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5/2/2005 Jinx: Echoes: Beta Version
I've devised a little horror RPG called 'Echoes' which I've playtested a few times with some success in the last month or two. The game's changed and developed over those…
In Indie Game Design
Participants: Jinx, Ben Lehman.


9/25/2004 Jinx: Modified Animism
I've just started a new campaign, Ill Winds, running the HQ system. Ill Winds is a tribal fantasy and is set in an explicitly animistic world; there are no such…
In HeroQuest
Participants: Jinx, lightcastle.


7/4/2004 Jinx: [InSpectres] Space Cadets! Episode 1
So, we played our first session of Space Cadets! yesterday. I think it went well, given that nobody (including myself) was familiar with the InSpectres system or, in fact, anything…
In Actual Play
Participants: Jinx, Dev.


6/30/2004 Jinx: Mechanics/System Choice for Virtual Sim Game
I'm working on a campaign involving characters who are themselves players in an advanced, online virtual reality MMORPG, set in the near future to provide for things like neural shunts…
In RPG Theory
Participants: Jinx, ADGBoss, John Kim, Mr. Sluagh, M. J. Young, Doctor Xero.


6/28/2004 Jinx: [InSpectres] Space Cadets!
My gaming group has a four-year-running tradition of playing a silly, anime-style game ala Teenagers From Outer Space over the summer. After becoming familiar with The Forge and all the…
In Actual Play
Participants: Jinx, Dev, DannyK, Mike Holmes.


2/25/2004 Jinx: Team creation / social contract questions
I've been thinking a great deal about group character creation and social contracts for players in a team, potentially with team/party-oriented PCs designed to work together - specifically, in this…
In RPG Theory
Participants: Jinx, Mike Holmes, Ben Lehman.


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