Previous Topics 10/24/2005 Jonathan Hastings: [PTA] Moon Town--pitch and pilot So, basically, the substance of what I have to say about PTA is: "Wow. It works."
A little more detail.
The Players:
Me, Nick, and Bryan--see this Actual Play report… In Actual Play Participants: Jonathan Hastings, John Harper.
10/24/2005 Bob Goat: CoS PDF Just an FYI. I just updated the PDF adding the bookmarks that should have been there in the first place. If you already bought the thing you can go back… In Bob Goat Press Participants: Bob Goat, Brand_Robins, Tomo, Keith Senkowski.
10/24/2005 Arturo G.: [MLwM] Humiliation: Another way to increase a minion's self-loathing.
In my first session of MLwM I was acting as The Master, an old-family lord in Galicia, the north-west region of Spain, a land of forgotted low-mountain-valleys, rain and myst.… In Actual Play Participants: Arturo G., TonyLB, Mike Holmes, Vaxalon.
10/24/2005 ffilz: [D20 Arcana Evolved] Great game starting to wrap up I've talked about this game before in:
How do I improve my reward cycle{/url]
The reward/hero point discussion{/url]
Engaging learning disabled players
I've also… In Actual Play Participants: ffilz, ScottM, MetalBard, Ron Edwards, Bankuei, Sean, John Harper.
10/24/2005 Ron Edwards: [Sphear] Ronnies feedback Hello,
I'll say it again. Jared was robbed, or very nearly robbed, of a Ronny. Even if the game wasn't as good as it is, there's his blatant and accurate… In Indie Game Design Participants: Ron Edwards, Jared A. Sorensen.
10/24/2005 Arturo G.: [Hierarchy] Splitting the SIS for a large group of players
Hi there!
I want to express a couple of thought about Hierarchy. One of the October Ronnies entries.
The game is designed for a large group of people (8-15 players).… In Indie Game Design Participants: Arturo G., Troy_Costisick, Ben Lehman, Blankshield, Ron Edwards.
10/24/2005 Ben Lehman: [This is my Blog] Technical assistance Hi --
I'm in serious need of some technical assistance for <a href="http://benlehman.blogspot.com/">This is my Blog</a> and I was hoping someone could lend a hand.
Here's the situation:
I'm shortly… In Connections Participants: Ben Lehman, Tim Alexander, Adam Dray, Selene Tan.
10/24/2005 e1ven: [Usus] System Design Good Morning,
I'm working on a system that I can use for two or more settings, both a Western-style game, as well as a Gritty city, Sin-City style.
In working… In Indie Game Design Participants: e1ven.
10/24/2005 Parsolamew: [PtA} Ohio: 4431 My group has just started getting past the toe-dipping stage of indie gaming, having played a moderate bit of DitV, trading off GM duties and such. I've been itching to… In Actual Play Participants: Parsolamew, James Holloway, Matt Wilson, lumpley, John Harper, pxib, thazdor, Alan, nikola.
10/24/2005 Sara Adyms: Webpage Novice available. I like designing things and I enjoy setting things up.
I'd be more than happy to create a simple to moderate webpage for anyone who needs it, although I do… In Connections Participants: Sara Adyms.
10/24/2005 Ron Edwards: [Cycle] Ronnies feedback Hello,
Hooray, a Mortal Kombat game! It's pretty strong for only four pages. Player-character creation is very neat, even exciting, with its colors. I really like the variety available in… In Indie Game Design Participants: Ron Edwards.
10/24/2005 Lisa Padol: Questions after looking at Quick Ref Nev very kindly sent me his Quick Ref. I emailed him a couple of questions, and he suggested I post them here, as he'd like to know the answers as… In Adept Press Participants: Lisa Padol, Ron Edwards.
10/24/2005 Ron Edwards: [3:16] Ronnies feedback Hello,
This one gets a full Ronny.
I'm taking a very different approach from Roger's Roger's analysis and review thread, although it's a fine discussion. My take is emphatically… In Indie Game Design Participants: Ron Edwards, Frank T, Ben Lehman, Gregor Hutton.
10/23/2005 OddballE: Website for GUILDS After months of trying to handle making my game and my full time job I have finally been able to get a website up and running. it is oddballe.com. The… In Indie Game Design Participants: OddballE, Bill Masek.
10/4/2005 ScottM: [GenCon Socal] Indie RPGs (split) Thursday is now the open gaming day, which makes it perfect for starting something without convention coordination.
I'm proposing a DitV game starting Thursday at… In Conventions Participants: ScottM, Ron Edwards.
10/23/2005 WhiteRat: [Design Patterns of RPGs] What's in a Diagram? Like many, I was impressed and intruiged by John Kirk's text Design Patterns of Successful Role-Playing Games. As a software engineer myself, I found the currency flow diagrams especially thought-provoking.… In RPG Theory Participants: WhiteRat, John Kirk, 1of3, talysman, Shreyas Sampat, RenjiKage, Roger.
10/23/2005 Ron Edwards: [Left Coast] Ronnies feedback Hello,
Well, as announced, this game has won a $25 Ronny for October. From my notes: Oh god, talk about the 70s!! I'm getting Synanon flashbacks.
The subject matter works… In Indie Game Design Participants: Ron Edwards, hix, talysman, Graham Walmsley.
10/23/2005 Karasu: Intent of Action? I ran my first playtest of Dogs last night with two of my five players, and it went swimmingly. It started out as a short introduction to the conflict resolution… In lumpley games Participants: Karasu, demiurgeastaroth, lumpley.
10/23/2005 Lisa Padol: Is a Good Town a Good Idea? I had an idea for a town pop into my head, and I'm wondering how viable it would be.
Okay, I know 99% of the towns the Dogs visit should… In lumpley games Participants: Lisa Padol, Everspinner, Vaxalon, two_fishes, TonyLB, Wolfen, Pol Jackson, lumpley, Falc, Neal, Joshua BishopRoby, Ben Lehman, nikola, Andrew Morris, Brian Newman, Paka, dunlaing, Danny_K, Tindalos.
10/23/2005 Cyrus Marriner: [Adrift] Going beyond "Parlor Narration" This is about my Ronnies entry, Adrift, which can be found at http://www.spacklecube.com/press/adrift.pdf.
In the results, my entry was one of the ones categorized as Parlor Narration. From the … In Indie Game Design Participants: Cyrus Marriner, Graham Walmsley, Ron Edwards, greyorm, Noon, Gregor Hutton.
<< more previous topics | | Subsequent Topics 10/25/2005 Andrew Morris: Designer looking for designers....yeah, that's right So, I don't know if anyone else has heard about this, but at DexCon 9 (July 2006), Dexposure is running an "Iron GM " contest. Basically, the deal is:
1)… In Connections Participants: Andrew Morris, TonyLB, Graham Walmsley, Michael S. Miller.
10/25/2005 nikola: Shock: playtest 0.1.0 thread Download <a href=http://glyphpress.com/playtest/Shock0.1.0.pdf>Shock: version 0.1.0</a> and play it!
Please post A.P. threads in Actual Play, but post questions about the system, typo reports, and other peripheral elements here!
As each… In glyphpress Participants: nikola, James_Nostack, Tim Alexander.
10/25/2005 Silmenume: "Situation Creation" mechanics - and Sim Hey Everyone!
The other day in my AP thread Vincent (Lumpley) made the following assertion in response to my claim –
Situation creation Mechanics… In RPG Theory Participants: Silmenume, Bankuei, Joshua BishopRoby, talysman, contracycle, Shreyas Sampat, lumpley, John Kim, cruciel, ewilen, Mike Holmes, Noon, timfire, Marco, M. J. Young, LordSmerf, Valamir, Supplanter.
10/25/2005 nikola: [Shock:] Request for feedback Shock: Social Science Fiction has just gotten to its coming out party at the tender age of 0.1.0.
You can download it here</a>. I should very much like feedback on… In Indie Game Design Participants: nikola, TonyLB, CSBone, Graham Walmsley, Paka, Everspinner, Jonathan Hastings, Spooky Fanboy, Negilent, Tim Alexander.
10/25/2005 Demonspahn: [Zombie] Request for Feedback Zombie
You are a zombie. You travel around and eat people. That’s the basic setup of the game. What follows are some thoughts and ideas on how I hope to… In First Thoughts Participants: Demonspahn, Graham Walmsley, J Tolson.
10/25/2005 Dumirik: [The Inquisition] Not fruitful, just wierd. This thread is directly related to the discussion currently going on at Lumpley's pad here: http://www.lumpley.com/comment.php?entry=119
Also, for newcomers, you will want to check out the previous thread related to… In Indie Game Design Participants: Dumirik, knicknevin, Joshua BishopRoby, Noon.
10/25/2005 Shreyas Sampat: Mere Sapnon ki Rani: Conflict System Queries I talked about this game some time ago on my blog. I'm trying to work out the way that its conflict procedure works.
The system proceeds like this: (I like… In Indie Game Design Participants: Shreyas Sampat, Tim Alexander, jasonm, Bill Masek.
10/25/2005 KingOfFarPoint: Do players have absolute say over belongings on their sheet. To what extent was I breaking the rules by doing the following:
Two Dogs were arguing with an npc about whether she was allowed to commit suicide and whether they… In lumpley games Participants: KingOfFarPoint, Vaxalon, Neal, Andrew Morris, lumpley, nikola.
10/25/2005 Neal: Relationships with Belongings? Has anyone here discussed a character's relationships to his or her belongings? I mean relationships as in Relationships. I'm not advocating, mind you; just asking. I don't see in the… In lumpley games Participants: Neal, lumpley, Vaxalon, Wolfen, nikola.
10/25/2005 Jack Aidley: [Chanter] Rules for the things that matter Lately I've returned to Chanter and been working on turning it into a complete and finished game. To be honest, when I first wrote the game I didn't really think… In Indie Game Design Participants: Jack Aidley, Darcy Burgess, Bankuei, Bill Masek.
10/25/2005 emaise: [Sorcerer] Setting Concept: Inner Demons I'm working on a Sorcerer setting. It's not ready yet, but I thought I'd share some of my thoughts as I work on it.
I'm getting back into gaming after… In Adept Press Participants: emaise, MetalBard, Lisa Padol, jagardner, Ron Edwards.
10/25/2005 MatrixGamer: Unspoken rules - boardgames to miniatures to role play games A quote by Vincent got me thinking about implied rules.
Over time, repetition makes a body of informal procedures, mere hit-or-miss guesses, into an unspoken and… In RPG Theory Participants: MatrixGamer, Sydney Freedberg, Mike Holmes.
10/25/2005 jrs: [DitV] NPC's as improvised belongings Following up on my post here in "Relationships Determine What Conflicts Will Be About" , I have a question:
There is this conflict between a Dog and the town… In lumpley games Participants: jrs, Vaxalon, lumpley.
10/25/2005 Tim Alexander: Finally making good, what should I be sure to do? Hey Folks,
I owe Joshua some actual play that I said I'd give him weeks ago, but next week I'm going to make good and we'll be giving the game… In glyphpress Participants: Tim Alexander, nikola.
10/25/2005 Palaskar: [SIgnature 8.0] Need playtest groups(s) Hi there, my name is Michael Mendoza, and I'm another one of those starry-eyed game designers fulfilling his dream of creating an RPG. In this case, it's "Signature" a rules-light… In Indie Game Design Participants: Palaskar, Adam Dray, Spooky Fanboy, darrick.
10/25/2005 Wormwood: Play: Content, Controls, Constraints (PCon3) - Overview As a central aspect of all RPGs play behavior is surprisingly unexamined in the context of RPG theory. About three years ago I started trying to piece together a theory… In RPG Theory Participants: Wormwood, MatrixGamer, HenryT, Mike Holmes.
10/25/2005 Trevis Martin: Universalis, Entropy and the Fall of the Uniwiki After a fourth and fifth try, our attempts at playing Universalis by Wiki have come to an anticlimactic end.
I think Mike's original idea, way back when we started thinking… In Actual Play Participants: Trevis Martin, ScottM, Valamir, Mike Holmes, nijineko, nilsderondeau, greyorm, Christopher Weeks, CPXB, Noon, Ron Edwards.
10/25/2005 JasonPalenske: The Impossible Design The Impossible Design
Over the last week or so I've noticed a profound change in the Forge. I say this as it comes from actually not being present on the… In RPG Theory Participants: JasonPalenske, WhiteRat, Nogusielkt, greyorm, Ben Lehman, Ron Edwards.
10/26/2005 Neal: Question about Escalation and Dice I ran my first DitV gathering today. It was limited to character generation and initiatory conflicts, but it went well. Nevertheless, one player asked a question I was unable to… In lumpley games Participants: Neal, Vaxalon, Brand_Robins, John Harper.
10/26/2005 Chris Goodwin: Retroactive fan mail? I think I know what the answer is gonna be, but can you give fan mail (when there's something to give) for that cool thing they did in the teaser… In Dog Eared Designs Participants: Chris Goodwin, Bret Gillan.
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