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12/19/2005 ragnar: [PTA] Somewhere in Newfoundland - population 15.000
We just finished a very successful first session of Prime Time Adventures (thanks Matt for a great game). One of the elements that I think made this work so well…
In Actual Play
Participants: ragnar, ScottM.


12/13/2005 ragnar: [The Pool] Spring festival (first time)
This was our first time ever playing The Pool. Most of the players are long time role-players, though we have little experience with Forge games, though we've done a lot…
In Actual Play
Participants: ragnar, Roger, cpeterso.


9/8/2005 ragnar: Harming characters...let players narrate their own pain?
While GMing a diceless free form game (with some elements of Theatrix) a while back I came across one problem. I didn't want to harm the characters of the story.…
In RPG Theory
Participants: ragnar, Joshua BishopRoby, Ron Edwards, Arturo G., M. J. Young, Noon, Vaxalon, xenopulse.


8/21/2005 ragnar: Resolution mechanics in Zero?
I was not sure where to post this, so admins feel free to move the post if I got it wrong. Ron mentioned in one of the articles that the…
In RPG Theory
Participants: ragnar, Ron Edwards.


10/13/2004 ragnar: [Ragnar's RPG] - Start of a generic rpg....
Firstly, the title of this game system is very much a working title. It's just there to distinguish it from other yet to be named systems (i.e. it's better than…
In Indie Game Design
Participants: ragnar, TonyLB, Ben Lehman, salkaner, Tomas HVM.


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