Previous Topics 10/1/2005 mutex: Dice Mechanics: Printable Paper Teetotums... really. So, I was reading Greg Costikyan's blog, and he was referring to some (I think) 19th century games that were played using a teetotum instead of dice. A teetotum is… In Indie Game Design Participants: mutex, JSDiamond, JakeVanDam, Graham Walmsley, Vaxalon, Joshua BishopRoby, Shreyas Sampat.
10/1/2005 JSDiamond: Alls quiet... 3rd draft I've high-lighted the new bits in green shadow boxes. The GM's use of special cards is finally set, as is the definitions of "types" of actions.
http://www.orbit-rpg.com/alls_quiet3.pdf In Indie Game Design Participants: JSDiamond.
10/1/2005 sean2099: Divinity: Asking for critique I have a website at http://agesgaming.bravehost.com
I am developing a game with a universal setting where players take on the role of minor deities or other beings with a similar… In Indie Game Design Participants: sean2099, Kynn.
9/30/2005 Paka: Torturing the Youngest in the Group's PC So, everyone else in the game has to be late and its just me and the youngest person in the group, Kolja. He's a junior in high school and we've… In Actual Play Participants: Paka, Chris Geisel, Technocrat13, Sydney Freedberg, Andy Kitkowski, majcher, Noon, Storn.
9/30/2005 Polaris: Building Brand Greetings,
I would like to open this thread to ask people to share their thoughts, experiences and ideas for advertising campaigns aimed at building a 'brand'.
I would like to… In Publishing Participants: Polaris, Joshua BishopRoby, Justin D. Jacobson, MatrixGamer.
9/30/2005 Kynn: [publishing] Getting Art I have no pictures in my Wandering Monsters High School.
Ideally there should be pictures.
How do you go about finding artists, and how much money will you likely be… In Publishing Participants: Kynn, Andrew Morris, ejh, Adam Dray, Nathan P., Michael S. Miller, Bob Goat, Erskin, daMoose_Neo, nikola, talysman, timfire, Ron Edwards, Jake Richmond.
9/30/2005 James_Nostack: [Sorc Combat] This is another thread in the long-running, "James is an idiot who keeps getting flummoxed by combat in Sorcerer" series. In today's episode, he wonders about sucking up the hit… In Adept Press Participants: James_Nostack, Valamir, Nev the Deranged, ScottM, Lisa Padol, Ron Edwards, jburneko.
9/30/2005 chris_moore: [pulp heroes] How will our hero...? Have you ever watched a movie / read a book where you know that the hero is going to win/escape/whatever, but there's a moment in there where you think, "HOW… In Indie Game Design Participants: chris_moore, Tobaselly, Joshua BishopRoby, Noon, TonyLB.
9/30/2005 Vaxalon: Relationships die? I've got a character who has a relationship that's basically an old romantic affair that has been cut off, years ago. I'm thinking it would be appropriate to represent that… In lumpley games Participants: Vaxalon, lumpley.
9/30/2005 Meguey: Art imitates life imitates art I was looking over a recent issue of Entertainment Weekly, detailing the fall line-up of TV shows returnign and new. I think someone's been reading PTA actual play threads, 'cause… In Dog Eared Designs Participants: Meguey, Andrew Morris.
9/30/2005 Brand_Robins: So I finally bought this stupid game. I knew I did not need Burning Wheel. I have a very little interest in fantasy RPGs these days, and what focus I do have for them is well tended… In Burning Wheel Participants: Brand_Robins, Bob Goat, Valamir, rafial, abzu, Jake Norwood, MetalBard, Kevin_Brennan.
9/30/2005 Tobaselly: Criteria for Narrativism, Confusion Yes, I have read the glossary and many of the articles in the articles section in addition to looking through the past several months worth of topics in the GNS… In GNS Model Discussion Participants: Tobaselly, Valamir, jburneko, Halzebier, Bankuei, Joshua BishopRoby, Bastoche, Marco, Mike Holmes, brightstar, timfire, Ron Edwards, M. J. Young.
9/30/2005 Graham Walmsley: [Get Out...] A less lame mechanic I'm revising my Ronnies entry, "Get Out Get Away Get Wise Get Back Get Even". The game is about running for your life, taking its cue from movies like "The… In Indie Game Design Participants: Graham Walmsley, Smithy, Ron Edwards, rbingham2000, Sydney Freedberg.
9/30/2005 TonyLB: Review up at RPG.Net Is this your first public review? In Incarnadine Press Participants: TonyLB, Spooky Fanboy, Michael S. Miller.
9/30/2005 Jonas Karlsson: [PTA] The Return - Series creation and Pilot episode Yesterday three guys and I met at the apartment of one of them for a series creation and pilot episode session of PTA. I used the first edition rules with… In Actual Play Participants: Jonas Karlsson, John Harper.
9/30/2005 dunlaing: Multiple Characters So, two friends and I decided to sit down and play Capes. None of us had ever played it before. I have the full version, but my friend Jim suggested… In Muse of Fire Games Participants: dunlaing, Andrew Morris, Sydney Freedberg, TonyLB.
9/30/2005 jasonm: Playing Card mock-up technique I just read this as an aside on, of all places, an information architecture Website:
http://www.boxesandarrows.com/archives/understanding_powerpoint_special_deliverable_5.php
Making a Deck of Cards
PowerPoint may have its faults, but there’s no better… In Publishing Participants: jasonm, Veritas Games, daMoose_Neo, Joshua BishopRoby, Technocrat13, talysman, Mike Holmes, Graham Walmsley, DavidBeoulve.
9/30/2005 king_yugi2003: Looking for Rpg Systems suitable for Bond Has anyone done a rpg system that could be used in a James Bond-ish setting? In RPG Theory Participants: king_yugi2003, John Kim, Andrew Morris.
9/30/2005 sacrosanct: [S.A.V.A.G.E.] Attribute/Skill redesign Hello,
It's been a very long time since I posted on the FORGE, so please bear with me. Some of you may be aware one of my games I've had… In Indie Game Design Participants: sacrosanct, Adam Dray, Tobaselly, Selene Tan, nsruf, Brian Newman.
9/30/2005 Ron Edwards: [Cutthroat] Ronnies feedback As I read through Cutthroat and kept taking notes, I kept saying to myself, "Another problem here, another here, oh look, another here," and assuming the game was going into… In Indie Game Design Participants: Ron Edwards, Troy_Costisick, Gregor Hutton, lumpley, tygertyger.
<< more previous topics | | Subsequent Topics 10/1/2005 Judaicdiablo: Serenity is what Firefly in the 'Verse should be Hi,
If this thread isn't appropriate, please kill it or let me know. Anyhow, I just want to encourage everyone out there to go to Serenity (like I really… In lumpley games Participants: Judaicdiablo, hix, John Harper, ivan23, lumpley, kanseg, tonyd, rafial, nikola.
10/1/2005 IMAGinES: Non-Action Issues Hi, folks,
As some of you have probably seen from this thread, I'm working on a Primetime Adventures show that myself, my wife and two friends will be playing online.… In Dog Eared Designs Participants: IMAGinES, Alan, Jonas Karlsson, Chris Goodwin, hix, ashmoo.
10/1/2005 Matt Gwinn: [Fragile Minds] My new Game Well, I finally motivated myself to start working on a new game. It's called Fragile Minds and it's a 2 player game about obsession. One player plays a Serial Killer… In Indie Game Design Participants: Matt Gwinn, Ben Lehman, WhiteRat, lumpley, Paul Czege.
10/1/2005 Norbert Matausch: Question regarding PC vs PC Hi all,
I have the first edition of PTA and thought that in case of a PC vs PC conflict, both players roll dice/draw cards to determine who wins. After… In Dog Eared Designs Participants: Norbert Matausch, Jonas Karlsson.
10/1/2005 pekkok: Allegoric play [i]Note: The following text is the first of two parts - I've lopped of the second half since the text was getting fairly long, and its structure offered a place… In RPG Theory Participants: pekkok, M. J. Young.
10/1/2005 Frank T: Fleshing out setting details So, I've finally read it. And wanna play it. Obviously, a lot of setting stuff has been deliberately left open for the players to flesh out. A little too much… In These Are Our Games Participants: Frank T, Shreyas Sampat, Ben Lehman, Valamir, GreatWolf, Ron Edwards.
10/1/2005 ghoyle1: Stupid newbie question I have a question, but I'm not sure where to post it. I want some advice about writing an RPG scenario that I'll be running at an upcoming games day… In Actual Play Participants: ghoyle1, Lamorak33.
10/1/2005 knicknevin: [No Game} A Floating Rule I've read a few threads about games where the players not taking part in an action get to decide whether the player taking the action succeeds or nor, or at… In RPG Theory Participants: knicknevin, mutex, Vaxalon, Noon.
10/1/2005 Chris Geisel: [CoC] My Overcrowded Pineal Gland (w/ some spoilers) I played a very enjoyable CoC one-shot with my regular group, a free scenario called My Overcrowded Pineal Gland. Incidently, I recommend the adventure as a real departure from the… In Actual Play Participants: Chris Geisel, mutex, Vaxalon.
10/1/2005 WyldKarde: Design Theories behind Action RPG's While not a fixture, I am ever a disciple of the design theories put forth here. Mostly because my own means lie along the lines of exploiting the internet for… In RPG Theory Participants: WyldKarde, Alan, ghoyle1, Shreyas Sampat, Joshua BishopRoby, gsoylent.
10/1/2005 ghoyle1: Running a one-shot game at a convention I'm going to be running a one-shot Risus adventure at a local games day in Arlington, TX, later this month (if you're going, you may want to avoid this message).… In Actual Play Participants: ghoyle1, Graham Walmsley, Mike Holmes, Ruminator, Madeline.
10/1/2005 John Kirk: RPG Design Patterns License I recently started a thread here soliciting feedback on a book I am writing: “Design Patterns of Successful Role-Playing Games”, which you can download in a rough draft form from… In Publishing Participants: John Kirk, resistor.
10/1/2005 John Kirk: Is Alignment an Anti-pattern? I recently started a thread here soliciting feedback on a book I am writing: “Design Patterns of Successful Role-Playing Games”, which you can download in a rough draft form from… In RPG Theory Participants: John Kirk, 1of3, Artanis, resistor, Bankuei, Jasper Polane, Adam Dray, Arturo G., Shreyas Sampat, c, SicaVolate, Blankshield, Sydney Freedberg, Kintara, M. J. Young, Mike Holmes, Shimeran, brightstar, alejandro.
10/2/2005 IMAGinES: Dogs in the Voice Chat We were all keyed up to play some Primetime Adventures last night, when two things happned. The first was a sudden and serious lack of confidence in the idea we'd… In Actual Play Participants: IMAGinES, Vaxalon, lumpley.
10/2/2005 Ron Edwards: [The End of the World] Ronnies feedback Hello,
Wow - Nick Wedig's The End of the World is a fantastic blend of Dead Meat, Otherkind, and The Mountain Witch - neat! It speaks directly to a lot… In Indie Game Design Participants: Ron Edwards, mrteapot, majcher, Jason Petrasko.
10/2/2005 Ron Edwards: [Get Out Get Away Get Wise Get Back Get Even] Ronnies feedback Hello,
Unfortunately, both "suburb" and "hatred" are the weakest elements of Graham Walmsley's Get Out Get Away Get Wise Get Back Get Even - otherwise, it'd be a winner.
Fixing… In Indie Game Design Participants: Ron Edwards, Graham Walmsley, Sydney Freedberg.
10/2/2005 Kynn: [Wandering Monsters HS] Generalizing Conflict As currently written, the Wandering Monsters High School rules allow students to attack each other physically, or with spells.
These are resolved as opposed checks of the relevant "grade" (WMHS-speak… In Indie Game Design Participants: Kynn, 1of3.
10/2/2005 lumpley: Serenity Policy THE LUMPLEY GAMES FORUM SERENITY POLICY
Discussing Serenity is, as you'd guess, on-topic for this forum.
However, it's impossible to discuss a movie without casually revealing details of what happens… In lumpley games Participants: lumpley.
10/2/2005 Frank T: [BARBAREN!] The Attribute Thread Alright, better late than never. This ist he BARBAREN! Attribute Thread. In this playtest report, Ron suggested that the Attribtes existence is forfeit. Ben said as much when he visited… In Indie Game Design Participants: Frank T, Ron Edwards, 1of3, Sean.
10/2/2005 Frank T: German translation of important terms and phrases I have translated some of the most important terms and phrases from Polaris into German to hand out to the players. I thought others might want to use this, too.… In These Are Our Games Participants: Frank T, Ben Lehman, Artanis, Victor Gijsbers, Arturo G..
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