The Forge Reference Project: Browse Threads

 

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From Day One


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1/20/2006 Vaxalon: Idea: The one-man town. Just came to me.
The PC's have a piece of mail for a Faithful man who lives among the unfaithful.  The pride, sin, etc. is entirely his own... this "town" would focus more on…
In lumpley games
Participants: Vaxalon, Wolfen, lumpley, BollaertN.


1/20/2006 Anna B: [Madcap Tea] My First Stab at a Short Game
So, I don't think this will be published other then maybe being stuck on a website somewhere. It's fairly simple one time game, that I'm working on for pratice. The…
In Indie Game Design
Participants: Anna B, Joshua BishopRoby, Noon, Bill Masek, Graham Walmsley, Chris Goodwin, Arpie.


1/20/2006 HenryT: Family?
I just got my copy of Dogs in the Vineyard yesterday, and I want to jump right in and try running it this weekend, while I'm still excited--probably one of…
In lumpley games
Participants: HenryT, Vaxalon, demiurgeastaroth, Lxndr.


1/20/2006 Bryan Hansel: [My Secret Waitress] Initial Thread
Hi, This is my first post to the Forge (what a resource!!!), and the reason I’m posting is that I have a game to the point where it is presentable. …
In Indie Game Design
Participants: Bryan Hansel, jasonm.


1/20/2006 Levi Kornelsen: The Exchange
So, attempting to make notes on what a good narration-based version of several of my other rules sets would look like, I stumbled into writing a game engine. ...this is…
In Indie Game Design
Participants: Levi Kornelsen, Everspinner, Tommi Brander.


1/20/2006 dunlaing: Someone wants to be sold
http://forum.rpg.net/showthread.php?p=5176209#post5176209 I only played the interim edition, so I tried to help out, but someone else really should go to this "sell me on" thread and pimp With Great Power...
In Incarnadine Press
Participants: dunlaing.


1/20/2006 Troy_Costisick: [Standoff!] Complication Suffocation
Heya, I'm trying to come up with about a dozen or so more complications for Stand Off!, but I'm totally stumped!  So here's what I need.  Think of all the…
In Endeavor
Participants: Troy_Costisick, dindenver.


1/20/2006 Jake Boone: [DitV] First game for GM and players
So I got Dogs in the Vineyard two days ago, read it from cover to cover yesterday, and ran it this evening.  It may well be my new favorite game…
In Actual Play
Participants: Jake Boone, lumpley.


1/20/2006 Supplanter: Quick Mechanical Question: "Stop or I'll Shoot!"
This one's been nagging me and I'd appreciate getting set straight. Say my Dog is in a conflict and I want to threaten to shoot someone. We've either been Just…
In lumpley games
Participants: Supplanter, demiurgeastaroth, lumpley, Vaxalon.


1/19/2006 ptevis: [KueiCon] General Mud
I brought General Mud with me to KueiCon because I really wanted to give it a try, and there turned out to be quite a bit of interest in it.…
In Actual Play
Participants: ptevis.


1/19/2006 phredd: Has this happened to you?
So, I ran a 3.5 hour Capes! demo that was fun for everyone involved at Recess VII over the weekend.  However, unlike the previous times I've demoed it, not everyone…
In Muse of Fire Games
Participants: phredd, Vaxalon, Matthew Glover, Bret Gillan, demiurgeastaroth, Gaerik, drnuncheon.


1/19/2006 Matthew Glover: Be my Exemplar!
Can I create a character and take your character as an Exemplar?  Against your will?  The rules say Any character with Drives may choose or create one Exemplar for…
In Muse of Fire Games
Participants: Matthew Glover, Vaxalon, TheCzech, Bret Gillan.


1/19/2006 Matthew Glover: How do you sell Capes to a simulationist?
So I've got a friend who's unabashedly Sim.  I've been talking to him about Capes and he'd like to give it a try, but he and I are both pretty…
In Muse of Fire Games
Participants: Matthew Glover, Vaxalon, dunlaing.


1/19/2006 pfischer: [Sorcerer] Las Cruces Onesheet
Hi, I set up this game to present Sorcerer to a group I haven't played with before. The ideas were bounced forth and back during an evening, and I put…
In Adept Press
Participants: pfischer, Yokiboy.


1/19/2006 JMendes: [Project Senate] Central Thread
Hello, folks, :) Some of you may remember me. I've been a forgite on and off for a number of years, and the theory developped here has been mulling in…
In First Thoughts
Participants: JMendes.


1/19/2006 clayton_mcfarland: [Canindar: Primordial Saga] First post for a New Member
Greetings Forumites! My name is Clayton McFarland, and I am just starting out in the Indie Game Design adventure.  I’m working on a Gamist / Simulationist system which covers life…
In Indie Game Design
Participants: clayton_mcfarland, xenopulse, Ron Edwards, Troy_Costisick, dindenver.


1/19/2006 WhiteRat: [D&D 3.5] Adjust my CA for this game!
Last year I sat down as a player at a D&D 3.5 game of Midnight, a fantasy setting in which evil won. In the very first session, one player’s gnome…
In Actual Play
Participants: WhiteRat, Bankuei, James_Nostack, Roger, Ron Edwards, Eero Tuovinen, John Kim, Valamir, Nathan P., Kintara, TheTris.


1/19/2006 lumpley: Shock: 0.???.0 Playtest
I very briefly summarize my own PC's story and then go into theory, here. -Vincent
In glyphpress
Participants: lumpley, nikola.


1/19/2006 Jonathan Hastings: [The Shab-al-Hiri Roach] At Recess
Last Saturday, I ran a Shab-al-Hiri Roach game at Recess, nerdnyc.com's quarterly gaming event.  By "run" I mean I taught the rules, facilitated the game, and also played.  This represented…
In Actual Play
Participants: Jonathan Hastings, jasonm.


1/19/2006 CSBone: How do you reduce Sim prep
I was following the thread on Lost that Spark, a Lost Gm seeks advice. And realized that I feel very strongly that people keep asking the wrong questions…
In Actual Play
Participants: CSBone, Supplanter, Ron Edwards, John Kim, Nathan P., Joshua BishopRoby, Tommi Brander, Noon, Silmenume.


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Subsequent Topics

1/21/2006 JMendes: [Project Senate] Design Goals, Creative Agenda and Intrinsic Characteristics
Hey, all, :) In this thread, I posted a link to the game design document for the game I'm working on. Today, I'd like to launch discussion on a couple…
In Indie Game Design
Participants: JMendes, Troy_Costisick, Marus.


1/21/2006 ejh: Brief Gesture In The Direction of Playtest
OK, I got the boys to give it a spin tonight. Not ideal conditions, I had only kinda scanned the rules and kept flipping back and forth through them during…
In Acts of Evil Playtest Board
Participants: ejh, Paul Czege.


1/21/2006 Daredevil: Magic, Ritual and Mechanics
I've recently strated playing (GMing) Heroquest in Gloranthan campaign, and some things still confuse me, mostly due to being quite new to the setting. One of these issues involves the…
In HeroQuest
Participants: Daredevil, Mike Holmes, Web_Weaver.


1/21/2006 Neros Boot: I just arranged a trade
I just traded away a game in return for My Life with Master.  On Monday, it'll ship out my way. --and thus, my budding love affair with Forge games grows…
In Half Meme Press
Participants: Neros Boot, Paul Czege.


1/21/2006 IagainstI: [LoRD] Making an exploding mechanic less predictable
In deciding on a dice mechanic for my current system, I'm toying with a Silhouette/Shadowrun variant. I'm discussing this under the assumption that I'm using d6s, merely for the ease…
In Indie Game Design
Participants: IagainstI, dindenver, Bill Masek, jerry, ChrisJaxn, demiurgeastaroth.


1/21/2006 Halzebier: [The Mountain Witch] Mystified by bumpy road (long)
I ran The Mountain Witch for the first time a few nights ago. It was a fun, but very bumpy and confusing ride. I'm looking forward to our next session,…
In Actual Play
Participants: Halzebier, demiurgeastaroth, timfire, Noon.


1/21/2006 Mark Woodhouse: [PTA] We're from the spirit world, and we're here to help you...
January’s Sunday Short Subjects game almost didn’t happen. We lost 2 players out of 5 to last-minute cancellations. As it turned out, though, we ended up with a decidedly off-beat…
In Actual Play
Participants: Mark Woodhouse, bcook1971.


1/22/2006 Danny2050: Coins in support of Facts
In the rules about "Using Facts in Challenges" it states that a coin spent in defence of a fact is doubled. This doesn't seem to give any extra weight to…
In Universalis
Participants: Danny2050, Mike Holmes.


1/22/2006 Danny2050: Activity during Complications
"Complications proceed regardless of other Events that may be narrated around them. Players continue to Interrupt and take their turns normally." Uni 2nd Ed page 64. My group has come…
In Universalis
Participants: Danny2050, Mike Holmes, Arturo G..


1/22/2006 Wolfen: Three's a Crowd
So, our third session of sorcerer has just ended. Let me give a brief synopsis of the last scene... My sorcerer, Vincent Ashmore is a cop with a parasite demon…
In Adept Press
Participants: Wolfen, Ron Edwards.


1/22/2006 Lamorak33: Last Days at Skullpoint - again
Hi I have started a new thread as the last post relating to this has slipped off the front page.  Here are the links to the previous threads; http://www.indie-rpgs.com/forum/index.php?topic=11691.0 http://www.indie-rpgs.com/forum/index.php?topic=16434.0…
In HeroQuest
Participants: Lamorak33, Peter Nordstrand, Bankuei, Ron Edwards, Mandacaru.


1/22/2006 Paka: [Dreamation, P.T.A.] The Hare and Hound
If someone had told me that my favorite game session would happen at a con I would have said they were nuts. If someone had told me that my favorite…
In Actual Play
Participants: Paka, Matt Wilson, Storn, forlorn1, Nathan P., Emily Care, Krista E, Shawn De Arment.


1/22/2006 demiurgeastaroth: [Legends Never Die] Design Goals: The Power 19
I'm about to start asking for help with a game I'm developing, especially regarding my conflict system. But first, I’ve had an attempt to answer Troy’s Power 19 questions (see…
In Indie Game Design
Participants: demiurgeastaroth, Troy_Costisick, Graham Walmsley, IagainstI, dindenver.


1/22/2006 pells: [Avalanche] - encouraging SIM/NAR, my problems
I'm currently working on a rpg project, based on content (setting/stories). I've developed a new desing, a new way to write scenarios and setting related to them. The two main…
In Actual Play
Participants: pells, Tommi Brander, Ron Edwards, Wolfen.


1/22/2006 Alex Fradera: [Clement's Patch] new game, new group, return to play
So last week I played a fair bit of Dogs, first games for me and the other players. Relevant backdrop: I had never played with most of the players before.…
In lumpley games
Participants: Alex Fradera.


1/22/2006 Calithena: [S&S] Managing Outsized Adversity
This relates to the game I'm designing at http://1.myfreebulletinboard.com/calithena-forum-12.html&sid=fb44d74ad26efba39c2651a46e4c5921 but has some more general application. I'm designing a game where some key elements - adventure location, magical spells and items,…
In Indie Game Design
Participants: Calithena, dindenver, contracycle.


1/22/2006 Peter Nordstrand: La Journée des Dupes
I've wanted to run a game using Day of Dupes from Sorcerer's Soul ever since I first read the scenario. I just couldn't quite figure out how to handle it.…
In Adept Press
Participants: Peter Nordstrand, Ron Edwards.


1/23/2006 Smithy: [Today] Rules Redesign
I've been working on my October 2005 Ronnies entry "Today," trying to grapple with the parlor narration problem Ron identified. The next iteration of the game can be found here.…
In Endeavor
Participants: Smithy.


1/23/2006 Diabolik: Dreamation 2006
I wanted to  thank everyone involved in Dreamation for all of their hospitality and warmth. We at Perfect Score had the best time getting to meet so many great people…
In Conventions
Participants: Diabolik, abzu, Michael S. Miller, nikola, Paka, Iskander, Nathan P., RobNJ, Dregg, Andrew Morris, Ben Lehman, Blake T. Deakin, Helvetian, Krista E, Bret Gillan, Jared A. Sorensen, devilbunny, Emily Care.


1/23/2006 MikeSands: [Badass Space Marines] Trial by fire
Well, I've put together enough of a ruleset for my Badass Space Marines game that I could run it at my local gaming convention over the weekend. I ran two…
In Actual Play
Participants: MikeSands, hix.


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