Previous Topics 5/7/2006 Paka: Afraid: Madame Lamara Keene: Devourer of Dreams A woman who reads people's dreams and tells them what they mean. She loves hearing about their dreams. She is a liar and a con artist but she truly loves… In lumpley games Participants: Paka, Vaxalon, Rob MacDougall, Rustin.
5/6/2006 nyhteg: [InSpectres] Demons in the Dinner Hall There have been a couple of threads in recent memory about running games with/for kids so I thought this might be of interest to someone.
In a nutshell, I ran… In Actual Play Participants: nyhteg, Bryan Hansel.
5/6/2006 tonyd: [Magicians of England] of Flaws and Faeries We sat down for our third playtest of Magicians of England. Playtest one was phenomenal, and playtest two went pretty well, so I expected three would be smooth. I was… In Playtesting Participants: tonyd, John Harper.
5/6/2006 flammifer: Card-based character creation Does anybody have any experience with using randomly dealt cards for character creation ?
I am partly inspired by some recent posts on Vincent Baker's blog around the Cheap and… In First Thoughts Participants: flammifer, cpeterso, Damon C Bradshaw, Czar Fnord, gains, playbywiki.
5/6/2006 Frank T: [TSoY] Snakes in the Shadows - prep for a convention game Hi everybody. I’m preparing to run a game of TSoY at NordCon, one of the biggest European role-playing conventions. I have decided to use pre-generated characters. I do like to… In CRN Games Participants: Frank T, Eero Tuovinen, ( o Y o ), oliof.
5/6/2006 greyorm: [ORX] Forge Midwest Demo Observations Juli, Tod and Tim (Kleinert) were gracious enough to play a quick game of Orx with me at Forge Midwest. This was also a milestone in Orx play as the… In Actual Play Participants: greyorm.
5/5/2006 Paladin Knight: Questions about accuracy and evasion. Hi, everyone. I've been working on making an RPG with rules that have elements of various RPG video games I've played before such as Final Fantasy games and Diablo, just… In First Thoughts Participants: Paladin Knight, TroyLovesRPG, greyorm, c, Blankshield.
5/5/2006 Darcy Burgess: [paladin] -- rules clarification Our group is likely going to be playing a paladin game v. soon (open source rules, setting will be derived from Werewolf: the Apocalypse -- basically taking "warriors for Gaia"… In CRN Games Participants: Darcy Burgess, Artanis.
5/5/2006 a_verheaghe: Dogs Play by Post- how too? any advise? I've ssne a couple of threads that mention play by post games and I'm wondering how this is working with the bids and conflicts? Any advise to someone very interested… In lumpley games Participants: a_verheaghe, Vaxalon.
5/5/2006 Czar Fnord: Will Edit for Credit I am hereby offering my services as a production editor (post-typeset) for any RPG that will, in turn, provide me with "Production Editor" credit in the game book front matter.… In Connections Participants: Czar Fnord, David Artman.
5/5/2006 Bailywolf: [Orphan game mechanic] What price victory?
Stop me if this has been done, but I got to thinking about an alternate take on resolution (possibly diceless resolution). In playing with mechanics for Maestro Mago, Strange Alias,… In First Thoughts Participants: Bailywolf, knicknevin.
5/5/2006 dsellars: games 'in play'? This query of mine has basically come about by reading this thread (a few times through now) here: http://www.indie-rpgs.com/forum/index.php?topic=19690.0
It basically revolves around the following paragraphs, written by Ron.:
First… In Actual Play Participants: dsellars, Ron Edwards.
5/5/2006 Bret Gillan: [Sorcerer] Charnel Gods - The Irthan Epoch Last night was the first night of my Charnel Gods campaign, and it rocked. After my previous Sorcerer campaign left me feeling a little cold, I really wanted this one… In Actual Play Participants: Bret Gillan, Ron Edwards, Paka, Eric J-D, greyorm.
5/5/2006 Nigel Evans: [DitV] great play and minor troubles Right, so after a long-term game ended, my group decided that we'd play some Dogs one-shots before launching into the next big thing. A few people had suggested doing a… In lumpley games Participants: Nigel Evans, demiurgeastaroth, TheHappyAnarchist, Bankuei.
5/5/2006 Bailywolf: [Strange Alias] Being human is hard Oddly enough, this game idea came from my efforts to learn Photoshop. I was compositing and image… here, :
this one
Basic image concept- ‘when cheap holographic projectors and flash… In First Thoughts Participants: Bailywolf, c, Castlin, knicknevin, TonyLB, cognis, Mike Holmes, ironick.
5/5/2006 barna284: Too many Keywords? (was Heroquest 7th Sea) In my recent attempt to convert 7th Sea to Heroquest, I stumbled upon a problem. Generally, I think of Keywords as important issues you need to define about your character;… In HeroQuest Participants: barna284, a_verheaghe, mneme, Mike Holmes, soviet, Jane.
5/5/2006 Bailywolf: "Transhuman Contact"- Breaking the Ice for posthuman relationship woes?
After reading the novel Mindscan - a fascinating book dealing with consciousness, uploading, and the legal and social ramifications of that kind of thing- I got to thinking about a… In Black and Green Games Participants: Bailywolf, Emily Care.
5/5/2006 Troy_Costisick: Looking for a web Builder Heya,
I need someone to build a website for my games. I want nothing fancy, just functional. It will be a maximum of two pages- a front page and a… In Connections Participants: Troy_Costisick.
5/5/2006 Yokiboy: Non-Ensamble Cast Series Hello,
Does anyone have experience playing a Non-Ensamble Cast Series in Primetime Adventures? How did it impact the play?
Without an ensamble cast how does one ensure that the Problem… In Dog Eared Designs Participants: Yokiboy, Alan, Sindyr, Adam Biltcliffe, Glendower, dpetroski, Call Me Curly.
5/5/2006 bluenotebooks: Question - Not sure where to post it. I have played d&d a bit, and like it for the most part. But I do not care for how centered it is on combat. I believe I would prefer… In Actual Play Participants: bluenotebooks, Storn, Ron Edwards.
<< more previous topics | | Subsequent Topics 5/7/2006 palikka: Impressions of computer aided npc design. Most of GM:ing is just playing out
various characters and I'm rather weak at making them up on the fly
and too lazy to prep for it. Thus to improve,… In Playtesting Participants: palikka, Tommi Brander.
5/7/2006 Sindyr: Question: Use of fan mail to use used-up traits? It's in the beginning, under Basic Rules Concepts: Traits, it says: "After the player must spend… In Dog Eared Designs Participants: Sindyr, drnuncheon, Gabe McKean.
5/7/2006 Sindyr: Uneven Screen Presences Thought I would break this into it's own topic.
Has anyone ever played PTA with different players having different and uneven distributions of Screen Presence? That is, with each character… In Dog Eared Designs Participants: Sindyr.
5/7/2006 barna284: Athletic skills: Scope & Reason of being I like the freeform structure of skill in HQ, but it is a definite change from the usual, more structured game systems I tend to use. Something I never liked… In HeroQuest Participants: barna284, Bankuei, TheLHF, Jane, Mike Holmes.
5/7/2006 jeremycoatney: Advertising without a budget? I'm fairly certain this falls under the catagory of a publishing question, but not entirely, so if it doesn't,please bare with me here.
I have my… In Publishing Participants: jeremycoatney, Nathan P., Thunder_God, dindenver, Ben Lehman, Bryan Hansel, Ron Edwards, axonrg.
5/7/2006 drnuncheon: [Actual Play] Trenchcoats in LA, Session 1 So we actually finally got started on our first long-term Capes game yesterday. Rather than superheroes per se, it's more a supernatural mystery/character drama, sort of Angel meets Jim Butcher's… In Muse of Fire Games Participants: drnuncheon, Hans, TheCzech, nicolasfueyo, Matthew Glover.
5/7/2006 Joshua BishopRoby: Sheer Madness, or Doable -- Click-n-Lock Triangle So in trying to set up my Capes Fantasy game, it occured to me that unlike the Capes-default superhero of two character components (Persona and Powerset), generic fantasy characters usually… In Muse of Fire Games Participants: Joshua BishopRoby, Andrew Morris, demiurgeastaroth, dunlaing, Ben Lehman, TonyLB, Tuxboy, Hans, Uhlrik, drnuncheon, Sindyr.
5/8/2006 Halzebier: [TSOY] How many (fudge) dice do I need? Hi there!
I'm preparing for TSOY Revised and I wonder how many fudge dice I will need for myself and my group. They're quite expensive and not easy to get… In CRN Games Participants: Halzebier, Clinton R. Nixon, r_donato, Gaerik, Eero Tuovinen.
5/8/2006 pells: [Avalanche] - using TSOY for the first time I've played again last night, continuing our adventure and playtest of Avalanche. But this session was special since we changed system.
The premise
We've been playing together this campaign for… In Playtesting Participants: pells.
5/8/2006 barna284: Fencing system: crunchier extended constests? As part of my 7th Sea conversion, I intent to create a Fencing system which works as a plugin of sorts, changing the way extended constests wotk when in combat.… In HeroQuest Participants: barna284, Mike Holmes, Bankuei, mneme, Web_Weaver, soviet.
5/8/2006 jasonm: [Drill/Microgame/Warmup] I'm Gonna Make You Awesome This may not fit various definitions being formed here, but I think it's a valuable pre-play exercise. So step off, haters!
I'm Gonna Make You Awesome
This comes out of… In Endeavor Participants: jasonm, matthijs, Noon, TonyLB, Miskatonic.
5/8/2006 eruditus: My Life with Father My first attempt at running My Life with Master can be found here... http://eruditus.livejournal.com/21224.html#cutid1
This is a breakdown of the master and characters. Tomorrow I will post the game session. In Actual Play Participants: eruditus, Ian Charvill, Michael S. Miller, Paul Czege, Ron Edwards, ObLaDan.
5/8/2006 gains: [Frights!] Horror Movie Game Still in the early stages, here is a teaser for Frights! I wrote this up in about a day.
Frights! is a game meant to recreate the horror of Monster… In First Thoughts Participants: gains, 1of3.
5/8/2006 eruditus: My Life with Father Cross posted with Actual Play and NerdNYC forums.
Here is a run down on our master and characters. Tomorrow I will post the outcome of the game.
http://www.indie-rpgs.com/forum/index.php?topic=19768.new#new In Half Meme Press Participants: eruditus.
5/8/2006 a_verheaghe: Be gentle it's my 1st time-or what to watch out for during 1st game I'm ramping up for my 1st game of DitV, and it'll be the 1st time th eold group has gotten togeather in over a year. We're pretty psyched!
Knowing that,… In lumpley games Participants: a_verheaghe, agony, Ben Lehman, Adam Biltcliffe, Glendower, Supplanter, Claudia Cangini, khelek, lumpley.
5/8/2006 jeremycoatney: Hardbacks worth the time/money? -Hello,
Here is a question I've been thinking about for some time. Is it worth making hardback copies of books? For clarification, is it worth it to the… In Publishing Participants: jeremycoatney, Joshua BishopRoby, Gaerik, Nathan P., Editor Drew, MatrixGamer.
5/8/2006 jeremycoatney: Super Heroes Game, divine touch or not? Hello,
I am currently creating a game for super hero setting adventures and campaigns and I was wondering: should I include characters who have their powers granted by… In First Thoughts Participants: jeremycoatney, TonyLB, Czar Fnord, dindenver, Ken, flammifer.
5/8/2006 leslie: [Spookbaggers] Basic assumptions and testing mechanics. Hello, my name is Leslie and I am a Simulationist.
Oh, wait, this is not the Simulationists Anonymous meeting? Damn. ;-)
OK, here's the deal. I'm trying to create a… In First Thoughts Participants: leslie, Rob MacDougall, Thor, Ron Edwards, Filip Luszczyk.
5/8/2006 JMendes: New players and town progression Hey, :)
How important is it that first-time players are familiar with the town progression rules? (I'm talking about the pride->injustice->sin->etc... part)
Cheers,
J. In lumpley games Participants: JMendes, ffilz, demiurgeastaroth, agony, Blankshield, caramida, Ben Lehman.
5/9/2006 kalyptein: [Charnel Gods] Fall of Sarantium, Story Real Soon Now I started posting about this game down in the Adept Press forum, but I thought I'd move it up here as I'm getting away from the mechanical questions and more… In Actual Play Participants: kalyptein, Mister Six.
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