Previous Topics 6/16/2006 emaise: Sorcerer Resolution - How I Use It, Why I Love It Sorcerer's resolution mechanic provides Karma, Drama, and Fortune mixed in just the right proportions to suit my tastes.
I view Karma, Drama, and Fortune as "what would happen, "what should… In Actual Play Participants: emaise, zmook.
6/15/2006 Skywalker: An Experiment I am currently running an experiment in which I am using WGP as a learning exercise for the Supers genre before tackling a Modern Age style Supers campaign using Mutants… In Incarnadine Press Participants: Skywalker, inthisstyle, Michael S. Miller.
6/15/2006 Skallagrim: Presentation - As important as system? (split) hello all, a long time lurker here..
Well speaking strictly from a consumer point of view (as most of my ideas continue to die in conceptualization stages)...
This may seem… In Publishing Participants: Skallagrim, Miedvied, Ron Edwards.
6/15/2006 Nev the Deranged: [UTB] Questions
At the end, once all the face up cards have been used and you're in the endgame, how exactly does the turn structure work? From the manual it sounds like… In glyphpress Participants: Nev the Deranged, nikola.
6/15/2006 Matthew Glover: [TSOY] Swashbucklers So last night was our very first TSOY Swashbucklers game. It was a blast, even though I didn't get to reveal nearly as much of my preparation as I'd hoped. … In Actual Play Participants: Matthew Glover, r_donato.
6/15/2006 Dman: Star Charts for Bulldogs!? Has anyone out there put together a starchart (map) of the Bulldogs! galaxy, or at the very least a chart of the distances for the core worlds from GCP? In Galileo Games Participants: Dman, inthisstyle.
6/15/2006 Jake Richmond: Panty Explosion Test I've been working on a new game called Panty Explosion. It's a psychic Japanese schoolgirl game. We (my co-writer Matt Schlotte and I) feel like we've gotten to the point… In Connections Participants: Jake Richmond, Ron Edwards, Ben Lehman, Filip Luszczyk, Eero Tuovinen, Grujav, Andy Kitkowski, mudron.
6/15/2006 Thunder_God: [Cranium Rats] Shaky Beginnings. So tonight on IRC we've had the first playtest of Cranium Rats, ever. The complete log can be found here.
We've had 3 hours or so, the first hour was… In Playtesting Participants: Thunder_God, 7Storyfall, Filip Luszczyk, Selene Tan.
6/15/2006 Zach Walton: [Epiphany] Twenty Pages in Twenty Days Greetings All,
Let me say it is quite a thrill to be posting to the Forge for the first time. I've been lurking for years, but was always content to… In First Thoughts Participants: Zach Walton, matthijs.
6/15/2006 ocasta: DitV: Advice on town design in a campaign I've run my first two DitV towns now (Tower Creek and New Gidea). Having run two pre-designed towns I feel it is now time for my first town design. I've… In lumpley games Participants: ocasta, Willow, coffeestain, Paka, jburneko.
6/15/2006 inthisstyle: [Mortal Coil] Available for Preorder! It's at the printer now, and printed copies will be coming in by the end of June. Go to Indie Press Revolution to preorder now!
I will personally sign each… In Galileo Games Participants: inthisstyle, Paka, Thunder_God.
6/15/2006 memolith: [Dogs] AP -- Mandrake Hollow Okay, last night I finally GM'ed my first town: Mandrake Hollow.
I based the town around a post found here: http://www.indie-rpgs.com/forum/index.php?topic=19905.0
I thought it would be a good starter town,… In lumpley games Participants: memolith, Glendower, lumpley.
6/15/2006 Thunder_God: [Cranium Rats] Codification of Session-Length? The following is quoted from the Meta-Chanics post for Cranium Rats on my Blog:
Tokens are finite, generation of Tokens is not that easy, at least not for players.… In First Thoughts Participants: Thunder_God, Filip Luszczyk, dindenver.
6/15/2006 John Bromberger: [Affinity] Please playtest or comment on this RPG. ^_^ Hey there.
I've just put my RPG, called Affinity, up on the net ... and would love to know what you think!
Playtesting, if you are interested, would be even… In Playtesting Participants: John Bromberger, Filip Luszczyk, Selene Tan, Adam Dray.
6/15/2006 BabbageCliologic: 3/2 traits instead of 2/1 traits Hello:
I saw in the Changes part of the website that the traits were changed from 3/2 to 2/1 for 2nd Edition (which I own).
What is the reasoning for… In Dog Eared Designs Participants: BabbageCliologic, Ben Lehman, Valamir.
6/15/2006 zmook: [AG&G] Cooking for Leviticus Well, we just tried our second session of the game that was called AG&G (currently officially nameless). First session is here: http://www.indie-rpgs.com/forum/index.php?topic=20027.0
A's character John Cooper was at the top… In Playtesting Participants: zmook, lumpley, cpeterso, Valamir, Dean Chung, Roger.
6/15/2006 sean2099: [Divinity] Available on wiki Hi all,
Pardon me if this is the wrong sub-forum for this. I have a pdf of my game available at http://agesgaming.pbwiki.com/Divinity.pdf
I have tested it out with people but… In First Thoughts Participants: sean2099.
6/15/2006 Nev the Deranged: [It Was a Mutual Decision] mechanics question
Quick question which I didn't feel like starting a new thread for:
When ticking off scores, are the transformation threshholds the ORIGINAL scores or the Trust-modified scores? I am assuming… In Adept Press Participants: Nev the Deranged, Ron Edwards.
6/15/2006 cbussler: [To Rise Again] - Form of Play My original post asking for setting advice evolved into discussion about form of play, so I thought I would separate the two.
To play catch-up, David Berg said:
I… In First Thoughts Participants: cbussler, sean2099, davidberg.
6/15/2006 davidberg: [Lendrhald] A system to reward players, not characters? My buddy A and I are co-designing a game. We've each run campaigns with 4 players, both have been mostly quite enjoyable, but the enjoyment has derived from rather disparate… In Playtesting Participants: davidberg, Sydney Freedberg, Noon, r_donato, Paka, anders_larsen, Telarus, KSC, Ron Edwards, Threlicus, zmook, contracycle, charles ferguson, Valamir.
<< more previous topics | | Subsequent Topics 6/16/2006 jmac: resolution rules provoke player-character struggle I'm working on resolution rules for my first rpg design. I haven't even decided how to call it yet. To a considerable extent, it is inspired by the "Black Company"… In First Thoughts Participants: jmac, LemmingLord.
6/16/2006 lumpley: A funny moment from our Dogs game J's running. Meg, Julia and I are the players.
Meg: So we're agreed, right? We'll all stay back here in this car , get off in a… In Actual Play Participants: lumpley, Paka, Ben Lehman, Meguey.
6/16/2006 droog: Species keywords--a kludge? I've been wondering about the species keywords and their ungainly list of separate ability scores. Would there be any obstacle to having them act like all other keywords, ie at… In HeroQuest Participants: droog, Vaxalon, soviet, Sydney Freedberg, Mike Holmes, Web_Weaver, Jane.
6/16/2006 lumpley: Mongoose contacted me Matthew Sprange wrote me a little while back, offering to publish Dogs in the Vineyard under a new imprint that Mongoose is launching (or considering launching).
I'd keep intellectual property… In Publishing Participants: lumpley, Valamir, Vaxalon, Andy Kitkowski, Pelgrane, Wart, Thunder_God, Adam Dray, abzu, nikola, Paul Czege, komradebob, Jake Richmond, David Chunn, Ron Edwards.
6/16/2006 Johan Granberg: [AG&G] Long chapters? Hey, got a question concerning chapter length in "the game formerly known as AG&G": I sort of get the feeling that chapters shouldn't run any longer than one session, since… In lumpley games Participants: Johan Granberg, lumpley.
6/16/2006 preludetotheend: Need a little help with descriptions. Hello ladies and gentlemen I have been working on the finer details of my setting working up the 7 major planes of existence but now that a growing demand for… In Connections Participants: preludetotheend.
6/16/2006 Eero Tuovinen: Some improvised playtesting So, a gaming friend of mine was visiting, and we were hot to play lots of indie games. In practice it was rather difficult, with all the local teens in… In Acts of Evil Playtest Board Participants: Eero Tuovinen.
6/16/2006 jburneko: [DitV] The Narrative Wall Hello,
First I have to say that Dogs in the Vineyard is by far the easiest game to GM I have ever played. The town creation rules are pure gold. … In Actual Play Participants: jburneko, Bankuei, Noon, Claudia Cangini.
6/16/2006 iain: [What a shambles!] Balancing comedy and horror So i was sitting watching "Shaun of the Dead" the other day when an idea for a romantic comedy game set in a zombie apocalypse popped into my head, the… In First Thoughts Participants: iain, oreso, jasonm, davidberg.
6/16/2006 John Kirk: [Cranium Rats] RPG Design Pattern Analysis A few weeks ago, Guy Shalev asked me to perform an analysis of his role-playing game Cranium Rats. This posting is a result of that effort.
In performing a detailed… In First Thoughts Participants: John Kirk, Filip Luszczyk, Thunder_God, dindenver.
6/17/2006 Filip Luszczyk: Jenga - competitive play switching to cooperative mode This is not a role-playing AP, but the issue is valid, I think.
Jenga. I played it at a convention. The game is incredibly simple and incredibly addictive. Players build… In Actual Play Participants: Filip Luszczyk, Ron Edwards, Valamir, Thunder_God, Blankshield.
6/17/2006 Bill Masek: [Monster Rules] A Third Outside Playtest This is my third playtest of the Monster Rules system. My first two consisted of one shot scenarios. This third playtest involved a long multi-scenario plot arch. The genera was… In Playtesting Participants: Bill Masek, mratomek.
6/17/2006 Latreya Sena: There were three in the bed and the little one said... ...Roll over, roll under...
Do you like the idea of rolling over the resistence/opponent rather than rolling under your ability score as per rules? In HeroQuest Participants: Latreya Sena, Vaxalon, Mike Holmes, Ron Edwards, Melinglor.
6/17/2006 Claudia Cangini: [DitV] Haven Branch Hello! After game mastering some nice towns found in this forum (for which I’m very grateful to the authors), I wrote this Town. After I enjoyed what others wrote, it… In lumpley games Participants: Claudia Cangini.
6/17/2006 Claudia Cangini: [DitV] Some observations about Haven Branch Hello, this AP post is about Haven Branch (posted in http://www.indie-rpgs.com/forum/index.php?topic=20149.0) which, incidentally, is the first Town I wrote for DitV.
The game lasted several evenings and it seems everybody… In Actual Play Participants: Claudia Cangini, lumpley, oliof, Eliarhiman6.
6/17/2006 Tony Irwin: Indie net-gaming IRC Heroquest I had the chance to sit in on Mike Holmes' IRC Heroquest Thursday night game last week and enjoyed it. Thanks to Mike and to all the players for the… In HeroQuest Participants: Tony Irwin, Vaxalon, Mike Holmes.
6/17/2006 Zach Walton: [Sudden Light] The Power 19 I've recently (today) changed the title of my RPG in progress. "Epiphany" is now "Sudden Light," until someone else points out that that particular name has already been taken. :-). … In First Thoughts Participants: Zach Walton, oreso, Roger, anders_larsen.
6/17/2006 Zach Walton: [Sudden Light] Basic Improv. Vocabulary Given that my RPG in progress has changed names and that I'm now following Forge tradition to split topics into separate threads, I'm reproducing some initial reflections below (my last… In First Thoughts Participants: Zach Walton, reprobate, Graham Walmsley, jasonm.
6/17/2006 OldKingdom: [PAID WORK] Open call for lead writer for our first Campaign Gem At Old Kingdom Games we want to invite writers (no artists at this time please) to express their interest in a paid assignment to complete approximately 20,000 words for our… In Connections Participants: OldKingdom, greyorm, Ben Lehman, Ron Edwards.
6/18/2006 sirogit: [Other Family] What more should I add before open playtesting? This is the latest version of Other Family:
http://bmdproductions.tripod.com/of2.html
If you've looked at the last version, I'm exploring the weariness token idea, and I'm removed the Hard dice for now,… In First Thoughts Participants: sirogit, Ron Edwards.
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