Previous Topics 4/3/2006 Joshua BishopRoby: [Agora] First Playtest. Currency & Direction Needed. This game was previously discussed in the thread Delicate Dice Pools.
So tonight we played a bit of Agora, which I would say is about 80% complete. We played… In Playtesting Participants: Joshua BishopRoby, Dev.
3/30/2006 Joshua BishopRoby: Wikimedia Commons -- Free Art Motherlode God damn do I love the wikifolk. When the wikifolk finally buy out Google or the other way around, we will acheive the information apocalypse, I swear.
I found the… In Publishing Participants: Joshua BishopRoby, Bryan Hansel, jerry, Nathan P., jasonm.
3/27/2006 Joshua BishopRoby: [Agora] Delicate Die Pools Okay, so. This game, right? You've got dice pools of different die sizes (d4, d6, d8, d10). (There is just way too much density of information that you can cram… In First Thoughts Participants: Joshua BishopRoby, Danny_K, Shreyas Sampat, nikola.
3/23/2006 Joshua BishopRoby: [FLFS] HMS Superb - Lingering Scenes For reference, prior posts include Reward System At Last! and Scrip Format.
My LAGames group (redivider, alejandro, Judson) got together for our second session, first session of roleplay, for our… In Playtesting Participants: Joshua BishopRoby, Ben Lehman, redivider.
3/14/2006 Joshua BishopRoby: Need Drunken Dwarf Art I need some line art of drunken dwarves and perhaps giant frothy mugs of beer for my Game Chef entry The Ancient and Venerable Art of Tippling.
Any takers? I'll… In Connections Participants: Joshua BishopRoby, kroh, Miskatonic, racingspoons.
3/2/2006 Joshua BishopRoby: [Web of Shadows] Version 0.2 -- Address Resolution The second draft of Web of Shadows is available here. It is far more elaborated and expanded from its last incarnation.
Anyone feeling adventurous enough to playtest? This is very… In First Thoughts Participants: Joshua BishopRoby.
2/24/2006 Joshua BishopRoby: [Web of Shadows] Packaging an Odd Game For context, Power 19.
This is a game that requires for play a pile of tokens, a holepunch, a whole lot of index cards, and lengths of… In Publishing Participants: Joshua BishopRoby, LordSmerf, TonyLB, abzu.
2/24/2006 Joshua BishopRoby: [Web of Shadows] Mostly for reference:
1) What is your game about? Supernatural demihumans conspire in the shadows to manipulate the unknowing world as the apocalypse descends.
2) What do characters do? Well,… In Indie Game Design Participants: Joshua BishopRoby.
2/22/2006 Joshua BishopRoby: [Web of Shadows] Rotating GMishness and Judging Address Okay, so in my current side-project that won't leave me alone, I've run up against an interesting choice.
In Web of Shadows, players take turns framing scenes. The framing player… In Indie Game Design Participants: Joshua BishopRoby, 1of3, TonyLB, CommonDialog, Noon.
2/21/2006 Joshua BishopRoby: [OrcCon] After Action Report So Paul Tevis and Jesse Burneko and I went on down to OrcCon in LA this past weekend to run a few indie games and hold down a table in… In Conventions Participants: Joshua BishopRoby, jburneko, ptevis, inthisstyle.
2/13/2006 Joshua BishopRoby: [HoS] The Disappeared -- Knitting Plots Together Last night we played a game from Heads of State: Nine Short Games About Tyrants. Our selection last night was "The Disappeared," in which the three of us played characters… In Playtesting Participants: Joshua BishopRoby, redivider.
2/8/2006 Joshua BishopRoby: [FLFS] Flags, Situation, Address So in his FLFS playtest, Jason found the Thematic Batteries to be somewhat lacking:
People would degrade their abilities when it didn't really matter, or when they were… In Indie Game Design Participants: Joshua BishopRoby, jasonm.
2/1/2006 Joshua BishopRoby: [Web of Shadows] Need an Endgame, and a Term This little snippet of a game has been dogging the back of my brain for too long, so I wrote it out today. It's missing an endgame -- I know… In Indie Game Design Participants: Joshua BishopRoby, Rob Carriere, Troy_Costisick, CommonDialog, Ramidel.
1/15/2006 Joshua BishopRoby: [FLFS] Second Playtest -- HMS Achilles For context, first Playtest here: First Playtest -- HMS Dauntless
Timeframe:
3:00 - 5:00 First Session
3:30 - 4:00 Character Creation
4:00 - 5:00 Engineering… In Actual Play Participants: Joshua BishopRoby.
1/7/2006 Joshua BishopRoby: [FLFS] Character, Prop, Set In Full Light, Full Steam the Game Master prepares situation "Cogs" which can be Characters, Props, and Sets. Said Cogs are then built into a Situation and engaged with the… In Indie Game Design Participants: Joshua BishopRoby, dindenver, Arpie, Troy_Costisick, Ice Cream Emperor.
1/3/2006 Joshua BishopRoby: [FLFS] First Playtest -- HMS Dauntless We had three players: myself, my wife Laura, and my brother Ben. Six if you count our three cats, one of which had her own character sheet.
We played a… In Actual Play Participants: Joshua BishopRoby, Brand_Robins, Nathan P., Warren, mutex.
12/30/2005 Joshua BishopRoby: [FLFS] Call for Playtesters [url=http://kallistipress.com/FLFS]Full Light, Full Steam[/url]'s Playtest Edition will be complete in the next couple of days, and I'm looking for playtesters to give the game a whirl in the first few… In Connections Participants: Joshua BishopRoby.
12/19/2005 Joshua BishopRoby: The Wonderful and Terrible world of CMS -- advice? Hey there! I've been merrily setting up my imprint's site and before I get too far along I want to set it up 'right' with a Content Management System rather… In Connections Participants: Joshua BishopRoby, Andy Kitkowski, Eero Tuovinen, jasonm, CommonDialog, pfischer, Bryan Hansel, greyorm, Clay.
12/3/2005 Joshua BishopRoby: [CtH] Rising like a Phoenix - Artifacts of Play Alright, I've cleaned up and posted the Actual Play Transcript of my latest game of Conquer the Horizon.
Pertinent bits and pieces:
We tried pushing the boundaries of what CtH… In Actual Play Participants: Joshua BishopRoby.
12/2/2005 Joshua BishopRoby: [FLFS] Scrip Format This is continuing in the vein of Reward System At Last! and partially triggered by Eetu's comments in I'm Surprised.
System in question in short: Every character has… In Indie Game Design Participants: Joshua BishopRoby, TonyLB, LordSmerf, Ice Cream Emperor.
<< more previous topics | | Subsequent Topics 4/6/2006 Joshua BishopRoby: Where Are You? This is where I live:
Nation: The United States
State/Province: California
Region: Southern California
City: Whittier, suburb of LA In Forge Birthday Forum Participants: Joshua BishopRoby, Thunder_God, inthisstyle, ErrathofKosh, Marhault, Jeph, GreatWolf, Bryan Hansel, pells, joshua neff, monsterboy, nikola, Gaerik, anders_larsen, Miskatonic, Alex Fradera, Emily Care, JMendes, Melinglor, Andrew Morris, Eric J-D, Ben Lehman, ffilz, A.Neill, Artanis, Warren, droog.
4/9/2006 Joshua BishopRoby: [Agora] Playtester Shout Out Hey there, hi there, ho there, folks.
I'm looking for brave souls to join the Agora Playtest, running now through June 30th.
Agora is a scifi transhumanist space opera colonization… In Connections Participants: Joshua BishopRoby.
4/19/2006 Joshua BishopRoby: [FLFS] HMS Superb -- Final Playtest Continued from HMS Superb -- Lingering Scenes.
My LAGames group, Mark, Judson, Alex, and I, completed our playtest of Full Light, Full Steam last night. We used the revised… In Playtesting Participants: Joshua BishopRoby, John Harper.
4/26/2006 Joshua BishopRoby: [Agora] Providing Structure Agora is currently in playtest and you can download the full playtest document if you like.
Short Version: Each player controls a character who leads a community of individuals that… In First Thoughts Participants: Joshua BishopRoby, dindenver, Dev.
4/29/2006 Joshua BishopRoby: [Agora] IRC Playtest Alright, it took me forever to post this up, but it was a messy file that needed a lot of cleaning up to make it readable. Now it's pretty!
Agora… In Playtesting Participants: Joshua BishopRoby, Ben Lehman, Dev, Shreyas Sampat.
5/4/2006 Joshua BishopRoby: Alternate Click-n-Locks I may be convincing my brothers to play our traditional summertime roleplaying game in Capes instead of something boring. We're not too keyed up on superheroes, but the two of… In Muse of Fire Games Participants: Joshua BishopRoby, Zamiel, Hans, drnuncheon, cpeterso, TonyLB, Glendower, Gaerik, Kai_lord, dunlaing, JMendes.
5/7/2006 Joshua BishopRoby: Sheer Madness, or Doable -- Click-n-Lock Triangle So in trying to set up my Capes Fantasy game, it occured to me that unlike the Capes-default superhero of two character components (Persona and Powerset), generic fantasy characters usually… In Muse of Fire Games Participants: Joshua BishopRoby, Andrew Morris, demiurgeastaroth, dunlaing, Ben Lehman, TonyLB, Tuxboy, Hans, Uhlrik, drnuncheon, Sindyr.
5/17/2006 Joshua BishopRoby: We Broke Capes So last night my group got together and played a little Capes, and it... really didn't work. I'm not entirely sure why.
The Players & Characters: I myself played Moose-Boy,… In Muse of Fire Games Participants: Joshua BishopRoby, Vaxalon, drnuncheon, Miskatonic, jburneko, TheCzech, TonyLB, Tuxboy, Kai_lord.
5/18/2006 Joshua BishopRoby: Retooling Drives & Exemplars I'm gearing up for my Fantasy-flavored Capes game this summer, and we're looking at Drives and Exemplars. I want to fiddle with them.
Now, Drives serve two purposes: (a) they… In Muse of Fire Games Participants: Joshua BishopRoby, TheCzech, Uhlrik, drnuncheon.
5/31/2006 Joshua BishopRoby: Los Angeles - Need players/designers for regular game night [b]Short Form:[/b] A trio of game designers which began as a quintet are looking for folks to join us on a weekly basis in Los Angeles for an evening of… In Connections Participants: Joshua BishopRoby, Jasper the Mimbo.
8/1/2006 Joshua BishopRoby: The Relationship Map is the NPC Sheet So I have a niggling of an idea where GM Prep consists of drawing up an R-map of the situation. The relationships on the R-map and maybe one or two… In First Thoughts Participants: Joshua BishopRoby, jburneko, Bill_White, Arturo G..
9/16/2006 Joshua BishopRoby: Swapping Ads for Full Light, Full Steam Howdy, folks.
Full Light, Full Steam will be released at GenCon SoCal in November. It's a steampunk space opera setting with some dirty hippie mechanics and all that.
I'm looking… In Connections Participants: Joshua BishopRoby, Jake Richmond, jasonm.
9/23/2006 Joshua BishopRoby: Question for the Lulu Veterans Hey there hi there ho there, peeps.
I have a question for the folks who have put a book through Lulu. I'm not sure if I'll be going that route,… In Publishing Participants: Joshua BishopRoby, Nathan P., iago, David Artman, MatrixGamer.
10/2/2006 Joshua BishopRoby: Bangs&Illusionism - in which Ron beats down Confusion This is a spin-off of the story-games thread Explain to me how Bangs are not warmed-over Illusionism. Ron asked for some Actual Play.
Dogs in the Vineyard
Jesse's character Sebastian… In Actual Play Participants: Joshua BishopRoby, Ron Edwards, jlester, greyorm, Valamir, Noon.
11/20/2006 Joshua BishopRoby: My GenCon SoCal 2006 After Action Report I was one of the designers at the Forge booth at GenCon SoCal this last weekend. I was there with Full Light, Full Steam, which was released at the convention.… In Conventions Participants: Joshua BishopRoby, Justin D. Jacobson, John Wick, Laura Bishop, okiran.
11/21/2006 Joshua BishopRoby: NerdSoCal.com goes live! This post is for my fellow Southern Californians. The rest of you can just wish you lived here. ;)
<a href="http://nerdsocal.com">NerdSoCal.com</a> has shaken out its beta stage and is now… In Connections Participants: Joshua BishopRoby, nerdnyc.
12/1/2006 Joshua BishopRoby: Random Sentence Generator For the computer guys out there: what's the best way to get a website to create a random sentence, pulling words from a variety of predefined lists? Something like sjgames.com's… In Connections Participants: Joshua BishopRoby, josephrey.
12/20/2006 Joshua BishopRoby: [Sons of Liberty] Pre-Alpha Playtest Last night Mark, Judson, Jim, and I got together to give the chassis of Sons of Liberty a whirl. Since the game works in some pretty odd ways (more on… In Playtesting Participants: Joshua BishopRoby, jim pinto, contracycle.
2/23/2007 Joshua BishopRoby: [Committee for the Exploration of Mysteries] Two Dollops of Pulp Goodness Eric Boyd sent me ashcan copies of his new game The Committee for the Exploration of Mysteries and the Advancement of Mankind. I played in two separate playtests, which I… In Playtesting Participants: Joshua BishopRoby, Eric J. Boyd, redivider, jasonm.
5/29/2007 Joshua BishopRoby: [Sons of Liberty] Kickin Ass Tory Style I got to playtest Sons of Liberty this weekend at Gamex with a whole passel of players. The game ended up playing in two halves, each with five Patriots against… In Playtesting Participants: Joshua BishopRoby, Noclue.
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