Previous Topics No previous topics. | | Subsequent Topics 6/6/2002 ks13: Game mechanics rebuild First off, I want to thank everyone that offered opinions on my homebrew fantasy rpg. There is already a number of elements that I will want to expand that I… In Indie Game Design Participants: ks13, Mike Holmes, Jake Norwood.
10/26/2002 ks13: Methods to encourage group cohesion My concern is that there might be a conflict between having mechanics that encourage the player act on things which they deem critical to their characters (mechanics along the line… In RPG Theory Participants: ks13, Shreyas Sampat, damion, Ron Edwards, M. J. Young, Jonathan Walton, greyorm, Mike Holmes, Bankuei, talysman, MK Snyder.
3/2/2003 ks13: Character Creation Problem: No Classes or Templates Over the past few months I have been busily designing my game, thanks in huge part to the Forge and the ton of great discussions going on here.
I presented… In Indie Game Design Participants: ks13, arkcure, Sylus Thane, Le Joueur, Ron Edwards, Mark Johnson, KeithBVaughn, James V. West, Mike Holmes, anonymouse.
7/19/2003 ks13: Just picked up a copy of BW I managed to find a copy at my local game store (Pandemonium Books is a great little shop). First off, I really liked the packaging and presentation. The two smaller… In Burning Wheel Participants: ks13, abzu, Ron Edwards.
11/15/2003 ks13: Crunchy mechanics for social conflicts In my present game system, I have a resolution mechanic that is applicable to any type of conflict resolution. However for things such as combat, the mechanics are expanded, outlining… In RPG Theory Participants: ks13, Mike Holmes, Brassel, dyjoots.
11/21/2003 ks13: Inspiration from disappointing gameplay The last bit of actual roleplaying that I undertook was not very rewarding or satisfying bit of gaming, but it probably was the most positive thing that could have happened… In Actual Play Participants: ks13, Mike Holmes, Ron Edwards, Valamir, Christopher Kubasik, cruciel, Walt Freitag, Scripty.
7/21/2004 ks13: Impressions from a demo of Dogs This goes way back to a demo that Vincent ran at Vericon, many, many months ago.
I have to say that I was rather lost, or perhaps that the concept… In lumpley games Participants: ks13, nikola, lumpley.
8/21/2004 ks13: What makes a solid game demo/playtest session? I am preparing to gather a small group of players to run a playtest of a game I have been designing. Because this will not be a regular gaming group… In Actual Play Participants: ks13, Zathreyel, jdagna, ffilz.
8/21/2004 ks13: Use of game design notes By and large I enjoy reading game designer notes. It gives a very nice perspective in terms what the designer was thing, and what they considered to be important when… In Indie Game Design Participants: ks13, Jasper.
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