Subsequent Topics 10/24/2006 Simon C: Thinking about a Metagame mechanic. So this isn't so much a new game idea as an idea that could be used in otherwise traditional style games, to mix up the game authorship in a way… In First Thoughts Participants: Simon C, Troy_Costisick, crowyhead, Narf the Mouse.
11/24/2006 Simon C: [Coven] Struggling for "Ah ha!" moment. "Coven" is a sort of proto-game I've had rummaging around in my head for a little while, and I'm looking for some fresh ideas to hopefully spur me to an… In First Thoughts Participants: Simon C, Noon, dindenver, Bailywolf.
12/4/2006 Simon C: [Savage Worlds] One-on-One game. A while back, here in fact, I asked some questions about my Savage Worlds play, in regards to my use of dice rolling, and player control over outcomes. It… In Actual Play Participants: Simon C, Storn, Gaerik.
12/18/2006 Simon C: Post counts Hi Ron,
I've been posting to these boards for a little while now, and run the full arc from "this is dumb" through "I don't understand why things are done… In Site Discussion Participants: Simon C, Eero Tuovinen, greyorm, David Artman, Ron Edwards, M. J. Young, Valamir.
1/15/2007 Simon C: Narrativist Game Design and V:tM - Questions. I've been thinking about this post for a while, after re-reading Ron's essay on "Story Now" Narrativist play. I'm still working through my own thinking on it, because some of… In Actual Play Participants: Simon C, Ron Edwards, Troy_Costisick, Danny_K, Noon.
1/22/2007 Simon C: [Through the Ansible] Play-by-post the ecumen. So I was thinking about the concept that rules in roleplaying games exist to determine who is allowed "authority" over the truth of a narrative. The "Lumpley principle"? I think?… In First Thoughts Participants: Simon C, Qi Chin, Trevis Martin, johnwedd, Eero Tuovinen.
3/15/2007 Simon C: [Sweet20] Keys to represent character religions. Hey, I'm messing around with implimenting the Sweet20 experience system (Keys) into another game with a pretty specific celtic/mythological irish flavour. Think Slaine. Anyhow, I was thinking that Keys could… In CRN Games Participants: Simon C, Ludanto.
3/17/2007 Simon C: My thesis - maybe some people would like to read it? A year or so ago I wrote my honours thesis on the gaming community in my home town. It's got lot of stuff about roleplaying and things in there. I… In Actual Play Participants: Simon C, Paul T, Nev the Deranged, Ron Edwards.
3/23/2007 Simon C: New Keys for Religions Hey, I'm messing around with implimenting the Sweet20 experience system (Keys) into another game with a pretty specific celtic/mythological irish flavour. Think Slaine. Anyhow, I was thinking that Keys could… In First Thoughts Participants: Simon C, oliof.
4/10/2007 Simon C: [Sorcerer] Roleplaying bonus dice. I'm planning on running a game of Sorcerer in the near future. I got the rulebook recently, and I'm really impressed. I have one problem with it though. The system,… In Adept Press Participants: Simon C, Ron Edwards, James_Nostack, angelfromanotherpin.
6/12/2007 Simon C: [Fir Bolg] Fortune (near or maybe at) the Start, and GM Fiat. Fir Bolg is this project that I'm kind of unable to let go, even though I don't really think of myself as a game designer. It's a mostly gamist supporting… In First Thoughts Participants: Simon C, Noon, Rafu, contracycle, Eero Tuovinen, HighmoonMedia.
10/2/2007 Simon C: [KazeKami Kyoko Kills Kublai Kahn] Kublai Kahn is Dead Over at Snail's Pace (http://www.snailspace.forgreatjustice.net), we've been playing a few pretty unusual games via play-by-post. Dave Cleaver and I recently finished a game of Jonathan Walton's "KazeKami Kyoko Kills Kublai… In Actual Play Participants: Simon C.
11/26/2007 Simon C: Savage Donjon Squad "Savage Donjon Squad" is a mashup of Clinton Nixon's "Donjon", with Jason Morningstar's "Dungeon Squad". I used a few ideas from "Savage Worlds" as well, mostly so I could add… In Playtesting Participants: Simon C, jag.
3/10/2008 Simon C: [Compass Gods] New territory So I recently playtested this really tentative game idea I had called "Compass Gods" (for now at least). There's a thread about it at the Free RPG Bakery, but I'll… In Playtesting Participants: Simon C, Filip Luszczyk, MikeF.
11/8/2008 Simon C: Realism is a Technique "Realism" was kind of the Holy Grail of a lot of my early play. The group I played with through most of high school were all friends of mine, and… In Actual Play Participants: Simon C, Eero Tuovinen, Paul T, Brand_Robins, Ron Edwards.
5/8/2009 Simon C: [Covenant] First Name Terms (Crossposted and more information here:http://www.collective-endeavour.com/node/1602)
Malcolm, Steve, Emma and I played a three-session game of Covenant.
There were things I really liked and things I really didn't like about the… In Actual Play Participants: Simon C, Noon, ShallowThoughts, AJ_Flowers, Matt, JoyWriter.
5/13/2009 Simon C: Let's See - Rethinking "Sim" I've been following with interest Vincent's discussion of "Right to Dream" play on his blog. I agree with him that "Right to Dream" is a far more useful handle than… In Actual Play Participants: Simon C, Caldis, whiteknife, contracycle, Gregor Hutton, Frank Tarcikowski, lumpley, JoyWriter, jlarke, Filip Luszczyk.
7/27/2009 Simon C: [The Heartbreaker War] Fictional Causes Here's the pitch for my project "The Hearbreaker War":
The Heartbreaker War is a campaign setting and character creation system designed to work with any fantasy RPG system. You play… In Playtesting Participants: Simon C, Noclue, Lance D. Allen.
8/2/2009 Simon C: istockphoto and POD I'm a little troubled by this line of text in istockphoto's license conditions:
License restrictions
Here is what you cannot do with either a Standard or Extended license:
Prohibited… In Publishing Participants: Simon C, Nathan P., Lance D. Allen.
8/3/2009 Simon C: [The Heartbreaker War] Its Glory is all Moonshine Based on the proceedings of the last thread on this game, I substantially changed the rules of the game, with excellent effects. Playtesting the game some more, it's reliably producing… In Playtesting Participants: Simon C, lumpley.
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