Previous Topics 10/27/2005 nikola: The Definition of Science Fiction This is a damn fine definition of Science Fiction, complete with a discussion of the problems in the term.
Hi Joshua,
First off I think you… In glyphpress Participants: nikola, joepub, surecool73, goodwill221.
10/27/2005 Technocrat13: [MLWM] Weariness; Why do I want it again? We got a chance to play our first session of MLWM tonight and had a great time. Something that came up at the end of the session was that one… In Half Meme Press Participants: Technocrat13, Paul Czege, theghost, Victor Gijsbers, Jonas Karlsson, Ron Edwards.
10/26/2005 JSDiamond: All's quiet... final draft for core rules With help from everyone who posted comments, here is what I hope will be the final draft.
http://www.orbit-rpg.com/Alls_Quiet_rules.pdf
Changes made to:
Modifier values
Number of mods
Character and Player relationship… In Indie Game Design Participants: JSDiamond.
10/26/2005 Andrew Morris: Function request The easy-to-spot icons for topics you've posted in are great. Is there any way to add something like that for topics you've read? Even better would be a way to… In Site Discussion Participants: Andrew Morris, Technocrat13.
10/26/2005 preludetotheend: Running my own con. Good day all,
Some time late next year I am hoping to run a convention funded by my company Ink Blot Publishing in Albany New York or some place close… In Conventions Participants: preludetotheend, LloydBrown.
10/26/2005 Pelgrane: Game in a Day Dragonmeet 2005 will be hosting another Game in a Day event. I wondered, first if any indie publishers would be willing to offer prize support (PDFs are fine), and second,… In Conventions Participants: Pelgrane, Gregor Hutton, Paul Czege, Malcolm.
10/26/2005 greyorm: White Noise as a Sorcerer game Ok, I just watched the movie referred to in the title about an hour ago, and during the whole thing -- particularly as it moved further and further towards resolution… In Adept Press Participants: greyorm.
10/26/2005 Montola: Publishing theory Okay, as I've bragged already, I'm working with a PhD on role-playing pretty soon. In that effort, and in my real work (researching pervasive games) I have one major pet… In RPG Theory Participants: Montola, Eero Tuovinen, Ben Lehman, Ron Edwards, Eirik Fatland, Rorimack, Mike Holmes, matthijs, Arturo G., J. Tuomas Harviainen, M. J. Young, Noon, J B Bell, Mark Johnson, timfire, Thor Olavsrud, pekkok.
10/26/2005 Chris Goodwin: Retroactive fan mail? I think I know what the answer is gonna be, but can you give fan mail (when there's something to give) for that cool thing they did in the teaser… In Dog Eared Designs Participants: Chris Goodwin, Bret Gillan.
10/26/2005 Neal: Question about Escalation and Dice I ran my first DitV gathering today. It was limited to character generation and initiatory conflicts, but it went well. Nevertheless, one player asked a question I was unable to… In lumpley games Participants: Neal, Vaxalon, Brand_Robins, John Harper.
10/25/2005 JasonPalenske: The Impossible Design The Impossible Design
Over the last week or so I've noticed a profound change in the Forge. I say this as it comes from actually not being present on the… In RPG Theory Participants: JasonPalenske, WhiteRat, Nogusielkt, greyorm, Ben Lehman, Ron Edwards.
10/25/2005 Trevis Martin: Universalis, Entropy and the Fall of the Uniwiki After a fourth and fifth try, our attempts at playing Universalis by Wiki have come to an anticlimactic end.
I think Mike's original idea, way back when we started thinking… In Actual Play Participants: Trevis Martin, ScottM, Valamir, Mike Holmes, nijineko, nilsderondeau, greyorm, Christopher Weeks, CPXB, Noon, Ron Edwards.
10/25/2005 Wormwood: Play: Content, Controls, Constraints (PCon3) - Overview As a central aspect of all RPGs play behavior is surprisingly unexamined in the context of RPG theory. About three years ago I started trying to piece together a theory… In RPG Theory Participants: Wormwood, MatrixGamer, HenryT, Mike Holmes.
10/25/2005 Palaskar: [SIgnature 8.0] Need playtest groups(s) Hi there, my name is Michael Mendoza, and I'm another one of those starry-eyed game designers fulfilling his dream of creating an RPG. In this case, it's "Signature" a rules-light… In Indie Game Design Participants: Palaskar, Adam Dray, Spooky Fanboy, darrick.
10/25/2005 Tim Alexander: Finally making good, what should I be sure to do? Hey Folks,
I owe Joshua some actual play that I said I'd give him weeks ago, but next week I'm going to make good and we'll be giving the game… In glyphpress Participants: Tim Alexander, nikola.
10/25/2005 jrs: [DitV] NPC's as improvised belongings Following up on my post here in "Relationships Determine What Conflicts Will Be About" , I have a question:
There is this conflict between a Dog and the town… In lumpley games Participants: jrs, Vaxalon, lumpley.
10/25/2005 MatrixGamer: Unspoken rules - boardgames to miniatures to role play games A quote by Vincent got me thinking about implied rules.
Over time, repetition makes a body of informal procedures, mere hit-or-miss guesses, into an unspoken and… In RPG Theory Participants: MatrixGamer, Sydney Freedberg, Mike Holmes.
10/25/2005 emaise: [Sorcerer] Setting Concept: Inner Demons I'm working on a Sorcerer setting. It's not ready yet, but I thought I'd share some of my thoughts as I work on it.
I'm getting back into gaming after… In Adept Press Participants: emaise, MetalBard, Lisa Padol, jagardner, Ron Edwards.
10/25/2005 Jack Aidley: [Chanter] Rules for the things that matter Lately I've returned to Chanter and been working on turning it into a complete and finished game. To be honest, when I first wrote the game I didn't really think… In Indie Game Design Participants: Jack Aidley, Darcy Burgess, Bankuei, Bill Masek.
10/25/2005 Neal: Relationships with Belongings? Has anyone here discussed a character's relationships to his or her belongings? I mean relationships as in Relationships. I'm not advocating, mind you; just asking. I don't see in the… In lumpley games Participants: Neal, lumpley, Vaxalon, Wolfen, nikola.
<< more previous topics | | Subsequent Topics 10/27/2005 Lamorak33: Feedback Ron
Just taken delivery of Sorcerers Soul. Awesome book, and the missing link for my plans to run Sorcerer. If you ever get round to a second edition you could… In Adept Press Participants: Lamorak33, Ron Edwards.
10/27/2005 matthijs: Government funding and RPGs This thread is for exchanging information and experiences wrt getting funding for RPG design and publication. (It might be a bit euro-centric, since we're all a bunch of socialists over… In Publishing Participants: matthijs, Eero Tuovinen, Ron Edwards, Eirik Fatland, Jonas Karlsson, mindwanders.
10/27/2005 Justin Marx: [7W] Player-GM negotiation without slowing play Hi, I've posted once or twice about this here game I'm writing called Seven Worlds (I know the name is similar to other games, long story...) and essentially the gameplay… In Indie Game Design Participants: Justin Marx, Mark Johnson, Bill Masek, Noon.
10/27/2005 dunlaing: [PTA] Hi, we're the Replacements! So we finished up our Over the Edge campaign last night (I got the final line of the campaign..."Maybe I'll take them with me to Ottawa!"). We had decided earlier… In Dog Eared Designs Participants: dunlaing, Bret Gillan, Jonas Karlsson, Supplanter, BlackSheep, Clint, SabreCat.
10/27/2005 timfire: [The Mountain Witch] Reward System? Awhile ago, I was discussing tMW's "reward system" with Ron Edwards. It was spurred by a comment Vincent made on his blog that players get rewarded for making their characters… In RPG Theory Participants: timfire, Ron Edwards, MatrixGamer, Clinton R. Nixon.
10/27/2005 Emily Care: international romance Hey there,
From the orders I'm getting, looks like lots of folks in Europe are discovering Breaking the Ice. I'm sure Ben & Eero's trek across Finland for the Polaris… In Black and Green Games Participants: Emily Care, Frank T, Blankshield, Arturo G., matthijs, JasperN., Remko, Victor Gijsbers, Matt Wilson, greuh, Artanis.
10/27/2005 Lamorak33: Reducing drift and spooning out fog Hi all
On monday we played Heroquest, I as GM. One of my players characters had a spear in his hand, was 20 feet away from a guy he wanted… In Actual Play Participants: Lamorak33, Ron Edwards, Joshua BishopRoby, Mike Holmes, ADGBoss, Silmenume.
10/27/2005 Spooky Fanboy: [DiTV] Thread in rpg.net If anyone's interested, it's here.
So far, it's converted two people (or at least has them interested in DiTV) at last count! In lumpley games Participants: Spooky Fanboy, lumpley, Neal, dunlaing, Brand_Robins, Bankuei, foucalt.
10/27/2005 jeremycoatney: Who has actually finished a pen and paper RPG? -Hello,
I was just wondering how many people have actually written their own pen and paper RPG game, from the ground up-system and all? I was just wondering… In Indie Game Design Participants: jeremycoatney, Eero Tuovinen, timfire, Jared A. Sorensen, Ron Edwards.
10/27/2005 Andy Kitkowski: Another "Mini Iron Game Chef" event, with PRIZES!! Hey guys, I'm sure most of y'all are familiar with the Iron Game Chef contest (www.game-chef.com). Anyway, the folks running a local NC game convention (MACE) contacted me to set… In Conventions Participants: Andy Kitkowski, Joshua BishopRoby, Tony Irwin, Bret Gillan, Darcy Burgess, jasonm.
10/27/2005 Joshua BishopRoby: Non-Binary Conflict Resolution In discussing Dogs in the Vineyard, we came across a slight conceptual bump when it came to conflicts that included more than two parties all with mutally exclusive agendas. Dogs'… In RPG Theory Participants: Joshua BishopRoby, timfire, Blankshield, lumpley, Shreyas Sampat, John Kirk, TonyLB, Trevis Martin, Michael S. Miller, Mike Holmes, LordSmerf, MatrixGamer, M. J. Young.
10/27/2005 Joshua BishopRoby: Long Running Campaigns What's the longest campaign you've played Dogs for? How many towns did you go through? Did character progression/development change the way the game played eventually? Did the formula (Dogs enter… In lumpley games Participants: Joshua BishopRoby, Vaxalon.
10/27/2005 Eric J-D: Kickers for Dummies Part 1 Hi folks. I hope this is kosher Ron; if not I trust you'll tell me. I wrote up the following thoughts on Kickers to distribute to new Sorcerer players and… In Adept Press Participants: Eric J-D, Ron Edwards.
10/27/2005 darrick: SenZar ??? aaahh, that explains it!
i heard about this scifi/dark fantasy/horror rpg called SenZar by accident. a few guys on rpg.net disparagingly referred to SenZar when writing about my rpg: … In RPG Theory Participants: darrick, Jasper, daMoose_Neo, Sean, M. J. Young, Mike Holmes, Dr. Velocity.
10/27/2005 Eric J-D: Kickers for Dummies Part 2 Here's part 2:
II. How Kickers relate to Theme, or Why the Kicker is Not the Whole Story Morninglory.
I said earlier that the Kicker is the player’s announcement to… In Adept Press Participants: Eric J-D, Ron Edwards, John Harper, James_Nostack.
10/28/2005 Eric J.: [D&D] Differing Dynamics Hey,
I've gone a while without roleplaying (a number of months). See, I've recently moved and started college and now I've found a new group to roleplay with.
I was… In Actual Play Participants: Eric J., Ron Edwards, JasperN., Halzebier, NN, Andrew Norris, Jeph, Noon, Vaxalon.
10/28/2005 Lisa Padol: [Sorcerer] Beginning Character Creation Table of contents for this rambly post:
1. Meeting, with notes about food
2. Characters
3. One sheet, third and current draft (with thanks to Jesse, Josh, Julian, Dave, and… In Actual Play Participants: Lisa Padol, Trevis Martin, mneme, Ron Edwards.
10/28/2005 Certified: Defining a game’s setting, how much is too little or too much? These are just some general questions about world building, open to anyone, for any setting. These are questions I’ve been asking myself lately and will answer them in another post,… In RPG Theory Participants: Certified, Jack Aidley, Lamorak33, Adam Dray, Mike Holmes, Joshua BishopRoby, Troy_Costisick, talysman, Shreyas Sampat, Sydney Freedberg, M. J. Young, Michael S. Miller, Paka.
10/28/2005 greyorm: [eXpendables] Ronnies Entry Examination I've been looking over my submission and am having some second thoughts about a number of system features, plus finding all sorts of misteaakes. The most glaring one to me… In Indie Game Design Participants: greyorm, Ron Edwards.
10/28/2005 greyorm: Parlor Narration and Simulationism Over in Going beyond "Parlor Narration", Callan complained:
was thinking, "Hey, it'll be cool to see how the characters interact," but then I restricted it to algorithms so… In RPG Theory Participants: greyorm.
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