Previous Topics 1/28/2006 Matt Snyder: [Nine Worlds] Voice-over-Internet play (Skype) Early this month I announced I would run a Nine Worlds game on Skype, a free and easy voice-over-Internet program. I had several interested people, and chose the first responders.… In Actual Play Participants: Matt Snyder, Ron Edwards, Brand_Robins, pedyo, timopod, LordSmerf, coffeestain, Yokiboy, IMAGinES.
1/28/2006 Iskander: [Czege'n'Bake(r)] - Dogs chargen The fourth season of the Gotham Gaming Guild starts next Friday, and I am running one of the games, which I've oh-so-wittily dubbed "Czege'n'Bake(r)". We will be dividing the seven… In lumpley games Participants: Iskander.
1/28/2006 drnuncheon: [AP] A slow start but they're interested in more. I'm putting this here rather than the AP forum because I'm mostly "just sharin'" rather than looking for help or advice.
Mel, John, and I have been gaming at our… In Muse of Fire Games Participants: drnuncheon, TonyLB.
1/28/2006 Paka: [1st Quest] Reality, Spirit and Corruption I got together with three gamers to playtest 1st Quest, my young adult fantasy hack of The Shadow of Yesterday.
Bret - a gamer I met online and we are… In Playtesting Participants: Paka, Bret Gillan, RobNJ.
1/28/2006 Absinthe: Thoughts on game mechanics Greetings
I have recently taken up creating my own RPG in a middle age fantasy setting and I would like to share my mechanic system that I… In Indie Game Design Participants: Absinthe, dindenver, WhiteRat.
1/28/2006 CSBone: How do you reduce Sim/Gam prep? I originally started this thread in Actual Play “HERE” but after 35 posts it had evolved so far from where I had started and good questions from everybody made me… In Indie Game Design Participants: CSBone, dindenver, Noon, Ron Edwards, Joshua BishopRoby, Tommi Brander, Silmenume.
1/27/2006 timopod: open source desktop publishing software Hey all
I'm mostly a lurker here, but I actually have something worth a post. I saw a post about free software such as open office and such. I dunno… In Publishing Participants: timopod, MatrixGamer, jerry, Docbrown, Andrew Morris, talysman, Adam Biltcliffe, Bryan Hansel.
1/27/2006 Andrew Morris: [Unistat] Addressing Troy's Power 19 I looked at Troy's "Power 19" questions, and I thought I'd have a go at seeing how well they served my game Unistat. Even though Unistat is almost done, I… In Indie Game Design Participants: Andrew Morris, nikola, Troy_Costisick.
1/27/2006 Nathan P.: [Dreamation] Building a 10-Minute Demo [Long] [b]So this was a learning experience[/b]
Hanging out with Brennan and Alexander on Saturday. Alexander talks me into trying to run a 15-minute demo of Timestream (keeping in mind that… In Actual Play Participants: Nathan P., Iskander, TonyLB, Joshua BishopRoby, Noon.
1/27/2006 dunlaing: Raises that ought to be Stakes of their own... What do you do in a situation where someone makes a Raise that really ought to be the Stakes of another conflict?
Here's my example:
Brother Azaria and Brother Caleb… In lumpley games Participants: dunlaing, Vaxalon, Brendan, lumpley, Wolfen, Supplanter, Gugliandalf.
1/27/2006 IagainstI: [LoRD] using my Mind So my system has the following attributes (ranged 1-7): Body, Mind, and Spirit.
Mechanically, I don't forsee them being used much in conflict resolution. I'm using them more as a… In Indie Game Design Participants: IagainstI, gains, dindenver, Andy Kitkowski, ffilz, Sempiternity.
1/27/2006 kregmosier: [the Dead] mechanics change, perhaps? [b]rules:[/b] [url]http://www.mosierworks.com/dev/theDead012606.pdf[/url]
Considering the possibility of changing the rules under "[b]How Do I Do Stuff?[/b]" on pgs. 8-9 that currently read:
[quote]An Attribute Check (AC) involves rolling a number of… In Indie Game Design Participants: kregmosier, WhiteRat, IagainstI, gains, Andy Kitkowski.
1/27/2006 Green: Introduce your game I'm going to take my own advice and do my part to get more developing games noticed on the Forge. Basically, it comes down to this: many people who would… In Indie Game Design Participants: Green, Andy Kitkowski, Ron Edwards.
1/27/2006 Kat Miller: [Breaking the Ice] A Dangerous game (Dreamation) I had the great fortune of playing Breaking the Ice with Emily Care Boss at Dreamation this weekend and it was a great experience. Emily broke her table up… In Actual Play Participants: Kat Miller, Emily Care, Andrew Morris, Nathan P., jasonm.
1/27/2006 Troy_Costisick: [Hierarchy] New Endgame Heya,
The 24 version of Hierarchy is here are the 1km1kt site. Have a gander if you're not that familiar with my game.
The first re-write of Hierarchy is finished. … In Endeavor Participants: Troy_Costisick, Arturo G..
1/27/2006 Graham Walmsley: [DitV] Lone Willow Branch revisited I played through Lone Willow Branch again last night, with two American friends, Tyler and Jamie. It was very satisfying but much harder going (for me) than before. Any comments… In lumpley games Participants: Graham Walmsley, oliof, dunlaing.
1/27/2006 Danny2050: Disperate Age groups play 1st Universalis game This is the outcome of actual play of Universalis. I didn't keep a full transcript of who did what so there are only some highlights in that regard.
Players:
Aged… In Actual Play Participants: Danny2050, Valamir.
1/27/2006 Sydney Freedberg: [apocalypse girl] the new mechanic, maybe - time, dice, and currency After much "aha! the fix is obvious! except... oh... but then.. dammit... but...", I've finally come up with a complete new mechanic for apocalypse girl. This mechanic is more complicated… In Endeavor Participants: Sydney Freedberg, Unco Lober, Joshua BishopRoby, Michael Brazier.
1/27/2006 ffilz: [Cold Iron] Applying lessons learned My Cold Iron campaign has been steaming along pretty well. I've really been enjoying not having to prep for hours before the game, though I have sometimes not done prep… In Actual Play Participants: ffilz, Ron Edwards.
1/27/2006 Keith Senkowski: Conspiracy of Shadows Desktops So I whipped up some shit in my spare time. Got the idea from looking at what John Harper so expertly does and a thread on RPG.net about creating movie… In Bob Goat Press Participants: Keith Senkowski, Matt-M-McElroy, Bifi, mtiru.
<< more previous topics | | Subsequent Topics 1/28/2006 Anna B: [Madcap Tea] First Playtest The general design topic is here
So the playtest didn't go quite as well as hoped though everyone had fun. However I'm not sure where the people problems end and… In Playtesting Participants: Anna B, Graham Walmsley, Bill Masek, Sydney Freedberg.
1/28/2006 Green: [Dramatikos] One game, several media My game, Dramatikos, is entering the playtesting phase of development. Although I designed it and imagined it as a tabletop game, one of my goals evolved to make it accessible… In Indie Game Design Participants: Green, Ron Edwards, Andy Kitkowski.
1/28/2006 Anders: [The Shadow of Yesterday] Violence in the wilderness Hello,
Last night I played The Shadow of Yesterday for the first time and I thought I’d register to tell you about it.
It was great fun.
It was a… In Actual Play Participants: Anders, Clinton R. Nixon, pedyo, alejandro.
1/28/2006 redivider: [Heads of State: rest & relaxation] first play test Summary: the table was strewn with a week’s worth of the L.A. Times, a pop-psyche pyramid graced the white board, the players were engaged & entertained (I think) but left… In Actual Play Participants: redivider, Joshua BishopRoby, Christopher Kubasik.
1/28/2006 Iskander: D-I-Y UtB box Hello, Joshua.
I was happy to pick up UtB at Dreamation (and meet you there), but sad when I removed the shrinkwrap and the cards were loose. So I made… In glyphpress Participants: Iskander, Nathan P., Paka, nikola, urbanpagan, TonyLB, ocasta, Thunder_God.
1/29/2006 Nathan: The Land Beyond: first draft Greets everyone,
The Land Beyond is a roleplaying game about children and their fanciful dreams in the Dreamworld. Think Labyrinth, Neil Gaiman's A Game of You, Wizard of Oz, Mirrormask,… In Indie Game Design Participants: Nathan, IagainstI.
1/29/2006 FlameLover: [Myrkwell] Why people play I have made a topic before here about a game (hesitate to use the word RPG now with it's loose definition) i'm working on and while I learned enough I… In Indie Game Design Participants: FlameLover, dindenver, Matt.
1/29/2006 Christopher Kubasik: Thanks for a great game. Hi Vincent,
Just read DitV tonight. (I'll be playing it for the first time tomorrow.)
I was startled and inspired by this passage in particular:
"— As GM, you should… In lumpley games Participants: Christopher Kubasik, Vaxalon, lumpley.
1/29/2006 shahanyr: Une collaboration francophone / anglophone Hello !
I'm sorry for the french topic but i would like in my poor english propose a collaboration with someone who has a good knowledge of my natural langage.… In Connections Participants: shahanyr.
1/29/2006 Michael S. Miller: How I organize the Indie RPG Explosions This is less a list of steps to follow, than a declaration of why you need to do the various little tasks. Maybe you’ll find a better way of meeting… In Conventions Participants: Michael S. Miller, Andrew Morris.
1/29/2006 James_Nostack: [& Sword] The Doom of Hanno Mad-Dog After nine freaking months everything lined up properly to give Sorcerer & Sword a go. It was a good time, slowed slightly due to the limitations of IRC as a… In Actual Play Participants: James_Nostack, Ron Edwards, Bob the Fighter.
1/29/2006 IagainstI: [LoRD] Defining my metaphysical influence So, as I mentioned in another thread, the concept behind my d6-d6 mechanic is that the +d6 represents the metaphysical forces that are assist/encourage a character, and the -d6 represents… In Indie Game Design Participants: IagainstI, dindenver, Troy_Costisick, Joshua BishopRoby.
1/29/2006 Kami-no-Mark: [Falling Leaves] The Life of Akodo Akira On Friday night, Tom came over and we decided to give Falling Leaves a go. TheTris is a friend and ever since he’d explained the game to me, I kept… In Actual Play Participants: Kami-no-Mark, TheTris.
1/29/2006 Liminaut: Chien Noir (Film Noir with DitV) The setting is Film Noir in Los Angeles, 1947. There are some
rules re-interpretations:
FAITH
---------------
The King of Life? Thought I saw him in a Mission Street soup
kitchen.… In lumpley games Participants: Liminaut.
1/30/2006 WhiteRat: [Ends and Means] Steel Pit Fight Night (Playtest Prep, LONG) This post is a bit of a brain dump. So much happened, and so much of it significant, that I'm not sure what one thing to focus on, other than… In Playtesting Participants: WhiteRat, Andrew Morris, Graham Walmsley.
1/30/2006 Nathan P.: [Carry] Revision 2 Complete. Readers, Artists & Playtesters Wanted. I finished the latest revision of Carry, my soldiers-dealing-with-issues Vietnam game. You can download the zip file here. There's also this AP thread, which was very useful to me, and… In Connections Participants: Nathan P., joepub.
1/30/2006 CSBone: [Space Ranger] Two Systems, Examples in Play (LOOONG!!!) I’m trying to wrap my brain around a ton of ideas and techniques for reducing GM prep time that I got from the thread HERE and HERE.
Seems to me… In Actual Play Participants: CSBone, Precious Villain.
1/30/2006 Paul Czege: cover experiment Have a look. What do you think? (Eero, your brother Jari did the covers for your translations of My Life with Master and Dust Devils, didn't he? I'd be very… In Acts of Evil Playtest Board Participants: Paul Czege, Calithena, Victor Gijsbers, Eero Tuovinen, chris_moore.
1/30/2006 Christopher Kubasik: [Dogs in the Vineyard] Our Dogs Set Forth I start a new job in a few hours, so this will be quick. I believe others will nail down a larger chunk of the game.
There were five of… In Actual Play Participants: Christopher Kubasik, dunlaing, Supplanter, HenryT, Joshua BishopRoby, Brand_Robins, lumpley, redivider, JonasB, Noon, IMAGinES, alejandro.
1/30/2006 Michael S. Miller: [Dreamation WGP] Two-Fisted President Balks! A strange thing happened in one of the With Great Power… sessions I ran at Dreamation ’06. The game was scheduled to start at 2pm on Friday, but due to… In Actual Play Participants: Michael S. Miller, Ron Edwards, Iskander, Kat Miller, Sydney Freedberg, Marhault, TheTris, Supplanter, Thor Olavsrud, abzu, Doug Ruff, Julian.
more subsequent topics >> |