The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/2/2006 GregStolze: Greg Stolze's Refreshing '06 Hubris
If you swing on over to http://www.gregstolze.com you can see my latest ransom project on the front page.  It's atypical: It's a pair of articles that would, in a typical…
In Publishing
Participants: GregStolze, Veritas Games, Eero Tuovinen, madelf, Levi Kornelsen, Mike Sugarbaker.


9/22/2005 GregStolze: Gamers Kidnap President -- for Charity
Those of you who've followed the successes of the Ransom model (the funding mode for Meatbot Massacre and ...in Spaaace! may be interested to know that a new game's in…
In Publishing
Participants: GregStolze, Bardsandsages, xenopulse, chadu, Andrew Morris, Paka.


9/5/2005 GregStolze: Ransom Analysis... in Spaaace!
It's pretty much what it says in the title.  I finally got around to analyzing and posting the data and my conclusions on the latest Ransom model publication, the game…
In Publishing
Participants: GregStolze.


8/10/2005 GregStolze: The Ransom Model Strikes Again
...in Spaaace! is free.  Let the good times roll. www.gregstolze.com -G.
In Publishing
Participants: GregStolze, Matt.


7/12/2005 GregStolze: What I'm doing... in Spaaace!
The game I'm currently experimenting with publishing, ...in Spaaace!, has a setting inspired directly by Futurama, and Douglas Adams. But more interestingly, perhaps, the mechanics were marginally inspired by Dr.…
In Indie Game Design
Participants: GregStolze, Gaerik, Matt, WhiteRat, Andrew Morris, xenopulse, indie guy.


7/9/2005 GregStolze: The Ransom Model is on NPR and ...in Spaaace!
If you've downloaded Meatbot Massacre, you're probably familiar with how the Ransom Model for distribution works. If you haven't, head on over to http://www.danielsolis.com/meatbot/, get the game, read the theory.…
In Publishing
Participants: GregStolze, Veritas Games, Eero Tuovinen, komradebob.


6/16/2005 GregStolze: Indie Games hit National Public Radio
At least one indie game, anyhow: NPR's On The Media (http://www.onthemedia.org/) interviewed Daniel Solis and myself about Meatbot Massacre (www.danielsolis.com/meatbot) and the ransom model of publishing. I know. I'm as…
In Publishing
Participants: GregStolze, Yokiboy, Jasper, Paul Czege, Space Cowboy, jrs.


4/9/2005 GregStolze: The Ransom Model Worked.
Five months earlier than deadline, Meatbot Massacre (http://www.danielsolis.com/meatbot/) has been paid for in full and is now free to all. Tell the people! -G. Who can't make his PayPal account…
In Publishing
Participants: GregStolze, gobi, Matt, Valamir, Vaxalon, daMoose_Neo, Troy_Costisick.


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Subsequent Topics

9/27/2006 GregStolze: [ORE Noir] What's the intellectual equivalent of a 2x4 to the skull?
(This is a cross-post from RPG.NET, if you care.) was "Good Cop, Bad Cop" and it came to a thunderous conclusion last session. (A writeup from one of the players,…
In First Thoughts
Participants: GregStolze, joepub, Darcy Burgess, TroyLovesRPG, Vaxalon.


11/9/2006 GregStolze: Ransom Method: Follow the Money
Per Ron's request, I'm starting a new Ransom Method thread.  Here goes. MBM: Full ransom was met, so I split the cash between myself and Dan Solis.  (I'd paid Thomas…
In Publishing
Participants: GregStolze, Eero Tuovinen, David Artman, gobi, sean2099, daMoose_Neo, joepub.


11/26/2006 GregStolze: Task Resolution Turned Inside-Out
This is, at this moment, only a VERY bizzare thought.  So I thought I'd see what y'all co-think. Most games give you a skill and assume that if you roll…
In First Thoughts
Participants: GregStolze, Ben Lehman, TroyLovesRPG, Paul T, anders_larsen, masqueradeball, Simon C.


12/6/2006 GregStolze: No such thing as a suck-ass roll
This is a core mechanic in search of a purpose.  In the spirit of "having specific questions" -- for what would you use the following? This grew out of an…
In First Thoughts
Participants: GregStolze, jasonm, Bailywolf, Adam Dray, King Turnip, Graham Walmsley, Spooky Fanboy, Altharis.


2/28/2007 GregStolze: How many copies should I have for GenCon?
REIGN will be ready soon.  (No, really.  Soon.)  I'm going to GenCon and I'm wondering how many copies I should bring to sell.  What do y'all think? -G.
In Conventions
Participants: GregStolze, iago, Matt Snyder, Ben Lehman.


4/4/2007 GregStolze: [Wild Talents] Grim War: Reign of the Talents
I'm spamming the whole RPG internet with cloned AP writeups of my new WT game with REIGN companies grafted on top to eventually track how the PCs interact with the…
In Actual Play
Participants: GregStolze, Nev the Deranged, Mike Lucas, wreckage, FredGarber.


4/24/2007 GregStolze: [InDesign] Darn
By which I mean, "dammit."  Anyone here an extensively experienced genius at InDesign?  If so, please drop me a line at gregstolze AT comcast DOT net. -G.
In Connections
Participants: GregStolze.


5/11/2007 GregStolze: Last Night I Dreamed of GenCon
No, seriously. I dreamed I was playing "Burning Empires" with Luke Crane. I haven't read "Burning Empires" and have only played "Burning Wheel" in a demo a couple GenCons ago,…
In First Thoughts
Participants: GregStolze, WorkingMan, Filip Luszczyk.


8/1/2007 GregStolze: [GC07] Big REIGN Posters
I got a couple posters made with the REIGN covers -- 23x35 inches with about a couple inches of white border all around the images.  They look nice.  I'm wondering…
In Conventions
Participants: GregStolze, iago, Ron Edwards, oliof, Gregor Hutton.


10/1/2007 GregStolze: Analyzing the REIGN supplement ransoms.
To celebrate putting up REIGN's fourth supplement for ransom, I did the tedious job of poring over the contribution numbers from the first three.  So here is that rarest of…
In Publishing
Participants: GregStolze, rafial, oliof, Minx.


10/13/2007 GregStolze: Squinting Amateur Illustrator Seeks Models
This thread on my web site... http://forgreatjustice.net/bbs/viewtopic.php?t=582 ...pretty much describes it.  I'm looking for interesting looking, vain or just lacksadaisical people to pose for art in the REIGN wiki and…
In Connections
Participants: GregStolze.


10/20/2007 GregStolze: [REIGN] Another ransom success! W00t!
(Note that all 733t speak is used ironically.) http://www.gregstolze.com/reign/Owners_of_the_Seas.zip There it is, another case of "to the worker shall go his wages."  This one took a lot longer than the…
In Publishing
Participants: GregStolze, xenopulse.


5/29/2008 GregStolze: It Came to Me In a Dream
No, literally. I woke up this morning having dreamed of a game that was based on ULYSSES. No, I haven't read James Joyce's longest and most-suppressed work, but I guess…
In First Thoughts
Participants: GregStolze, Mike Welker, TempvsMortis, Everspinner, Brendan Day, Momos, Lord_Steelhand, Hermes3, earwig, Ron Edwards.


7/19/2008 GregStolze: [DIRTY WORLD] Dirty Secrets? Anybody? Anybody?
(Crossposted around and about) Okay. So I have this Film Noir game "A Dirty World" coming out, and every character has to have a dirty secret. The default secret is…
In First Thoughts
Participants: GregStolze, chance.thirteen, Double King.


9/17/2008 GregStolze: [WILD TALENTS] Sound off, opinionated gamers!
OK, the second edition of Wild Talents is coming out soon, but what's getting a good deal of attention is the Wild Talents Essential Edition -- a smaller, cheaper, stripped-down…
In Publishing
Participants: GregStolze, Kerin, Darcy Burgess.


11/3/2008 GregStolze: [3:16] Planet Bosch: Stop Picking At It
I'd been eager to try out 3:16 Carnage Among the Stars, and when we had an unexpected GM-less session, I whipped up Planet Bosch and threw the players into it.…
In Actual Play
Participants: GregStolze, Eero Tuovinen, LandonSuffered, Wolfen, Ron Edwards.


3/28/2009 GregStolze: The World is My Character Sheet
Mmmmkay, one of the things I did with REIGN was stat up social structures so I could bring them into play and beat them against one another.  Now I'm working…
In First Thoughts
Participants: GregStolze, soundmasterj, C. Edwards, Guy Srinivasan, Vulpinoid, Wordman, chance.thirteen, JoyWriter, contracycle.


7/21/2009 GregStolze: Ugh, deprotagonize me! Make me like it!
Somewhere (probably on the internet) I read someone complaining about "the dice telling me what to do."  So I started thinking.  Why's that a bad thing?  Constraint breeds creativity, after…
In First Thoughts
Participants: GregStolze, Adam Dray, Marshall Burns, MacLeod, Noon, GreatWolf, sockmonkey, JoyWriter, TonyLB.


3/18/2010 GregStolze: SOS Dogfight
I think I've got an OK idea for how to run a one-on-one duel in the skies.  I've PDFed it for convenience. http://www.gregstolze.com/SOSDogfight.pdf Anyone wanna tell me what you think?…
In First Thoughts
Participants: GregStolze, Locke, contracycle.


10/10/2011 GregStolze: System 6/10 -- wanna take a look?
Here's the new crazy thing I'm doing. Y'all ready? At the end of this post is a link to a nascent little set of RPG mechanics I've been noodling and…
In Game Development
Participants: GregStolze, Thriff, Noon.


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