Rob Carriere.


3/21/2006 Noon: [Address of Challenge] Deciding what is THE challenge
Recently I discussed the grand theft auto series on RPG.net. Another poster had said that GTA was only about violence as a solution, because of the guns and car theft.…
In Actual Play
Participants: Noon, Tommi Brander, ErrathofKosh, Bankuei, Silmenume, Melinglor, contracycle.


4/7/2006 Noon: [Drill] System Sez
System Sez Some quick scenarios to try out. Relatively easy to try out with others, if your willing to be GM. Since you'll be feeling the brunt of the exercises…
In Endeavor
Participants: Noon.


4/7/2006 Noon: Valid question, but it basically asks "Who should I fight, Mr GM?"
This is from my PBP rifts game. It's a kind of an example where tactics applied would have deprotagonised the player (well, tactics would have removed a choice I thought…
In Actual Play
Participants: Noon, David Hallett, Thunder_God, Paul Strack, contracycle.


4/15/2006 Noon: [System Sez Drill] Signals too weak
Bit dissapointed with the drills design and also surprised at how much I didn't follow the rules properly (there's probably a drill in that as well). I gave it a…
In Playtesting
Participants: Noon.


more subsequent topics >>