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11/6/2003 Bevan: Using luck and Karma
One of the central ideas behind the mechanics for Spiritus Mundi is that it can be used both as a normal table-top rpg and as a live-action rpg (larp). Because…
In Indie Game Design
Participants: Bevan, Andrew Martin, Jack Aidley, Dev, gabby2600.


11/4/2003 Bevan: Twin Peaks Sorcerer
NOTE: This contains a lot of spoilers concerning the Twin Peaks TV show. I have been warned. As a TV show filled with subtle demons, strange rituals, and hidden secrets,…
In Adept Press
Participants: Bevan, Ron Edwards, joshua neff, Mike Holmes, fahdiz.


11/4/2003 Bevan: Spirit magic
I have a definite preference for magic in roleplaying games revolving around the summoning and mastery of various spirits (demons, ghosts, angels, etc.) as seen in games such as Sorcerer,…
In Indie Game Design
Participants: Bevan, Mark Thomas, Mike Holmes, gabby2600, roleplyr4ever, greyorm, matthijs, gobi, HOT, M. J. Young, Minx, Harlequin, Ron Edwards, Aman the Rejected.


11/4/2003 Bevan: Metagame and the GNS
It seems to me that something that the Narrativist and the Gamist have in common over the Simulationist is a preference to metagame. The Simulationist's main goal is to directly…
In GNS Model Discussion
Participants: Bevan, jdagna, Ian Charvill, Ben Lehman, Mike Holmes.


11/3/2003 Bevan: Membership ratio of GNS
I'm currently involved in a Changeling larp. I used to be one of the Storytellers running it, but due to stress, time, and general frustration, I stepped down to player…
In GNS Model Discussion
Participants: Bevan, jdagna, Ron Edwards, Emily Care, Marco, lumpley, Jack Spencer Jr, Mike Holmes, John Kim, Eero Tuovinen.


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