Previous Topics 1/29/2006 IagainstI: [LoRD] Defining my metaphysical influence So, as I mentioned in another thread, the concept behind my d6-d6 mechanic is that the +d6 represents the metaphysical forces that are assist/encourage a character, and the -d6 represents… In Indie Game Design Participants: IagainstI, dindenver, Troy_Costisick, Joshua BishopRoby.
1/27/2006 IagainstI: [LoRD] using my Mind So my system has the following attributes (ranged 1-7): Body, Mind, and Spirit.
Mechanically, I don't forsee them being used much in conflict resolution. I'm using them more as a… In Indie Game Design Participants: IagainstI, gains, dindenver, Andy Kitkowski, ffilz, Sempiternity.
1/23/2006 IagainstI: [LoRD] More organized, but still a work in progress So, like I said in another post, I like some of the concepts of FUDGE (specifically how ability/attribute is the median for any check, among other features). Obviously, the only… In Indie Game Design Participants: IagainstI, dindenver.
1/21/2006 IagainstI: [LoRD] Making an exploding mechanic less predictable In deciding on a dice mechanic for my current system, I'm toying with a Silhouette/Shadowrun variant. I'm discussing this under the assumption that I'm using d6s, merely for the ease… In Indie Game Design Participants: IagainstI, dindenver, Bill Masek, jerry, ChrisJaxn, demiurgeastaroth.
1/9/2006 IagainstI: frustrations with my resolution mechanic First, sorry for the long post, but I have a lot to cover.
I've been working with a concept for a while now, and I'm having trouble to create task… In Indie Game Design Participants: IagainstI, Valamir, dindenver, Arpie, talysman, Adam Dray, Warren, btrc, Tommi Brander.
1/23/2005 IagainstI: any photoshop experts? As I pretty much only do homebrew systems for my local group, MSpaint has been good to me. I pretty much know it inside and out, though that's hardly impressive… In Connections Participants: IagainstI, Christopher Weeks, b_bankhead.
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