Previous Topics 1/27/2006 Sydney Freedberg: [apocalypse girl] the new mechanic, maybe - time, dice, and currency After much "aha! the fix is obvious! except... oh... but then.. dammit... but...", I've finally come up with a complete new mechanic for apocalypse girl. This mechanic is more complicated… In Endeavor Participants: Sydney Freedberg, Unco Lober, Joshua BishopRoby, Michael Brazier.
1/18/2006 Sydney Freedberg: [apocalypse girl] - getting unsafe, with safewords [i]apocalypse girl[/i] is my November 2006 Ronnies submission, which I'm now revising (slowly) in light of the excellent suggestions from many people in various threads (listed below), especially Unco Lober,… In Endeavor Participants: Sydney Freedberg, Mark Woodhouse, Joshua BishopRoby, dindenver, Unco Lober, Andy Kitkowski, Ron Edwards.
9/19/2005 Sydney Freedberg: Alternative settings - why racist Dogs break the game People have lots of fun pondering alternative settings for Dogs in the Vineyard, and given that the Faith in the game-as-written is quite deliberately at odds with modern, Western, liberal… In lumpley games Participants: Sydney Freedberg, nikola, TonyLB, Spooky Fanboy, Ben Lehman, Tobias, lumpley, John Harper, Wolfen, IMAGinES, Frank T, Vaxalon, JasperN., Sean, Iskander.
8/26/2005 Sydney Freedberg: Ron Edwards explains why Capes freaks some people out We've had lots of furballing discussions over the way Capes allows any player to create enormous changes in the shared imagined space at will -- e.g. "I roll up 'Goal:… In Muse of Fire Games Participants: Sydney Freedberg, jburneko, Andrew Morris, Tony Irwin, TonyLB, Miskatonic, LordSmerf, Ron Edwards, Gaerik, Vaxalon, Mike Holmes.
5/4/2005 Sydney Freedberg: Capes tactics - Ubering characters All Capes characters are mechanically equal, right? One ability at 5 , some leeway about distributing Debt, and that's it, except… In Muse of Fire Games Participants: Sydney Freedberg, TonyLB, Stickman.
5/3/2005 Sydney Freedberg: May Get-Together in DC My turn.
I'd like to invite all DC-area Forge folk and hangers-on to my reasonably large apartment in Cleveland Park, near the zoo, for a gaming get-together on Saturday 14… In Connections Participants: Sydney Freedberg, Vaxalon, Jared A. Sorensen, TonyLB, Victor Gijsbers, Valamir.
4/6/2005 Sydney Freedberg: Married? Have Kids? Pets? Demons? Real purpose of this thread: Sheer cussed curiousity.
High-minded purpose of this thread: Break down the stereotype of gamers as alienated isolated misfits or at least college kids with nothin'… In Forge Birthday Forum Participants: Sydney Freedberg, joshua neff, Victor Gijsbers, Gaerik, Ron Edwards, Fabrice G., Bob Goat, Emily Care, inthisstyle, Andrew Norris, xenopulse, Brand_Robins, lumpley, Sean, Lxndr, ScottM, jrs, Harlequin, Christopher Weeks, Trevis Martin, Rich Forest, Clinton R. Nixon, Andy Kitkowski, Frank T, Jason L Blair, Chris Goodwin, Andrew Morris, Ben Lehman, Vaxalon, Meguey, nellist, Matt Wilson, John Kim, Bryan_T, daMoose_Neo, greyorm, Yokiboy, Domhnall, droog, pete_darby, Walt Freitag, J B Bell, Blake Hutchins, bcook1971, Kesher, Asrogoth, Doug Ruff, Doyce, Jason13, Thor Olavsrud, komradebob, abzu, devilbunny, jburneko, Eric J-D, Peter Nordstrand, pells, ( o Y o ), jasonm, Mark D. Eddy, Marhault, Mike Holmes, ErrathofKosh, Chris Gardiner, chris_moore, Iskander, Bryan Hansel, dindenver.
3/31/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug's Draft Rules Doug Ruff has put a pleasantly hefty set of draft rules online. There are some interesting convergences with Tobias's draft -- notably strongly structured collaborative setting design -- and some… In Indie Game Design Participants: Sydney Freedberg, TonyLB, Doug Ruff, Tobias, Andrew Morris.
2/18/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Michael's History Idea Michael Brazier came up with an interesting take on linking Passions with the mechanics of changing history, based on the central insight that Passions aren't just a description of a… In Indie Game Design Participants: Sydney Freedberg, Tobias.
2/12/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug's Possession Mechanic As we wrestled with mechanics a while back, people were thinking one place in an other non-random system to use dice might be to represent human free will. Doug Ruff… In Indie Game Design Participants: Sydney Freedberg, daMoose_Neo, Doug Ruff, Tobias, hix.
2/11/2005 Sydney Freedberg: Incentive Systems and Wanting to Lose Yes, yes, yes, in D&D you kill things and take their stuff, and as a result you get better at killing things and taking their stuff. Not what we're talking… In RPG Theory Participants: Sydney Freedberg, TonyLB, coxcomb, Brendan, Ron Edwards, Noon, Marco, Troy_Costisick, Doug Ruff, Mark Woodhouse, John Burdick, LordSmerf, Artanis, John Kirk.
2/1/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug Destroys the World [i]Preface: This is the latest thread in the GroupDesign project, tentatively titled "Schrodinger's War," a collaboratively designed game about incorporeal "Archivists" who jump through time and space, possessing human hosts… In Indie Game Design Participants: Sydney Freedberg, TonyLB, Valamir, gains, Doug Ruff, xenopulse, daMoose_Neo, Tobias, contracycle, Andrew Morris.
1/20/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] The Pillars of Tobias [i]Preface: This is the latest thread in the GroupDesign project, tentatively titled "Schrodinger's War," a collaboratively designed game about incorporeal "Archivists" who jump through time and space, possessing human hosts… In Indie Game Design Participants: Sydney Freedberg, Andrew Morris, Tobias, daMoose_Neo, Doug Ruff.
1/12/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Feel of Play [i]Preface: This is the latest thread in the GroupDesign project, tentatively titled "Schrodinger's War," a collaboratively designed game about incorporeal "Archivists" who jump through time and space, possessing human hosts… In Indie Game Design Participants: Sydney Freedberg, ADGBoss, Spooky Fanboy, Andrew Morris, Tobias.
1/7/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] So we need a website... The latest page of the mechanics thread has starting going into the fact that this project is starting to need its own website -- an issue of such importance I… In Publishing Participants: Sydney Freedberg, Trevis Martin, jerry, daMoose_Neo, Doug Ruff, Tobias, Andrew Morris.
12/11/2004 Sydney Freedberg: [GroupDesign: Schrodinger's War] Drafting Mechanics [i]A word to newcomers: This thread is part of the ongoing [url=http://www.indie-rpgs.com/viewtopic.php?t=13216]Group Design Project[/url], in particular building on some of the early concepts for mechanics laid out in [url=http://www.indie-rpgs.com/viewtopic.php?t=12821&highlight=groupdesign]Nailing Mechanics[/url]… In Indie Game Design Participants: Sydney Freedberg, Andrew Morris, daMoose_Neo, Tobias, Michael Brazier, Doug Ruff, Spooky Fanboy.
10/16/2004 Sydney Freedberg: [GroupDesign] - Mix Your Own Metaplot [i]Preamble:
This thread is a sister thread to [url=http://www.indie-rpgs.com/viewtopic.php?p=139741#139741]GroupDesign: Advanced Archivism[/url], dedicated to figuring out how to play an entire campaign in the setting and situation thrashed out in the… In Indie Game Design Participants: Sydney Freedberg, Andrew Morris, contracycle, Tobias, TonyLB, daMoose_Neo, Doug Ruff, Michael Brazier, Dumirik.
10/16/2004 Sydney Freedberg: [GroupDesign] - Advanced Archivism [i]Preamble:
This thread is a sister thread to [url=http://www.indie-rpgs.com/viewtopic.php?p=139744#139744]GroupDesign: Mix Your Own Metaplot[/url], dedicated to refining the concept of Archivists as laid out in the earlier Groupdesign threads [url=http://www.indie-rpgs.com/viewtopic.php?t=12432]Setting &… In Indie Game Design Participants: Sydney Freedberg, Doug Ruff, Andrew Morris, TonyLB, contracycle, Tobias, Dumirik, mholmes52, Michael Brazier, daMoose_Neo, Spooky Fanboy.
7/13/2004 Sydney Freedberg: Emotions Mechanics II: Emotion as Power Over in the thread Emotion Mechanics and Losing Control of Your Character, the question, "is it okay for a system to tell you how your character feels and what… In RPG Theory Participants: Sydney Freedberg, Eero Tuovinen, ErrathofKosh, TonyLB, John Kim, Mike Holmes, M. J. Young, Marhault, captain_bateson, Ravien, contracycle.
6/17/2004 Sydney Freedberg: Gamist Sorcerer? First, an admission: I've never played Sorcerer, just read it (acquired rulebook only after acquiring tiny baby daughter; roleplaying, sleep, sustained rational thought all on hold).
But as I go… In Adept Press Participants: Sydney Freedberg, Mike Holmes, Solomon, Alan, Ben Lehman, Jaik, DannyK.
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