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2/20/2007 phargle: [DiTV] Injury, death and recovery - did we do this right?
My character took a lot of physical (non-fighting) fallout during a conflict with a forest.  We were trecking through it to find where the townsfolk were going after dark.  It…
In lumpley games
Participants: phargle, lumpley, womble.


2/27/2007 phargle: [DiTV] My relationship died. What do I do? And two other questions.
During a conflict, I took a relationship with someone:  I'll kill you if you mess with me (1d10).  In the course of the adventure, that person died. . . what…
In lumpley games
Participants: phargle, Eliarhiman6, lumpley.


3/14/2007 phargle: Who can start conflicts; who can use items; I don't get demonic fallout.
We just finished our Dogs in the Vineyard campaign.  The characters evolved and we saved a few towns;  for us, this was one of the coolest games we've ever played…
In lumpley games
Participants: phargle, lumpley, Gugliandalf.


3/16/2007 phargle: [DiTV] Trait pile-on - how many traits can you use, and when do you roll?
I've been thinking about the problem of trait pile-on in our game.  In verbal encounters, we squeezed in every trait we could, even if it was only remotely related to…
In lumpley games
Participants: phargle, Ice Cream Emperor, lumpley.


1/23/2008 phargle: [DiTV] Returning to the game, questions on escalation and scene framing.
Hello, I am starting up a Dogs game after not running it seriously for a year or so.  After reading through the rules to remind myself of how things work,…
In lumpley games
Participants: phargle, zornwil, kallisti_dk, Eliarhiman6.


1/24/2008 phargle: [DiTV ] All the Dogs do is talk!
We started a new Dogs game last night, and it went well.  The guy who had played before loved getting back into his old character, and the two new folks…
In lumpley games
Participants: phargle, David Artman, dindenver, Peturabo, Ben Lehman, JC, Eliarhiman6, John Harper, Wolfen, Noclue, lumpley, oliof.


5/27/2008 phargle: MLWM endgame mechanic question.
We finished a game of MLWM.  It appears that the endgame mechanic makes each successive effort to kill the master harder and harder - each round that goes by therefore…
In Half Meme Press
Participants: phargle, Eero Tuovinen, Paul Czege, Ron Edwards.


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