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10/21/2005 jmac: ignoring the subjective
from "Simulationism Aside" ( http://www.indie-rpgs.com/forum/index.php?topic=17274.0 ) Ignoring the subjective seems to be important part of sim play, and distinctions between games can drawn from scope of subjective to be ignored…
In GNS Model Discussion
Participants: jmac, Mike Holmes, Ron Edwards, clehrich, Nathan P., Supplanter.


12/14/2005 jmac: [actual] transition
  There was a game played, live action city-based (a kind of looking-like-human stuff), couple of dozens of players. Concepts of CA were implicitly used in theory and discussion of…
In Actual Play
Participants: jmac, ScottM, Adam Dray.


5/4/2006 jmac: should I refer to the book?
I'm not sure, maybe I should have asked this in publishing forum. My question is about game text. There is a game, I'm trying to finish, It's being playtested now,…
In First Thoughts
Participants: jmac, Thunder_God, c, Andy Kitkowski.


6/16/2006 jmac: resolution rules provoke player-character struggle
I'm working on resolution rules for my first rpg design. I haven't even decided how to call it yet. To a considerable extent, it is inspired by the "Black Company"…
In First Thoughts
Participants: jmac, LemmingLord.


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