Previous Topics 11/28/2005 Andrew Morris: Dice fudging and other indicators In a recent Sons of Kryos podcast, Judd makes a statement to the effect of "dice fudging is an indicator that the players are not being served by the rules."… In RPG Theory Participants: Andrew Morris, lumpley, inthisstyle, Bankuei, Paka, Ron Edwards, Bob Goat, dindenver, John Kim, Arpie, Sydney Freedberg, Wormwood.
11/4/2005 Andrew Morris: Great store policy, Vincent I just wanted to take a moment and say how much I appreciate the fact that Vincent offers a less expensive upgrade to the new version of Dogs in the… In lumpley games Participants: Andrew Morris, lumpley.
10/26/2005 Andrew Morris: Function request The easy-to-spot icons for topics you've posted in are great. Is there any way to add something like that for topics you've read? Even better would be a way to… In Site Discussion Participants: Andrew Morris, Technocrat13.
10/25/2005 Andrew Morris: Designer looking for designers....yeah, that's right So, I don't know if anyone else has heard about this, but at DexCon 9 (July 2006), Dexposure is running an "Iron GM " contest. Basically, the deal is:
1)… In Connections Participants: Andrew Morris, TonyLB, Graham Walmsley, Michael S. Miller.
10/20/2005 Andrew Morris: Question about topic Would it be completely off-topic for the Forge to post information about obtaining indie games? For example, FLGSs that are indie-friendly, great sales from online vendors, etc? At first glance,… In Site Discussion Participants: Andrew Morris, Ron Edwards.
10/19/2005 Andrew Morris: [DitV] Lightbulb moments abound I ran the first session of Dogs in the Vineyard this past weekend, and had some interesting moments observing the players.
Players
Dan -- I've only known him a few… In Actual Play Participants: Andrew Morris, jasonm, mtiru, TonyLB.
10/18/2005 Andrew Morris: Big crap items Why are big and crap items 1d4 instead of, say, 2d4? I thought having more d4s meant higher likelihood of taking fallout? In lumpley games Participants: Andrew Morris, dunlaing, Vaxalon, lumpley, nikola.
9/14/2005 Andrew Morris: [Shadows & Light] Tear this system apart (especially Adam Cierling) [u]Overview[/u]
My friend Nick and I are plugging away on our game [i]Shadows & Light[/i] (actually, that working title is changing, but I'll stick with it in this discussion for… In Indie Game Design Participants: Andrew Morris, greyorm, Graham Walmsley, WhiteRat.
9/8/2005 Andrew Morris: Problems making a PDF using OpenOffice This is a pretty simple question, but I couldn't seem to find the answer anywhere, either on the Forge or online. I have a game that is nearing the playtest… In Publishing Participants: Andrew Morris, Chris Goodwin, Joshua BishopRoby, rrr.
8/29/2005 Andrew Morris: [Capes] Capes is like pizza I had a session of Capes the other night which made me realize that Capes is like pizza -- even when it's bad, it's good.
Let me give the background.… In Actual Play Participants: Andrew Morris, Technocrat13, droog, TonyLB, TheCzech, neelk, Joshua BishopRoby, gsoylent, Vaxalon, Gaerik.
8/16/2005 Andrew Morris: Why WOULDN'T you publish a print version? I know there are at least a few publishers out there who are either sell PDFs exclusively, or only offer certain products in PDF. My question is why? When there… In Publishing Participants: Andrew Morris, Joshua BishopRoby, Ron Edwards, John Harper, GreatWolf, Jake Richmond, M Jason Parent, PlotDevice, Nathan P..
8/11/2005 Andrew Morris: POD printer round up Well, I've been trying to put together a comprehensive list of POD printers out there, who has used them, and what their experiences have been.
So far, here's all I've… In Publishing Participants: Andrew Morris, Clinton R. Nixon, timfire, TonyLB, daMoose_Neo, Matt Wilson, Addix, Veritas Games, Paul Czege, Ron Edwards, abzu, xenopulse, philreed, jdagna, M Jason Parent, Erskin, Jared A. Sorensen, Bob Goat, Technocrat13, Polaris, smokewolf, JakeVanDam, Bardsandsages.
8/4/2005 Andrew Morris: Stakes in Narrativism I just have a quick question here. While reading through the Provisional Glossary, I noticed that the definition for "Stakes" basically stated that they applied to Gamist play. However, I've… In GNS Model Discussion Participants: Andrew Morris, jburneko, Ron Edwards, Gaerik, TonyLB.
7/22/2005 Andrew Morris: Please help check my understanding of GNS Okay, I think I've gotten my brain around the central concepts of GNS at this point, from reading the articles and following a few of the discussions on the GNS… In GNS Model Discussion Participants: Andrew Morris, Ron Edwards, timfire, Justin Marx.
7/20/2005 Andrew Morris: Turn-based structures in RPGs -- what are they good for? Someone (RobNJ, I believe) recently pointed out that they dislike turn-based RPGs. Personally, I love 'em. Universalis, Capes, Ganakagok, Breaking the Ice...lots of my favorites use turns, in some form… In RPG Theory Participants: Andrew Morris, TonyLB, komradebob, John Kim, John Harper, ewilen, bcook1971, Adam Dray, matthijs, Jack Aidley, Ron Edwards, Miskatonic, Valamir, Damballa.
7/20/2005 Andrew Morris: [Ganakagok] Best gaming experience at DexCon While I'd love to go into the execution of the new rules, I can't really recall anything in particular that stood out, other than the removal of the village phase.… In Actual Play Participants: Andrew Morris, Bill_White, Rob Donoghue, Adam Dray, Ben Lehman, Shawn De Arment.
7/19/2005 Andrew Morris: [In Nomine] Trailblazing ain't so much fun after bass playing After getting used to what is referred to as "bass playing" in terms of GM style, I found it pretty difficult to get back into more "traditional" styles. I used… In Actual Play Participants: Andrew Morris, Technocrat13, TonyLB, Paka, JSDiamond, Ian Charvill.
7/11/2005 Andrew Morris: [Breaking the Ice]How does it relate to the Czege Principle? Lately, I've been wondering if Breaking the Ice helps support the Czege Principle ("When one person is the author of both the character's adversity and its resolution, play isn't fun."… In RPG Theory Participants: Andrew Morris, Gaerik, Paul Czege, Adam Dray, Ben Lehman, timfire, Emily Care, jaw6.
7/7/2005 Andrew Morris: What are "kewl powerz?" Since the discussion over in the What is the function of Kewl Powerz thread seems to be devolving into a discussion of exactly what "kewl powerz" means, I decided to… In RPG Theory Participants: Andrew Morris, Mike Holmes, xenopulse, TonyLB, M. J. Young, Miskatonic, indie guy, Marco, cruciel, Remko, Ria, ffilz, Bob McNamee, Adam Dray.
7/6/2005 Andrew Morris: Indie games roster for GenCon? Has anyone complied a list of the indie games running at GenCon, much as Tony has done for DexCon? I'm looking at registering for what few games are left, and… In Conventions Participants: Andrew Morris, Malcolm.
<< more previous topics | | Subsequent Topics 12/3/2005 Andrew Morris: [Unistat] My 7-hour game I wasn't planning to write a universal RPG, but this just popped into my head and I started writing Seven hours later, I have what seems to be a complete… In Indie Game Design Participants: Andrew Morris, mutex, TonyLB, Sydney Freedberg, FlameLover.
12/27/2005 Andrew Morris: [The Great Art] Self-regulating Social Status Mechanics For The Great Art, a good deal of the focus is on social and political conflicts. Currently, I didn't have anything written in about status or respect as a resource,… In Indie Game Design Participants: Andrew Morris, WhiteRat, dindenver, Graham Walmsley, TonyLB, Ramidel, Joshua BishopRoby.
1/11/2006 Andrew Morris: [Universalis] Universalis as a tool for d20 sessions...huh? [u][b]The Background and Overview[/u][/b]
My friend Nick has been trying to get the members of his local gaming group to branch out and try some of the cool new indie… In Actual Play Participants: Andrew Morris, GreatWolf, Valamir, Ron Edwards, John Kim.
1/15/2006 Andrew Morris: [InSpectres and Capes] Two-game night: fun, but not all it could have been I had another meeting of my semi-regular indie gaming group tonight, and we decided to play InSpectres. We whipped through three missions and still had some time left, so we… In Actual Play Participants: Andrew Morris, TonyLB, Miskatonic, Sydney Freedberg.
1/23/2006 Andrew Morris: Topic: [DitV] Windy Valley Branch (at Dreamation) I was a bit worried about running sessions on Thursday night, since I figured attendance would be super-light, but I ended up having five players (which, of course, is one… In Actual Play Participants: Andrew Morris, forlorn1, drnuncheon, Krista E, TonyLB.
1/24/2006 Andrew Morris: Pacing and trouble players So, in the games I ran, played in, and observed at Dreamation, I saw some things that I either addressed or am not sure how to adress.
In the InSpectres… In Actual Play Participants: Andrew Morris, bcook1971, Krista E, gains.
1/27/2006 Andrew Morris: [Unistat] Addressing Troy's Power 19 I looked at Troy's "Power 19" questions, and I thought I'd have a go at seeing how well they served my game Unistat. Even though Unistat is almost done, I… In Indie Game Design Participants: Andrew Morris, nikola, Troy_Costisick.
2/22/2006 Andrew Morris: Flash character generator rocks! I just noticed that you can switch drives around on the Capes character generator. That was the only thing I thought was lacking, but I realize now that I just… In Muse of Fire Games Participants: Andrew Morris.
2/27/2006 Andrew Morris: [The Mountain Witch] Not bad, but could get better I've only played The Mountain Witch once, with Tim Kleinert, at one of the Double Exposure conventions a while back. Still, I thought I could run it without much difficulty.… In Actual Play Participants: Andrew Morris, pedyo, Krista E, gains.
7/17/2006 Andrew Morris: [The Great Art] [DexCon] Putting the damage on This was the second of two table-top sessions of TGA I ran at DexCon. The first folded from lack of players, though, since it was in that all-or-nothing Wednesday time… In Actual Play Participants: Andrew Morris, Rob Donoghue, Paka.
7/18/2006 Andrew Morris: [Unistat] [DexCon] Out in the black Unistat – the little RPG that could. I was a little nervous about running Unistat. If you’re not familiar with the history, I created it in seven hours as a… In Actual Play Participants: Andrew Morris, Bill_White, Rob Donoghue, TonyLB.
7/18/2006 Andrew Morris: [Capes] [DexCon] Sin City (Capes goes dark) So I finally got around to running a fun, but non-funny Capes game at DexCon. I set the comics code to “nothing that wouldn’t appear in a Sin City comic.”… In Actual Play Participants: Andrew Morris, Madheretic, Bret Gillan, TonyLB, Marhault, faust_D.
7/19/2006 Andrew Morris: Simple layout skills needed for Unistat I have a nice, two-column, two-page Word document for Unistat. I'd like to have a nice, two-page layout for it. Ideally, the layout should serve to improve readability. At a… In Connections Participants: Andrew Morris.
8/14/2006 Andrew Morris: [GenCon][Unistat] Crazy surreal western/Americana and "Tesla: Dead or Alive" For some reason, I didn't do much role-playing at GenCon. I had lots of fun just hanging out and doing random other stuff. But I did get a chance to… In Actual Play Participants: Andrew Morris, LeSingeSavant, Eric Minton, Sydney Freedberg.
8/15/2006 Andrew Morris: Unistat available online A nice PDF of Unistat is now available online, thanks to the efforts of Remi Treuer, who was great to work with. The game fits on a single sheet of… In Publishing Participants: Andrew Morris, RobNJ.
8/18/2006 Andrew Morris: Looking for the right printer, need some help Does anyone know of a POD or small run printer that can handle all of the following, or at least the first two?
1. Small trim size (4.25 in. by… In Publishing Participants: Andrew Morris, Valamir, Ron Edwards, andrew_kenrick, Jake Richmond, joepub, AvalonPOD, nikola.
2/4/2007 Andrew Morris: [Dreamation] [Unistat] Knights of the Living Dead Here's the quick and dirty write-up of my Friday night game at Dreamation.
Player (Character/Trait)
Emily Care-Boss (Jennifer the Zombie/Who am I?)
Mike Miller (Mayor Zane VanFoil/Self-Important)
Ralph Mazza (Sir… In Actual Play Participants: Andrew Morris, Emily Care, Valamir.
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