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From Day One


Previous Topics

5/23/2007 Filip Luszczyk: I need to make sure I get Belongings right
Am I right that: 1.Belongings are essentialy very specialized Traits, i.e. technically they are dice attached to the character and not to the actual object. 2.The only way to gain…
In lumpley games
Participants: Filip Luszczyk, lumpley.


5/20/2007 Filip Luszczyk: [Illumination] Back on tracks
It took me some time before I got down to writing this AP, but here it is. We playtested the new version of Illumination, my Mage: the Ascension heartbreaker game,…
In Playtesting
Participants: Filip Luszczyk, ja-prozac, JackTheOwner.


5/17/2007 Filip Luszczyk: Using 3/2 traits spread in 2nd edition?
So, I've been thinking about running PTA and I'm pondering going back to the 3/2 traits spread. Playing the game, I've felt that I had this feeling that I don't…
In Dog Eared Designs
Participants: Filip Luszczyk, Matt Wilson.


4/24/2007 Filip Luszczyk: [UnSpeakable] Narrativising Mr. Cthulhu?
Last Friday, we played quite a fun session of UnSpeakable via Skype. The game was pretty spontaneous, as someone proposed we try out InSpectres, curious of how it works in…
In Actual Play
Participants: Filip Luszczyk, Noon, David Artman.


4/21/2007 Filip Luszczyk: [Absolute Destiny Apocalypse] Berlin 1939, Moths and Candles
We continued our Skype playtest of Absolute Destiny Apocalypse. The report from the prep session and the list of Dramatis Personae can be found here. The session lasted about three…
In Playtesting
Participants: Filip Luszczyk, ja-prozac, JackTheOwner.


4/13/2007 Filip Luszczyk: Re: [Absolute Destiny Apocalypse] Berlin 1939, prep session
I'm after the first full-session playtest of Absolute Destiny Apocalypse, my Game Chef entry. Information about the game and link to the document itself can be found here. It was…
In Playtesting
Participants: Filip Luszczyk.


4/9/2007 Filip Luszczyk: [Illumination] Once again, from scratch
[url=http://www.indie-rpgs.com/forum/index.php?topic=22928.0]The last playtest of Illumination,[/url] although it resulted in a major system collapse, gave me quite a lot of food for thought. However, it's only now that all the loose…
In Playtesting
Participants: Filip Luszczyk, Spooky Fanboy.


3/3/2007 Filip Luszczyk: D&D, revisited (long)
Although I've put away D&D for quite some time, lately I've been finding myself in a mood for some good old powergaming feast. However, I've been exposed to Forge too…
In First Thoughts
Participants: Filip Luszczyk, Thenomain, Simon C, jerry, Eero Tuovinen, Noon.


1/16/2007 Filip Luszczyk: Immediate vs delayed rewards
I have a fanmail equivalent mechanic in the system I'm working on. Currently, whenever a specific unit of play is closed, everyone can give one "fanmail" award to some other…
In First Thoughts
Participants: Filip Luszczyk, Simon C, Ron Edwards.


1/4/2007 Filip Luszczyk: [Illumination] Major system collapse
Saturday's playtest brought me to some conclusions about what I have now and where I'm going. I have a generally workable system that is fun to play, as long as…
In Playtesting
Participants: Filip Luszczyk, Artanis, Hans.


12/29/2006 Filip Luszczyk: [Illumination] Gangs of Rio de Janeiro
The third playtest, and the first online one (via Skype). Nearly four hours of play, including around 1.5h of prep and explaining stuff, plus an hour or so of post-play…
In Playtesting
Participants: Filip Luszczyk, ja-prozac, Spooky Fanboy.


12/23/2006 Filip Luszczyk: [Illumination] 2nd test - coherency, resolution and handling issues etc. (long)
I playtested Illumination again, this time using new shaping rules and setting, with two players. I wasn't pushing the rules in any particular direction and didn't focus on testing any…
In Playtesting
Participants: Filip Luszczyk.


12/18/2006 Filip Luszczyk: [Illumination] Looking for guinea pigs for an online playtest
I'm interested in running an online playtest of Illumination (link in my signature), 22-23 and 27-31 December. My preferred medium is voice chat (Ventrilo or Skype) or IRC (#indierpgs channel),…
In Connections
Participants: Filip Luszczyk.


12/10/2006 Filip Luszczyk: [Illumination] An initial playtest of my Mage heartbreaker
Some days ago, I ran a one on one playtest of Illumination. Well, kind of. The game is my Mage: the Ascension heartbreaker, and it started as an alternative system…
In Playtesting
Participants: Filip Luszczyk.


11/29/2006 Filip Luszczyk: [Wushu] Angst, suffering and darkness over Skype
I ran a session of slightly modified Wushu last Saturday, by Skype, for a group that contacted me after finding my old notice on one Polish forum. Actually, I didn't…
In Actual Play
Participants: Filip Luszczyk.


11/8/2006 Filip Luszczyk: [Fastlane] A difficult beginning
Last Monday, after a nearly five-month break, I finally managed to schedule a game with my regular group. The players were: Michal - he's been into table-top RPGs for four…
In Actual Play
Participants: Filip Luszczyk, Eero Tuovinen.


11/2/2006 Filip Luszczyk: [DitV] Spiritual opposition only game
(Sorry for flooding the forum with two new topics one after another, but I preferred to keep the ideas separate, for the eventual feedback not to be mixed.) During the…
In lumpley games
Participants: Filip Luszczyk.


11/2/2006 Filip Luszczyk: [DitV] King of Life does not throw dice
So, I've been thinking about a diceless resource bidding mechanic for my planned Mage: the Ascension game, and checking stuff like Sorcerer Diceless - and an idea occured to me…
In lumpley games
Participants: Filip Luszczyk, Danny_K, Vaxalon, demiurgeastaroth.


10/25/2006 Filip Luszczyk: Themed roulette sheets
Making myself ready for running Fastlane (and I hope to get down to it this week) I've put together some themed roulette sheets, to "soften" the impact of casino imagery…
In Twisted Confessions
Participants: Filip Luszczyk, Lxndr.


9/28/2006 Filip Luszczyk: Character death, removal, transformation or cloning
I've been pondering how the game would work with Comic Code that would allow character death, in specific circumstances for specific characters, or without any limits. Actually, this could happen…
In Muse of Fire Games
Participants: Filip Luszczyk, TonyLB, dunlaing.


<< more previous topics

 

Subsequent Topics

6/15/2007 Filip Luszczyk: [Absolute Apocalypse Academy] Change of the title and the new direction
Over a month has passed since I took a break from Absolute Destiny Apocalypse, and it’s a good moment for me to re-examine the game, consider its further development and…
In Playtesting
Participants: Filip Luszczyk.


6/18/2007 Filip Luszczyk: [DitV] The Pirate Game
An idea for a pirate mod came to my mind today. Dunno if I run it, but might just as well share. There are no Dogs as in "we go…
In lumpley games
Participants: Filip Luszczyk, lumpley, zornwil, Archer5280.


6/21/2007 Filip Luszczyk: [PTA] Sex, Drugs & No Remorse
We've closed our first successful PTA season. Both our previous attempts to play the game died in the midpoint. The first time one of the players was too strongly rooted…
In Actual Play
Participants: Filip Luszczyk, JackTheOwner.


7/17/2007 Filip Luszczyk: How many conflicts?
The procedure for initiating conflicts given on page 22 seems contradictory. In the second paragraph: Most scenes in which the protagonists find themselves should involve at least one, if not…
In Twisted Confessions
Participants: Filip Luszczyk, Lxndr.


7/18/2007 Filip Luszczyk: System in a Can Design Challenge
Hello everyone! Inspired by the last year's Compact RPG Challenge hosted by The Forge, I want to propose System in a Can design challenge, from this point referred to as…
In Endeavor
Participants: Filip Luszczyk, craigp, xenopulse, anders_larsen, ja-prozac, Darcy Burgess, greyorm, Dave Cleaver, Lobo, Chainsaw Aardvark, Vulpinoid, Reprobus, preludetotheend, Primordia.


7/21/2007 Filip Luszczyk: [sic] The Salad In My Head
Well, it's not the title of my game ;) After an evening of brainstorming, I have a salad of ideas in my head and I didn't settle on a single…
In Endeavor
Participants: Filip Luszczyk, Reprobus, Vulpinoid, Primordia.


7/25/2007 Filip Luszczyk: System in a Can Entries
This is the submissions thread for System in a Can Design Challenge. Final versions of your entries go here. The deadline is Sunday 29th July. Once you're done with your…
In Endeavor
Participants: Filip Luszczyk, craigp, anders_larsen, Vulpinoid, Chainsaw Aardvark, ja-prozac, Primordia.


7/30/2007 Filip Luszczyk: [sic] Runic Realms - final opinions thread
This is my post-challenge feedback thread for Runic Realms (a.k.a. Sesame Sigils, heh). Name: Filip Luszczyk Title: Runic Realms Set: A Abstract: Primordial gods, once banished from Midgard, return to…
In Endeavor
Participants: Filip Luszczyk, anders_larsen, ja-prozac.


8/12/2007 Filip Luszczyk: Posts eating monster sighted?
So, this was posted by ODDin in another thread: Hmm, that's weird, I could swear I posted in this thread, yet I see no post, nor did I get any…
In Site Discussion
Participants: Filip Luszczyk, Ron Edwards, lumpley.


8/20/2007 Filip Luszczyk: [Illumination] Memeplexes & Mindfucking
I've ran another playtest of Illumination yesterday, with Kamil as the player. The session wasn't long, but it gave us quite a blast fun-wise. The game had exactly the right…
In Playtesting
Participants: Filip Luszczyk.


8/23/2007 Filip Luszczyk: Ninja Princess Usagi-chan Go!
Bunny ninja princesses will punish you in the name of the Moon! Trained in the Blessed Burrow they travel the land, sent by the Bunny Empress to protect her subjects…
In lumpley games
Participants: Filip Luszczyk.


8/24/2007 Filip Luszczyk: [DitV] Ninja Princess Usagi-chan Go! Gambate, bunny ninja princesses!
Wednesday, we created the characters and played out initiations for my anthropomorphic ninja magical girls DitV mod, Ninja Princess Usagi-chan. The players were Kamil “What part of bunnyninjaprincess you don't…
In Actual Play
Participants: Filip Luszczyk, ja-prozac, Meguey, Noon, Redone.


8/27/2007 Filip Luszczyk: [The Emperor's Heart] Uh... who needs names anyway?
We playtested Chris Chinn's The Emperor's Heart yesterday, having some spare time late evening and seeing that it should work for a two player pick up game. We played for…
In Playtesting
Participants: Filip Luszczyk, Chris_Chinn, ja-prozac.


9/9/2007 Filip Luszczyk: [DitV] Ninja Princess Usagi-chan Episode 1: Abunai! Tentacled monsters approach!
Last Thursday, we've finally managed to play a full town using my Ninja Princess Usagi-chan mod. The session lasted about five hours, and we finished well past 1 AM. Despite…
In Actual Play
Participants: Filip Luszczyk, ja-prozac, lumpley, Redone, Ben Lehman, Web_Weaver.


9/17/2007 Filip Luszczyk: [Raspberry Heaven] All About Friendsheep
I playtested, or maybe rather crashtested, Ewen Cluney's Raspberry Heaven with Jacek and Kamil yesterday. The game is pretty interesting and we've been curious how it works. I believe it…
In Playtesting
Participants: Filip Luszczyk, ja-prozac.


9/28/2007 Filip Luszczyk: [Illumination] Major changes... again
I've run another playtest of Illumination a while back, to crash-test the changes I introduced after the previous game. Prep and scene structure seem to work better now, but unfortunately,…
In Playtesting
Participants: Filip Luszczyk, Spooky Fanboy.


10/5/2007 Filip Luszczyk: [Dungeon Squad! + Coin Op] Duh.
I playtested Mark Causey's Coin Op with Magda and Kamil last Monday. The game shows promise – but sadly, in its current state it's still nearly unplayable. The session lasted…
In Playtesting
Participants: Filip Luszczyk, Redone, Aman the Rejected.


10/6/2007 Filip Luszczyk: Positive Game Design Challenge
I've been asked by Guy Shalev to start a public design challenge for him. Here it is. I'll stress it: I'm challenging this one person specifically. Feel free to participate…
In Endeavor
Participants: Filip Luszczyk, Noon, Thunder_God, joepub, Eric Bennett, Adam Dray, Vulpinoid.


10/16/2007 Filip Luszczyk: [DitV] Ninja Princess Usagi-chan Episode 2: Nani? Tears, Blood and Fur...
We finished the second town of our Ninja Princess Usagi-chan game. It was split into three separate sessions and completing it took us well over ten hours of play in…
In Actual Play
Participants: Filip Luszczyk, JackTheOwner, FredGarber, Redone.


10/21/2007 Filip Luszczyk: Dice Ladder
This is an idea for a core dice mechanic that I want to consider in separation from the game at large. I came up with it in the context of…
In First Thoughts
Participants: Filip Luszczyk, Artanis, masqueradeball, phatonin.


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