Previous Topics 7/23/2005 SlurpeeMoney: Too Much Plot Goin' Round A couple of days ago, I had a chance to step down from the Comfy Chair and strap on my adventure boots; one of my regular players wanted to run… In Actual Play Participants: SlurpeeMoney, Vaxalon, Noon, John Kim, Ron Edwards.
7/19/2005 SlurpeeMoney: The Art of Filling White Space I have done the research. I've come up with daring new concepts. I could play the whole game, right now, with what is in my head. But now, when it… In Publishing Participants: SlurpeeMoney, Clinton R. Nixon, Valamir, MatrixGamer, Miskatonic, Andrew Morris, Technocrat13, ADGBoss, Bob Goat, Wolfen, Michael S. Miller, Paul Czege, jdagna, timfire, Resonantg, Thededine.
5/31/2005 SlurpeeMoney: Idea: Motivation as Attributes Hey y'all. Just got back online (and I'm sure most of you don't remember me), but the Forge was one of the first places I hit. I've had an idea… In RPG Theory Participants: SlurpeeMoney, TonyLB, PlotDevice, Noon, Troy_Costisick, Picador, Ben Lehman.
12/1/2004 SlurpeeMoney: An Interesting Thought on Character Creation I am sure I remember something like this in Nobilis, and I've rather Japanized the best note from one of the posts in Indie Game Design. It's a bit of… In RPG Theory Participants: SlurpeeMoney, Jasper, TonyLB, M. J. Young, timfire.
11/29/2004 SlurpeeMoney: If all that is considered good considers you evil.. Are you? So I've been reading Jaqueline Carey's new book Banewreaker. Compared to the Kushiel's Legacy trilogy, it's fluff, but it's been an interesting read for a few reasons, mostly pertaining to… In RPG Theory Participants: SlurpeeMoney, TonyLB, Troy_Costisick, Shreyas Sampat, Ron Edwards, neelk, bcook1971, clehrich, daMoose_Neo, M. J. Young, John Kirk, Sydney Freedberg, Vaxalon.
11/9/2004 SlurpeeMoney: Rootin' fer the Underdog Alright. Everyone's chatting about the comparative bonuses of Random vs. Player-determined character generation, and I've noticed a bit of a trend in the posts... Everyone's looking for characters that are… In RPG Theory Participants: SlurpeeMoney, Nathan P., daMoose_Neo, Caldis, timfire, Noon, GreedIsGod, Roger, M. J. Young, bcook1971, Madeline, Ron Edwards, simon_hibbs, John Kim, epweissengruber, James Holloway.
10/23/2004 SlurpeeMoney: The Try/Fail Sequence as a Mechanic The Try/Fail Sequence is the term commonly used for points four and five of Algis Budreys' Seven-Point Plot. The Seven-Point Plot looks something like this:
1) A person
2) In… In RPG Theory Participants: SlurpeeMoney, Jasper, Grover, Noon, Michael S. Miller, contracycle, timfire, TonyLB, Roger, daMoose_Neo.
10/20/2004 SlurpeeMoney: [Cross Post] The Benefits of Game Master Fiat [This was also posted in the Actual Play forum, but I feel it warrants discussion here as well]
Ron requested that I post an my style of play, as I… In RPG Theory Participants: SlurpeeMoney, Ron Edwards.
10/20/2004 SlurpeeMoney: The Benefits of GM Fiat Ron requested that I post an my style of play, as I am a rather large proponent of Game Master Fiat in gaming, and this seems to be rather the… In Actual Play Participants: SlurpeeMoney, Ron Edwards, daMoose_Neo, abzu, GreatWolf, Michael S. Miller.
6/4/2004 SlurpeeMoney: Preaching I am having a dilema.
I am writing a game, and I am not sure just how "preachy" I want it to be. There are aspects of theme that I… In RPG Theory Participants: SlurpeeMoney, Doctor Xero, M. J. Young, Clinton R. Nixon, Ron Edwards, Jack Spencer Jr, John Kim, simon_hibbs, Ravien, greedo1379, Pigfrenzy, WyldKarde, neelk.
5/24/2004 SlurpeeMoney: Yet Another Fantasy Game I will not claim for even a moment to know the full scope and breadth of our great hobby, but it seems to me that very few games, if any… In RPG Theory Participants: SlurpeeMoney, b_bankhead, beingfrank, simon_hibbs.
5/23/2004 SlurpeeMoney: The "Art" of Magic (A posted brainstorm) Treating magic as an art, rather than a science, comes with a few unique considerations, I think. Magic in role-playing has almost always been treated as, at least, an equal… In RPG Theory Participants: SlurpeeMoney, madelf, M. J. Young, John Kim, simon_hibbs, Valamir, Noon, ejh, Gully Foyle, contracycle, smokewolf, kenjib, Doctor Xero, Praetor Judis, Damballa, Anonyma.
5/21/2004 SlurpeeMoney: Finding Your Voice Over the course of the last few days, I've been talking to my group about kicking our games up a notch or two. By this, I mean utilizing more of… In RPG Theory Participants: SlurpeeMoney, Paul Czege, wicked_knight, Ron Edwards, contracycle, Peter Hollinghurst.
5/21/2004 SlurpeeMoney: Gender Based vs. Gender Biased I have not read the whole of the discussion on gender based rules creation, but it seems to me that the point in basing attribute decisions on gender is being… In RPG Theory Participants: SlurpeeMoney, Ravien, contracycle, Emily Care, Andrew Morris, Ron Edwards, KingstonC, John Kim, M. J. Young, Noon, Jonathan Walton, Halzebier, wicked_knight, Rob Carriere, iambenlehman, simon_hibbs, Eric J., Doctor Xero, Erling Rognli, komradebob, jrs, Andrew Norris, greedo1379.
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