Previous Topics 7/26/2005 Vaxalon: What Is Creative Agenda? From Narrativist games and "winning"? :
...
Fred, I recommend considering that looking into one's own head and trying to identify Creative Agenda through "how… In GNS Model Discussion Participants: Vaxalon, Ron Edwards, Paganini, Bankuei, Alan, Miskatonic.
7/26/2005 lumpley: DitV2: New Text ...Well, new to the book. It won't be new to you.
This appears at the end of the Conflict & Resolution chapter.
GMing Conflicts
I think of this as “second… In lumpley games Participants: lumpley, John Harper.
7/26/2005 simon_hibbs: Resolving social conflicts amicably Since Steve closed his thread, I'd like to re-orient the debate a little. I'll use this comment by Clinton as a startign point.
.....I… In RPG Theory Participants: simon_hibbs, Rob Carriere, cruciel, Albert of Feh, Vaxalon, Bankuei, Sydney Freedberg, Ron Edwards, Sean, xenopulse, lumpley, Thor Olavsrud, bcook1971, Resonantg, drnuncheon, TonyLB.
7/26/2005 rwallace: Online campaign seeks players An online campaign I'm in has room for a couple more players.
Title: Hunters.
System: D&D 3E.
Style: Low combat, mystery focused, with a lot of travel.
Venue: IRC (client… In Connections Participants: rwallace.
7/26/2005 Warren: [DitV] Snakeweed Crossing Branch This is a big old town that I've just ran with my group of players. It took three sessions of play with an average of three Dogs per session. It's… In lumpley games Participants: Warren.
7/26/2005 Zahtevnik: Games for G.I.s Compilation This looked like the best place to toss this; if I'm wrong give me a kick and let me know where it should go instead.
Insomnium Games is donating demo… In Publishing Participants: Zahtevnik.
7/26/2005 Lee Short: [DitV] Negotiation in Dogs: Sweetening the Pot I'm running a Dogs-based game (nonstandard setting) that has lots of high-stakes negotiation in it. I'm using a negotiation mechanic I call Sweetening The Pot. Here's how it works:
When… In lumpley games Participants: Lee Short, ctrail.
7/26/2005 Justin A Hamilton: [& Sword] Lovecraftian game Hello everyone.
Recently my group finished up our last game and was wondering what we should play next. Out of every single game we have ever played, we seem to… In Adept Press Participants: Justin A Hamilton, Ron Edwards, GB Steve, Paka, Nev the Deranged.
7/26/2005 Clinton R. Nixon: A psychological model of role-playing I've posted this on my weblog before, but it got about as much response as a newspaper boy at the front door. So, here's the "Clinton R. Nixon Real Deal… In RPG Theory Participants: Clinton R. Nixon, Paka, SlurpeeMoney, ewilen, John Kim, Noon, Miskatonic, ethan_greer, ADGBoss, Matt Snyder, Marco, Nathan P., cruciel, cognis.
7/26/2005 Noon: Gamism: Exploration of conflict & Address of conflict Exploration of conflict: The process of finding the solution to a problem, the solution being amongst the game systems rules or within the described game world.
Address of conflict: Creating,… In GNS Model Discussion Participants: Noon, Ron Edwards, Ben Lehman, David Bapst, xenopulse, contracycle, TonyLB.
7/25/2005 Miskatonic: [DitV] Busted links My copy of Dogs arrived today! In my enthusiastic fannishness, I have noticed some of the links on the Ditv site are dead:
Links to how to load and fire… In lumpley games Participants: Miskatonic, lumpley, George.
7/25/2005 ctrail: [DitV] Mobs Had a weird moment in a game last night. The players were going to confront the Steward of the town and his cronies, and decided to bring some loyal townspeople… In lumpley games Participants: ctrail, Wolfen, lumpley, GB Steve, cdr, erithromycin.
7/25/2005 ctrail: [DitV] Authority (This topic has been addressed several times on this forum, but I still don't feel like I understand it fully. I apologize if this feels like we're beating a dead… In lumpley games Participants: ctrail, Paka, TonyLB, GB Steve, Wolfen, lumpley, demiurgeastaroth.
7/25/2005 ctrail: [DitV] Arenas I've run DitV twice now, and had difficulty determining which Stats should be brought into play for a couple of conflicts.
Specifically, I've had several conflicts between two characters, or… In lumpley games Participants: ctrail, Wolfen, lumpley, Warren, demiurgeastaroth.
7/25/2005 Vaxalon: R-maps: Past, not present? Would you say that, in general, an attribute of a "proper" Sorceror R-map is that it describes the past rather than the present, the NPC histories rather than present emotions? In Adept Press Participants: Vaxalon, CCW, Ron Edwards, sirogit.
7/25/2005 John Harper: [Stranger Things] Social Rolls So, I'm busy working on Stranger Things (the used-to-be Trollbabe mini-supplement now turned full stand-alone game "inspired by Trollbabe" -- thanks to Ron's kind indulgence) and I've come to the… In Adept Press Participants: John Harper, Clinton R. Nixon, Ron Edwards, Bankuei, demiurgeastaroth.
7/25/2005 Matt Wilson: the next printing I'm a hair's breadth from getting the next books printed. Just waiting on a couple edits to the cover.
Any actual 'rules' changes will be available on the web site… In Dog Eared Designs Participants: Matt Wilson, Miskatonic, xenopulse, John Harper, Bob Goat.
7/25/2005 Levi Kornelsen: Building Ruritania: 1844 - Any Advice? I'm currently in the midst of writing a game set in 1844, in the state of Ruritania (a fictional state first found in the novel Prisoner of Zenda). A "stolen… In Indie Game Design Participants: Levi Kornelsen, Alan.
7/25/2005 Frank T: Narrativist games and "winning"? In one of my recent Breaking the Ice playtest reports, Tony wrote:
It sounds like you're saying that the game would be a failure if these two people decided that… In Actual Play Participants: Frank T, GB Steve, Ron Edwards, Alan, Vaxalon, lumpley, Noon.
7/25/2005 GB Steve: When does the conflict start - and why not roleplay it instead? From this thread Capes Demo at DexCon 8:
With the recent profusion of social resolution mechanics I've seen in a lot of indie games, I've been worried that they might… In RPG Theory Participants: GB Steve, Jack Aidley, Clinton R. Nixon, Simon Marks, simon_hibbs, greyorm, Gaerik, Matt Snyder, Bankuei, Doug Ruff, TonyLB, Valamir, Mark Woodhouse.
<< more previous topics | | Subsequent Topics 7/26/2005 Old_Scratch: [Inspectres] Salem Mass Branch Open Sunday night was the Grand Opening of the Salem Massachusetts Inspectre’s Branch.
It was an ordeal to get the players together, but after months of board games and missed sessions,… In Actual Play Participants: Old_Scratch, ScottM, Nathan P., Trevis Martin, Mark Woodhouse, Sacha.
7/26/2005 Vaxalon: Reward systems need not be unified. In "Narrativist games and "winning"? Ron says:
I see reward systems as either being unified (perhaps with many interrelated parts, perhaps hierarchical parts) or broken - either the parts don't… In RPG Theory Participants: Vaxalon, TonyLB, timfire, Justin A Hamilton, Sean, Ron Edwards, ewilen, Jack Aidley, Paganini, cruciel, komradebob, Master Marx.
7/26/2005 Justin Marx: [7W] Looking for similarly themed games for analysis Hi, going from one of Mike's Standard Rants (Concept's are a Dime a Dozen) it struck me I really want to know possible answers to this question but I have… In Indie Game Design Participants: Justin Marx, Sydney Freedberg, PlotDevice, erithromycin, Gaerik.
7/26/2005 inthisstyle: [Fifth World - TSOY Variant] Taint Mechanic for "Outside" Acts I am working on a variant of The Shadow of Yesterday called The Fifth World. In this game, characters are all members of a community loosely based on SouthWest Native… In Indie Game Design Participants: inthisstyle, timfire, Clinton R. Nixon.
7/26/2005 inthisstyle: [Fifth World] Game Design Advice A post in Indie Game Design, for those of you who haven't seen it:
http://www.indie-rpgs.com/forum/index.php?topic=16131.0
Please comment if you can. In CRN Games Participants: inthisstyle.
7/26/2005 ctrail: [DitV] Coats So in my game this weekend, one of the Dogs kept raising with "I tug on my coat, and say..." to bring the belonging into a conflict. One of the… In lumpley games Participants: ctrail, lumpley, nikola, TonyLB.
7/26/2005 imlordpuppy: GNS Gamer Personality Test? This classification system is very interesting and seems to do a good job describing those gamers I've encountered along the way. However, as a new reader of The Forge, I… In GNS Model Discussion Participants: imlordpuppy, John Kim, greyorm, Jack Aidley, Ron Edwards, M. J. Young, beingfrank.
7/26/2005 greyorm: Immersion, Childishness, and Understanding Over in the Creator or Fan? thread, an idea came up that was discussed (barely) regarding Immersion and whether or not it is healthy. I said something about the idea… In RPG Theory Participants: greyorm, John Kim, Thor Olavsrud, Clinton R. Nixon, ewilen, Mark Woodhouse, Ron Edwards, Frank T, Marco, Bankuei, J. Tuomas Harviainen, GB Steve, FroglarTBGE, xenopulse, contracycle, ADGBoss, Simon Marks, M. J. Young, James Holloway, Merten.
7/27/2005 Nev the Deranged: May
I was thinking about one of my favorite movies today, namely May (http://www.imdb.com/title/tt0303361/)
Fantastic film, I recommend it to any horror / creepy / sorcererish movie enthusiast.
The link pretty… In Adept Press Participants: Nev the Deranged, Ron Edwards, jrs, Justin A Hamilton, hardcoremoose.
7/27/2005 Gamskee: Story Token Distribution Finally convinced a few people to try capes lite, and it went fairly well. Everybody made it a point to interact with the conflicts created, though a few were definitely… In Muse of Fire Games Participants: Gamskee, Stickman, TonyLB.
7/27/2005 Sammael99: Upcoming products Hello all !
I'm currently working on a column for a new french e-zine called indie-rpg (wonder where that came from) focusing on (you guessed it) independant role-playing games. This… In Publishing Participants: Sammael99, Clinton R. Nixon, Technocrat13, Michael S. Miller, Blankshield, Jake Richmond, btrc.
7/27/2005 Ben Lehman: Polaris Pre-Order Starting now, for the next three weeks or so, I will be accepting pre-orders for Polaris my rapidly forthcoming role-playing game.
I would like to get at least 15 pre-orders,… In These Are Our Games Participants: Ben Lehman, Miskatonic, Tymen, Rob Donoghue, pfischer, GB Steve, LordSmerf, Brand_Robins, Christopher Weeks, mtiru, Matt.
7/27/2005 jrs: Broken links With the change to the new forum software, I've discovered a number of broken links in earlier posts. There seem to be two different problems.
1. The use of html… In Site Discussion Participants: jrs, Clinton R. Nixon, Justin Marx.
7/27/2005 lumpley: Question for Chris Engle: Coptic Sewn? Hey Chris!
Place the booklets end up between the boards. Clamp them in. saw acros the spine to make the holes to sew through. Unclamp and sewn.… In Publishing Participants: lumpley, Andrew Morris, MatrixGamer, Paul Czege, Valamir.
7/27/2005 jburneko: [Capes] Most Revealing Game I've Played To Date Hello,
I've been playing Capes with my weeknight group. We've had four sessions. In the past I've tried to respect my fellow players' internet anonymity by only using their first… In Actual Play Participants: jburneko, TonyLB, Noon.
7/27/2005 calutateo: Scribus or OpenOffice - what to use??? Dear all,
I would like to write a book. About 60 short chapters of 4-12 pages each. No graphics, just at the start of each chapter there will be a… In Publishing Participants: calutateo, jdagna, Vaxalon, rrr.
7/27/2005 Paganini: Teaching Creative Agenda Moving on from this thread: http://www.indie-rpgs.com/forum/index.php?topic=16126
I will admit up front that I am a bit peeved. I will be blunt. For the past four years I've watched this idea… In GNS Model Discussion Participants: Paganini, Technocrat13, Ron Edwards, Alan, lumpley, ffilz, Bankuei.
7/27/2005 Trevis Martin: [Regency Park] Playing Card Resolution and Statistics -Help? Hi Folks
I've been working in bits and pieces on my game Regency Park. It is a Game of love, marraige and social drama set during the English Regency period… In Indie Game Design Participants: Trevis Martin, Thededine, MikeSands, Warren, Black Iris Dancer, Walt Freitag.
7/27/2005 Eero Tuovinen: Initializing the roleplaying experience So, I'm fiddling with game design a little bit, and I'm thinking on what makes the social and psychological event of roleplaying possible. What, in general terms, are the things… In RPG Theory Participants: Eero Tuovinen, matthijs, komradebob, Trevis Martin, Miskatonic, Justin Marx, Jack Aidley, Paul Czege, Levi Kornelsen, rrr, ffilz.
7/27/2005 Simon Marks: CA's at Exploration and Social levels. Ron, I'll ask a direct and explicit question about this then.
Creative Agenda covers the "How we get what we want out of this game", how we take the Ephemera,… In GNS Model Discussion Participants: Simon Marks, Ron Edwards.
more subsequent topics >> |