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9/3/2005 M Jason Parent: [Junk Dreams] split II
The following is mostly stream of consciousness as I've been mulling over systems and mechanics for the past two days. This is mostly archival. I've stalled temporarily in the development…
In Indie Game Design
Participants: M Jason Parent.


11/3/2005 M Jason Parent: [Junk Dreams] split
When the CIA began testing drugs on soldiers and other Americans, the goal was to discover a means to control and contain them - to turn the drugs into part…
In Indie Game Design
Participants: M Jason Parent, Ron Edwards, Spooky Fanboy, Noon.


8/29/2005 M Jason Parent: [Junk Dreams] an overview of a Burroughs-esque drug-induced RPG
After the brain-scrambling joy of GenCon (and the 16 hour drive each way to and from) and then another 20 hours on the road to and from my sister-in-law's place,…
In Indie Game Design
Participants: M Jason Parent, Allan, PrzeSzkoda, Dumirik, Kesher, Warren, Jared A. Sorensen.


8/24/2005 M Jason Parent: Stretching my combat system to other conflicts
About a month ago I wrote a quick and dirty 24 hour RPG called AssassinX. You can see it here: http://www.1km1kt.net/rpg/AssassinX.php It is generally simple, 80's style game design, with…
In Indie Game Design
Participants: M Jason Parent, Miskatonic, Adam Dray, Alex Johnson, iain, Kesher, Darcy Burgess, Shreyas Sampat, MatrixGamer, Resonantg.


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