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From Day One


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3/24/2006 Filip Luszczyk: [Alternativ (working title)] Power 19
OK, this is Power 19 for a project I've been working for about a year. It went through over 10 versions of the rules, and I changed practically everything but…
In First Thoughts
Participants: Filip Luszczyk, Shreyas Sampat.


4/13/2006 Filip Luszczyk: Adversarial GM - incentives to win?
A thought occurred to me a few days ago, when I've been working out some new rules for my project. Basically, in my game GM has the following functions: -He…
In First Thoughts
Participants: Filip Luszczyk, timfire, MatrixGamer, Noon, Thunder_God, Paul Strack, Kat Miller, Michael S. Miller, FlameLover.


4/19/2006 Filip Luszczyk: [Threads] Competitive/Cooperative Story Interaction Game, Open Playtest v 1.0
I have finally finished the first English draft of my game. I'd be grateful for any comments, and if anyone tries to playtest the material, more so. Bear in mind…
In Connections
Participants: Filip Luszczyk.


4/20/2006 Filip Luszczyk: [InSpectres demo] Solo play
Few weeks ago, while reading InSpectres demo it occured to me that the game could theoretically be played alone. And I tried it. All in all, it was fun and…
In Actual Play
Participants: Filip Luszczyk, Jared A. Sorensen, JMendes, greyorm, demiurgeastaroth.


4/21/2006 Filip Luszczyk: Reward system idea - mainstrem cinematic action games, competion and experience
If there is something similar to my idea in any game, simply let me know. Sorry, if something like that was discussed before. So, I'm a fan of mainstream cinematic…
In First Thoughts
Participants: Filip Luszczyk, xzallion, TonyLB, Shreyas Sampat, Dav.


6/17/2006 Filip Luszczyk: Jenga - competitive play switching to cooperative mode
This is not a role-playing AP, but the issue is valid, I think. Jenga. I played it at a convention. The game is incredibly simple and incredibly addictive. Players build…
In Actual Play
Participants: Filip Luszczyk, Ron Edwards, Valamir, Thunder_God, Blankshield.


7/9/2006 Filip Luszczyk: [Donjon] Dice deviations
Now, I know that I may be frowned upon by everyone for creating such a heretical thread, but after yesterday's test I realised how slow, unwieldy and confusing the basic…
In CRN Games
Participants: Filip Luszczyk, Iskander, Valamir, Clinton R. Nixon.


9/23/2006 Filip Luszczyk: Overdrawn houserule evaluation and rules question
In this thread Eric Sedlacek pointed at the negligible mechanical consequences of being overdrawn: The dirty little secret of Capes is that the effect of being overdrawn is mostly psychological. …
In Muse of Fire Games
Participants: Filip Luszczyk, Kai_lord, TonyLB.


9/28/2006 Filip Luszczyk: Character death, removal, transformation or cloning
I've been pondering how the game would work with Comic Code that would allow character death, in specific circumstances for specific characters, or without any limits. Actually, this could happen…
In Muse of Fire Games
Participants: Filip Luszczyk, TonyLB, dunlaing.


10/25/2006 Filip Luszczyk: Themed roulette sheets
Making myself ready for running Fastlane (and I hope to get down to it this week) I've put together some themed roulette sheets, to "soften" the impact of casino imagery…
In Twisted Confessions
Participants: Filip Luszczyk, Lxndr.


11/2/2006 Filip Luszczyk: [DitV] King of Life does not throw dice
So, I've been thinking about a diceless resource bidding mechanic for my planned Mage: the Ascension game, and checking stuff like Sorcerer Diceless - and an idea occured to me…
In lumpley games
Participants: Filip Luszczyk, Danny_K, Vaxalon, demiurgeastaroth.


11/2/2006 Filip Luszczyk: [DitV] Spiritual opposition only game
(Sorry for flooding the forum with two new topics one after another, but I preferred to keep the ideas separate, for the eventual feedback not to be mixed.) During the…
In lumpley games
Participants: Filip Luszczyk.


11/8/2006 Filip Luszczyk: [Fastlane] A difficult beginning
Last Monday, after a nearly five-month break, I finally managed to schedule a game with my regular group. The players were: Michal - he's been into table-top RPGs for four…
In Actual Play
Participants: Filip Luszczyk, Eero Tuovinen.


11/29/2006 Filip Luszczyk: [Wushu] Angst, suffering and darkness over Skype
I ran a session of slightly modified Wushu last Saturday, by Skype, for a group that contacted me after finding my old notice on one Polish forum. Actually, I didn't…
In Actual Play
Participants: Filip Luszczyk.


12/10/2006 Filip Luszczyk: [Illumination] An initial playtest of my Mage heartbreaker
Some days ago, I ran a one on one playtest of Illumination. Well, kind of. The game is my Mage: the Ascension heartbreaker, and it started as an alternative system…
In Playtesting
Participants: Filip Luszczyk.


12/18/2006 Filip Luszczyk: [Illumination] Looking for guinea pigs for an online playtest
I'm interested in running an online playtest of Illumination (link in my signature), 22-23 and 27-31 December. My preferred medium is voice chat (Ventrilo or Skype) or IRC (#indierpgs channel),…
In Connections
Participants: Filip Luszczyk.


12/23/2006 Filip Luszczyk: [Illumination] 2nd test - coherency, resolution and handling issues etc. (long)
I playtested Illumination again, this time using new shaping rules and setting, with two players. I wasn't pushing the rules in any particular direction and didn't focus on testing any…
In Playtesting
Participants: Filip Luszczyk.


12/29/2006 Filip Luszczyk: [Illumination] Gangs of Rio de Janeiro
The third playtest, and the first online one (via Skype). Nearly four hours of play, including around 1.5h of prep and explaining stuff, plus an hour or so of post-play…
In Playtesting
Participants: Filip Luszczyk, ja-prozac, Spooky Fanboy.


1/4/2007 Filip Luszczyk: [Illumination] Major system collapse
Saturday's playtest brought me to some conclusions about what I have now and where I'm going. I have a generally workable system that is fun to play, as long as…
In Playtesting
Participants: Filip Luszczyk, Artanis, Hans.


1/16/2007 Filip Luszczyk: Immediate vs delayed rewards
I have a fanmail equivalent mechanic in the system I'm working on. Currently, whenever a specific unit of play is closed, everyone can give one "fanmail" award to some other…
In First Thoughts
Participants: Filip Luszczyk, Simon C, Ron Edwards.


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