Previous Topics 2/17/2006 Marco: Telekinesis So I've got this character with a brain tumor named Amanda Averice (that's the tumor's name, not my character's name) and it talks to me and gives me TK.
The… In Adept Press Participants: Marco, Ron Edwards.
8/10/2005 Marco: Player Conflict! [StarCluster] I've been in a moderately long running IRC game of StarCluster (a space-faring RPG in the hard-science style of Niven). The characters are crew and owners of a stolen space… In Actual Play Participants: Marco, Adam Dray, StalkingBlue, Andrew Norris, TonyLB, Mike Holmes, cruciel, Mark Woodhouse, Rob Carriere, Ron Edwards.
3/20/2005 Marco: Generic Engine for Any Reality [GEAR] A beta-version of GEAR is up on the site here: http://jagsgame.dyndns.org/jags/content/GEAR/GEAR.pdf
I would like:
1. Feedback on clarity--is this comprehensible?
2. Feedback on some of the key ideas for scenario… In Indie Game Design Participants: Marco, AZKaban, xenopulse, John Burdick.
3/16/2005 Marco: Get my character out of prison! I just finished up a game where the characters were in prison. I hadn't planned it that way, it happened like this:
1. I solicited ideas from the group for… In Actual Play Participants: Marco, Valamir.
3/13/2005 Marco: The Nature of Premise Jay says his game is Simulationist. He may be right about that. What I think though, is that in his description of the question of his duty-vs-friendship issue if there's… In GNS Model Discussion Participants: Marco.
3/2/2005 Marco: Meaningful Actions [quote][b]Caldis wrote[/b]
Take a look back at the example I gave earlier. The characters all end up taking on a mission that doesnt really have a lot of meaning to… In GNS Model Discussion Participants: Marco, Bankuei, Mark Woodhouse, Caldis, contracycle.
2/23/2005 Marco: Address vs. Bricolage Okay, I've read the latest threads and I have tried to figure out if:
(a) they have changed my understanding of GNS Sim vs. GNS Nar
(b) they have changed… In GNS Model Discussion Participants: Marco, contracycle, Ron Edwards, JMendes, Ian Charvill, M. J. Young, Valamir, Caldis, Silmenume, Landon Darkwood.
1/31/2005 Marco: Nar play with Sim Rules [quote="M. J. Young"]Marco, I want to thank you for sticking with us here through a lot of arguments about the various agenda. I think your contributions have often assisted me… In GNS Model Discussion Participants: Marco, Sean, Ron Edwards.
1/30/2005 Marco: Storytelling, GM-Control, and Drift In the Deception Thread Chris said this:
If you ditch story and play WoD games Sim, you'll be happy. And the self-deception comes in if you tell yourself that… In RPG Theory Participants: Marco, John Kim, clehrich, M. J. Young, contracycle, Storn, Silmenume, Walt Freitag, Mark Woodhouse, Ian Charvill, Doctor Xero.
1/11/2005 Marco: Re: Sim has not be discussed as process yet it needs to be s [quote="contracycle"][quote="Marco"]
I'm just sayin'
[/quote]
Yes Marco, but I think its that nuance that we can now lay to rest. I fully agree that retrospectively the prodct of sim oplay… In GNS Model Discussion Participants: Marco, Ron Edwards, contracycle, Valamir, Wormwood, The GM, Bankuei, Jaik, Silmenume, John Kim, clehrich, M. J. Young.
10/8/2004 Marco: My character wouldn't do that! Once upon a time we all made fantasy characters. I made a paladin. This guy had (it was Fantasy Hero) a powerful forcefield (so he could be all cool in… In Actual Play Participants: Marco, TonyLB, jdagna, Eero Tuovinen, Lee Short, ffilz, Christopher Kubasik, Ron Edwards, greyorm.
10/4/2004 Marco: transparent vs. mechanical In the post on diceless Sim, Ron says:
1. Marco, quick clarifier: I do not suggest that either The Window or Theatrix is any sort of Sim exemplar in… In GNS Model Discussion Participants: Marco, Ron Edwards, clehrich, Valamir.
9/21/2004 Marco: Safewords in Gaming In a thread from Actual Play Ron wrote:
1. No one hoses the bejesus out of a character like his own player.
I was thinking about this.… In RPG Theory Participants: Marco, Ben Lehman, xiombarg, lumpley, Ron Edwards, Blankshield, John Kim, Noon, clehrich, Madeline, Jinx, Walt Freitag, Erling Rognli, M. J. Young, Jonathan Walton, List, Doug Ruff.
9/15/2004 Marco: Emotional Involvement I broke this out from the GNS Sim thread since it's something I wanted to look at separately.
c) Is the division between Sim and Nar (absent railroading… In GNS Model Discussion Participants: Marco, M. J. Young, eef, Walt Freitag, Ron Edwards, contracycle.
9/14/2004 Marco: GNS Sim Looking at the 3D-Model and The Big Model, I've come to the conclusion that I'm not sure what, definitionally, constitutes GNS Sim. Several things have been postulated but I'm not… In GNS Model Discussion Participants: Marco, M. J. Young, Ben Lehman, eef, ffilz, contracycle, Caldis, Ron Edwards, Walt Freitag.
9/9/2004 Marco: Personal Agenda vs. Social Agenda In another thread I discussed the case where a player is "playing Gamist" but not getting props from the group. The group is okay with him doing that--but they aren't… In GNS Model Discussion Participants: Marco, Ron Edwards, contracycle, Walt Freitag, Mark Woodhouse.
9/4/2004 Marco: [JAGS] After The War A GM I like came down for the weekend and we agreed to run a two or three day game using most of the available time (dawn-through-dusk).Here are the results:… In Actual Play Participants: Marco, JamesSterrett, Tobias, Ron Edwards, AlHazred.
9/1/2004 Marco: Internal cause and Premise Someone got back to me on my techniques article with some questions. Rather than listing them here, I'm going to distill them and discuss them here.
It was pointed out,… In GNS Model Discussion Participants: Marco, Walt Freitag, Ron Edwards, Erling Rognli, ErrathofKosh, Ben Lehman, M. J. Young, John Kim, Gordon C. Landis, contracycle.
8/31/2004 Marco: Techniques, Expectations, and Interactions Ron wrote,
P.S. Whoops, editing this in, Marco - your example sounds Narrativist to me. But it's kinda sketchy in your summary, so maybe I'm projecting into it to… In GNS Model Discussion Participants: Marco, Ron Edwards.
8/27/2004 Marco: Three Personal Rewards Both I and Mike Holmes have touched on this--I think that a thread on it might prove interesting:
Thesis: There are Three Personal Rewards of Gaming
All players who game… In GNS Model Discussion Participants: Marco, ErrathofKosh.
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