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4/3/2007 CommonDialog: [T.E.A.M.]Mechanics to Force Player Interaction
Hiya Group, I am designing a game which is heavily centered around teamwork.  The players gain all sorts of neat bonus dice if they work together, but I am toying…
In First Thoughts
Participants: CommonDialog, jueqel, Madheretic, Noon, Filip Luszczyk.


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