Previous Topics 10/12/2006 a_verheaghe: US distributor for ILH2 and Mythic Russia Way back in July I requested ILH2 from my local shop, he informed me it would not be available from his distributor until mid August. Now it appears he can't… In HeroQuest Participants: a_verheaghe, boredoom.
10/12/2006 dsellars: [Burning Empires] one on one Hello,
I some how missed all the news about Burning Empires even when a friend of mine kept on talking about it. I think I was thinking "hmm, yeah Sci-fi… In Burning Wheel Participants: dsellars, mtiru, Oddball, Thor Olavsrud, abzu, eruditus.
10/12/2006 epweissengruber: Pandemonium 2006 IndieRPG Toronto will be running a series of indie games and demos at the upcoming Pandemonium convention in Toronto.
Volunteer to run a game or just show up to play. … In Conventions Participants: epweissengruber.
10/12/2006 Web_Weaver: [HeroQuest -modified] Scene Framing Questions Hi all,
This time out I am not expressing a problem, as I am confident that the game is on track here, but I have little twinges of doubt and… In Actual Play Participants: Web_Weaver, Lamorak33, sebastianz, Gaerik.
10/12/2006 c: Help me to sell your games. This past Weekend, myself and my two other regular group members, went to a local convention in Oshkosh Wisconsin, called oddly enough Osh Con. *grins* Tim and myself came to… In Publishing Participants: c, Ron Edwards, Paul Czege, Justin D. Jacobson, Joshua BishopRoby, Jake Richmond, timfire, Blankshield, Adam SBG.
10/12/2006 TonyLB: [Misery Bubblegum] More people makes things tricky So Misery Bubblegum has this system where you give each other your dice, and then people can use dice from other players to represent each having emotional influence over them.… In Playtesting Participants: TonyLB.
10/12/2006 Caesar_X: [Close Encounters] The 90-min RPG This idea just came out of me tonight while I was trying to muddle my way through the Polaris rulebook in a reclined position. As my mind wandered, I started… In First Thoughts Participants: Caesar_X, andrew_kenrick, TroyLovesRPG, Narf the Mouse, Call Me Curly, cpeterso.
10/12/2006 Levi Kornelsen: [The Exchange] Considering Revisions So, since my last chat with Ron, I've been playing around with loose revision ideas for The Exchange, one of my little "freebie" game things. You can see the second… In Playtesting Participants: Levi Kornelsen, Alan, Ron Edwards, TonyLB.
10/11/2006 ffilz: [LEGO] Almost Roleplay? This past weekend I had an interesting experience that I'd like to explore a bit.
Since 1999, I have been collecting and building with LEGO, and almost immediately got into… In Actual Play Participants: ffilz, DAudy, David Artman, Hans.
10/11/2006 Narf the Mouse: Tales from the Rusty Broadsword Inn - Combat Aptitudes Sorry, no real-life name - I just don't feel comfortable using it on the internet.
The RPG name is just a placeholder; it was chosen because of a backstory that's… In First Thoughts Participants: Narf the Mouse, Adam Dray, Hereward The Wake, Noon.
10/11/2006 James_Nostack: [Sorc] the vigilante's sacrifice Here's something I never noticed about Sorcerer before: according to the official errata, if you sacrifice a real scumbag during a summoning ceremony you might actually gain Humanity. "Hey, demons! … In Adept Press Participants: James_Nostack, Ron Edwards.
10/11/2006 Sindyr: Question on inspiration awards (and splitting, again) This happened last night at my weekly Capes game:
Started with 1 / 1 (a die reading 1 on both sides.)
PlayerA rolled up one side to a six. 1… In Muse of Fire Games Participants: Sindyr, TonyLB, Matthew Glover, Hans.
10/11/2006 Malcolm: [Perfect] Three Crimes & A Soiree So, we sat down to play Perfect at GEAS, the Edinburgh University games society last Sunday. Hugo, Shevvy and Vicky had all expressed keenness the previous week, so this time… In Actual Play Participants: Malcolm, joepub, David Artman.
10/11/2006 Eric J. Boyd: [Shock:] Shadowrun Last week my group got together and took Shock: for a spin. We had the intent to play a game in a setting similar to Shadowrun, so our two shocks… In Actual Play Participants: Eric J. Boyd, nikola.
10/11/2006 sean2099: airing out the idea for a new supers game While I am awaiting feedback on a different game, I thought that I would put out some beginning thoughts to a new supers game I am working on (working title:… In First Thoughts Participants: sean2099, daMoose_Neo, TonyLB, Ken, Narf the Mouse, dindenver.
10/11/2006 memolith: How do demons get what they want?
I'm confused about how Demons can exert their influence outside of Sorcery and conflicts where there is no obvious opposition.
Let's use the Whitechurch Branch for example:
-The Demons want… In lumpley games Participants: memolith, museleading, Thomas Lawrence, lumpley.
10/10/2006 vgunn: Can you fill in the missing pieces? -- system design questions Hello All,
Its my first post here. I have really just started to look at the forge in detail and I am hoping you could help me out.
I've been… In First Thoughts Participants: vgunn, joepub, Gasten, Hans.
10/10/2006 soru: rules variant: unified contests Between HQ and Mythic Russia, there are quite a few different systems (simple, extended, group extended, chained, heroquest, ritual) for conflict resolution out there, each of which behave differently, with… In HeroQuest Participants: soru, sebastianz, Der_Renegat.
10/10/2006 Pelgrane: Game of Unremitting Horror The Game Of Unremitting Horror plunges ordinary people into a disturbing contemporary world of madness and violence. Players take the roles of regular folks much like themselves, who are inexorably… In Connections Participants: Pelgrane.
10/10/2006 daMoose_Neo: [BasiCCG] Writing up an open lisence Card Game I'm always doing this aren't I? New CCG stuff, always ^_^
My earlier discussions with Lee Valentine (Veritas) have led to some revisions of my POD card concept. I'm ordering… In First Thoughts Participants: daMoose_Neo, TroyLovesRPG, jeremycoatney, JustinB, David Artman.
<< more previous topics | | Subsequent Topics 10/12/2006 baron samedi: [Last Chronicles of Erdor] Searching for the right adjective to name a religion
Hi,
I'm in the process of translating a role-playing game from French to English, and stuck with the choice of a proper term to designate a specific religious movement.
-… In First Thoughts Participants: baron samedi, FLEB, crowyhead, Wolfen.
10/12/2006 Reithan: [Mage: The Awakening] Here goes nothing... Ok, after wanting to do this, being told to do this, still wanting to and generally dreading doing it, mainly for the reason that I haven't a clue how to… In Actual Play Participants: Reithan, Danny_K, Glendower, Ron Edwards, Selene Tan, Noon, Ice Cream Emperor, r_donato, Paul T, Marco.
10/12/2006 gorckat: [Sorc] Contact and Summon Rituals I was wondering if the following might be a doable method to resolve Contacts and Summons, or if I've misread the rules somehow negating these thoughts:
When a Player attempts… In Adept Press Participants: gorckat, Ron Edwards.
10/12/2006 Zamiel: Complications and Stake-Setting One of the things I've found particularly of interest in the new wave of indie RPG design is the idea of "stake setting," that is, conflicts are entered into with… In Universalis Participants: Zamiel, Valamir, Adam Dray, komradebob, Eero Tuovinen, pete_darby, Robotech_Master.
10/13/2006 tj333: Dog in a Black Coat I've started a series of 9 Dog's town where a man who used to be a Dog but has become a sorcerer. His coat is now black and he travels… In lumpley games Participants: tj333, ironick, Ramidel.
10/13/2006 willo: Gaming System Framework What would it take for you to develop your new RPG idea using a Gaming System Framework?
Gaming System Framework:
A core set of rules that could be… In First Thoughts Participants: willo, Eero Tuovinen, Noon, jeremycoatney, TroyLovesRPG, mratomek, tj333, joepub, Danny_K, David Artman, Certified, Nathaniel B.
10/13/2006 Zamiel: Theoretical Battlestar Galactica Play Example One of the things I do when I'm trying to get a handle on how a game is played is work up a session / scene, with mechanical notation and… In Universalis Participants: Zamiel, Valamir.
10/13/2006 ShaneJackson: [Sorcerer] confused by example I'm trying to learn the game, but some errata is confusing me, specifically the correction to page 92 where it says:
Page 92: A rolls 10 10 8 7 7… In Adept Press Participants: ShaneJackson, jrs, Ron Edwards, gorckat, James_Nostack, JamesDJIII.
10/13/2006 Keith Senkowski: untitled desktops [url=http://www.bobgoat.com/images/untitled/paranoidDesktop.jpg]They Are Out To Get You[/url] In Bob Goat Press Participants: Keith Senkowski, Paul Czege.
10/13/2006 James_Nostack: [Mechaton] Do sensors completely ignore armor? Hi Vincent, I finally got a chance to play Mechaton the other night! Hooray for me! I had a question, though: when you paint someone with a sensor tag, does… In lumpley games Participants: James_Nostack, lumpley.
10/13/2006 Sindyr: After much play - a disturbing trend is noticed OK, gonna bring up something I have been noticing for some time. At first, I was worried that it may be due to my inexperience with Capes - maybe because… In Muse of Fire Games Participants: Sindyr, oreso, Gaerik, Hans, James_Nostack, Andrew Morris, TonyLB.
10/13/2006 andrew_kenrick: [Yesterday's Tomorrow] Interrogation as character creation After a hiatus of 2 years I've finally gone back to Yesterday's Tomorrow, my game of a nuclear-powered, dystopian alternate now inspired by 1984, Brave New World, Children of Men… In First Thoughts Participants: andrew_kenrick, Reithan, Paul Czege, James_Nostack, Narf the Mouse, TroyLovesRPG, Madheretic, Everspinner, Troy_Costisick.
10/13/2006 kalyptein: [Charnel Gods] Sarantium Wrap-Up Since most of my questions here are about running a Sorcerer game, rather than more general topics about theory or dysfunctionality, I'm putting this here, rather than in Actual Play. … In Adept Press Participants: kalyptein, cpeterso, Ron Edwards, hardcoremoose.
10/13/2006 c: [Mortal Coil] Of Wolves, Dragons, and 11 year olds. Last weekend at Osh Con we played several games of Mortal Coil and this game was the one I found most interesting. We had three players, myself, Len, and Derrick… In Actual Play Participants: c, Storn.
10/13/2006 wunderllama: [With Great Power...] Ragnarok meets teenage angst! So we just finished up our first issue of With Great Power last week, and wow. I mean... wow. Fantastic. We had The Valkyrie, my character, who was chosen by… In Actual Play Participants: wunderllama.
10/13/2006 charlesperez: Have Gun, Will Travel - Wire Paladin, San Francisco The 50s western, "Have Gun, Will Travel" features the gunslinger Paladin, who appears to be a Dog in all but name. He begs for a Dogs writeup, provided below. Obviously,… In lumpley games Participants: charlesperez.
10/14/2006 angelopampalone: reward table for HQ Hi, can someone post a link to the thread where was proposed a table with selectable reward for the palyer based on the win or loss of a contest.
I… In HeroQuest Participants: angelopampalone, Der_Renegat.
10/14/2006 Eero Tuovinen: [Spiel Essen] Demoing MLwM This one took a bit of typing, but I thought it better to put my MLwM demo up here for checkup. I created this one in the spring of 2005,… In Conventions Participants: Eero Tuovinen, Ron Edwards, ocasta.
10/14/2006 Wood: [Messenger] First Run: "A and B" Ran my Messenger system for the first time tonight, and to my slight surprise, it went very well indeed. No hitches whatsoever.
Characters were a conscience-stricken "Liquidator" and a… In Playtesting Participants: Wood, Everspinner.
10/15/2006 Zak Arntson: [D&D 3.5] Badger, Goblin, Fight! Our second D&D session is done, and much fun was had by all.
The first session can be found here: Monster fight on the Open Sea!
Before Play
Here… In Actual Play Participants: Zak Arntson, ffilz, Steven Stewart, DAudy, Wolfen, Noon, cpeterso, James_Nostack, Gaerik, Melinglor, Narf the Mouse, r_donato.
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