Previous Topics 3/8/2006 Brendan: [Dispatching the Dungeon Master] Power 19 and Structured Design Scenario Dispatching the Dungeon Master is a game about killing monsters and taking their stuff. At the end of the game, you fight a boss monster. When you beat the boss… In First Thoughts Participants: Brendan, Calithena, Troy_Costisick, Noon, Everspinner.
3/1/2006 Brendan: [DitV] King's Ward Second town in our Dogs-by-AIM game; the first (insanely long) one is written up in (DitV) Whitevein, via AIM. Quick summary: Steward is whoring out his unwilling wife to pay… In Actual Play Participants: Brendan, Meguey.
2/19/2006 Brendan: [DitV] Whitevein, via AIM It turns out instant messenger is a lot slower than talking! This is an account of my first time running Dogs, which I did over AOL Instant Messenger with players… In Actual Play Participants: Brendan.
1/12/2006 Brendan: Tearing down the DM's screen I'm running a Dogs game at last, after a few false starts. I'm Storytelling for the moment and I bought the book first, but I've got as much to learn… In lumpley games Participants: Brendan, coffeestain, Vaxalon, lumpley, Andrew Morris.
10/28/2005 Brendan: Baal and Easter Platte: Working up a planet-town I've been wanting to play DitV for months, and my gamer friends got much more into the idea once I mentioned that we could play it in a Fireflylike setting… In lumpley games Participants: Brendan.
2/5/2005 Brendan: Random Rule Game: loose initial concept (split) This is not my idea; it rightly belongs to Callan and Robert, and if they want to take it and go home that's cool. I just thought that the discussion… In Indie Game Design Participants: Brendan, Noon, gains, Kesher.
1/31/2005 Brendan: Intentional Vagueness (split) Split from Early role-playing.
Virtually all games have moved away from this model. Even Fantasy Heartbreakers tend to have 'more unified' mechanics. It's certainly more manageable for designers to create… In RPG Theory Participants: Brendan, TonyLB, timfire, ffilz, komradebob, Noon, Kesher, Ron Edwards, Sean.
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