Previous Topics No previous topics. | | Subsequent Topics 10/21/2005 jmac: ignoring the subjective from "Simulationism Aside"
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Ignoring the subjective seems to be important part of sim play, and distinctions between games can drawn from scope of subjective to be ignored… In GNS Model Discussion Participants: jmac, Mike Holmes, Ron Edwards, clehrich, Nathan P., Supplanter.
12/14/2005 jmac: [actual] transition There was a game played, live action city-based (a kind of looking-like-human stuff), couple of dozens of players. Concepts of CA were implicitly used in theory and discussion of… In Actual Play Participants: jmac, ScottM, Adam Dray.
5/4/2006 jmac: should I refer to the book? I'm not sure, maybe I should have asked this in publishing forum. My question is about game text.
There is a game, I'm trying to finish, It's being playtested now,… In First Thoughts Participants: jmac, Thunder_God, c, Andy Kitkowski.
6/16/2006 jmac: resolution rules provoke player-character struggle I'm working on resolution rules for my first rpg design. I haven't even decided how to call it yet. To a considerable extent, it is inspired by the "Black Company"… In First Thoughts Participants: jmac, LemmingLord.
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