Previous Topics 12/16/2005 Tobias: PTA for non-fiction shows? Has anyone ever used PTA for the following types of non-fiction shows?
- documentary/news story
- reality tv (a day in the life of, extreme makeover, survivor, paradise hotel)
If… In Dog Eared Designs Participants: Tobias, Paka, ScottM, Danny_K, JarrodHenry, jasonm.
12/8/2005 Tobias: [Pimp My Prehistory] - first section Hello All,
I'm throwing out the first part of my new game under design.
Pimp my prehistory
It’s 65.432.100 BC, and Earth has been found by the Aliens.
Nice little… In Indie Game Design Participants: Tobias, Bill Masek, Arpie, Joshua BishopRoby, darquelf, Sydney Freedberg, Troy_Costisick.
12/7/2005 Tobias: 'Bling' as a term, as well as use in RPGs. I was wondering - we have a bunch of 'bling' and 'pimp my ...' tv and commercial things now swamping the Netherlands.
I was wondering whether the term/concept is used… In Indie Game Design Participants: Tobias, Valamir, Adam Dray, Joshua BishopRoby, cpeterso, Clinton R. Nixon, Andrew Morris, WhiteRat, rrr, contracycle, madelf.
11/14/2005 Tobias: He's a lonely Amish farmboy plagued by the memory of his family's brutal murder. ... She's a supernatural red-headed research scientist who dreams of becoming Elvis. They fight crime!
Just got that today, linking from Callan's snake and ladders thread.
(http://home.epix.net/~mhryvnak/theyfightcrime.html)
DitV meets Capes? In lumpley games Participants: Tobias, Vaxalon.
7/8/2005 Tobias: [DitV] King's Perch In the lumpley forum you will find a writeup of King's Perch - my self-made town.
Yesterday evening I played it with 3 players, only one of which I'd seen… In Actual Play Participants: Tobias, Remko, Victor Gijsbers, Rimke, coffeestain, Warren, demiurgeastaroth, Wolfen, lumpley.
7/6/2005 Tobias: [DitV] King's Perch The King's Perch,
A DitV Town.
King's Perch is so-named because it sits on the start of a mountain cliff. The view over the plains is stunning, a small river… In lumpley games Participants: Tobias, lumpley.
5/31/2005 Tobias: [imp game] review up at rpg.net Check
http://www.rpg.net/reviews/archive/11/11281.phtml
If you like. In Connections Participants: Tobias, Zachary The First, daMoose_Neo.
4/6/2005 Tobias: [Ditv] A couple of rules questions Ok, so yesterday, I'm making sure I understand this whole DitV conflict resolution and chargen thing by making up a character up to, and including initiation.
My 'guy' Zeb is… In lumpley games Participants: Tobias, jasonm, lumpley, Simon Kamber, Bankuei, nikola, Wolfen, Ul, Jinx, cdr, Lxndr.
3/22/2005 Tobias: [SW playtest] - first conflicts happening. Ok, so after the previous actual play post, Sydney made a bold leader type guy, and Andrew made an obedient follower type.
Sydney wanted to affect the Pillar of Obedience,… In Actual Play Participants: Tobias, Mike Holmes, Andrew Morris, Doug Ruff.
3/11/2005 Tobias: [DitV] Augurann - a medieval setting (YGADesque) All,
YGAD has been written as DitV setting. Renamed Augurann to be a bit more distinct. Enjoy, comments welcome, I hope to play it once the hectic life I'm living… In lumpley games Participants: Tobias, lumpley, Valamir, daMoose_Neo.
2/25/2005 Tobias: [schrodingers war] - playtest Prep Sydney, Andrew and I are prepping a SW playtest.
It's not completely done yet, but we're likely to arrive at the following Prep results (I will not be on for… In Actual Play Participants: Tobias.
2/17/2005 Tobias: [Groupdesign/Schrodinger's War] My rules Ok, I mailed Sydney some rules and said I wanted to waited for something to happen first, and then I'd let him post the rules (since he's Foot, and all).… In Indie Game Design Participants: Tobias, Andrew Morris, Nathan P., Sydney Freedberg, Doug Ruff.
1/10/2005 Tobias: Actual Play: The Key to All Evil (YGAD game continues) Some quick facts on this weekend's session:
Between all the other things I'm busy with, I'm still translating the YGAD game (mechanics) to Uni Gimmicks, since I think there were… In Universalis Participants: Tobias, Mike Holmes.
1/6/2005 Tobias: Connection personality type - type of play. I'm just looking for referrals here, but has anyone ever done some matching of the personality model that distinguishes three types of Quotient/personality (IQ, EC and CQ), with G, N,… In GNS Model Discussion Participants: Tobias, apparition13, Alan, M. J. Young, inky, Ron Edwards.
12/16/2004 Tobias: [Morituri te salutant] Gladiator - based on relationships This is a little idea that's been bubbling in my head. Inspiration comes from talk about (C)CGs, Relationship maps, equal player power, etc., and the 'bag without redraw' concept once… In Indie Game Design Participants: Tobias, jasonm, daMoose_Neo, Walt Freitag, Kedamono.
12/2/2004 Tobias: self-referential universalis gimmicks challenging gimmicks, dropping the barriers between player coin-spending and things happening in-setting, rules affecting different players differently.
Been done? Where? Results?
Thanks In Universalis Participants: Tobias, Mike Holmes.
11/26/2004 Tobias: Question; dropping social and mental stats - been done? While perusing some old posts, I wondered about something.
There are obviously a number of differences between RPGs and normal boardgames, but one difference is that normal board games generally… In RPG Theory Participants: Tobias, Ron Edwards, inthisstyle, DannyK, Blankshield, madelf, Tony Irwin, John Kim, Noon, mindwanders, Stuart Parker, Sean, jdagna, NN, James Holloway, M. J. Young, inky.
11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Nailing HTT and GL Ladies & Gentlemen,
Don't you just love abbreviations? ;)
HTT stands for the 'Human Time Tunnel' - a view of human history that's at the core of how SW sees… In Indie Game Design Participants: Tobias, Andrew Morris, Michael Brazier, Dumirik, Sydney Freedberg, contracycle, Doug Ruff, BlueDanube, daMoose_Neo.
11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Nailing Axes Ladies and Gentlemen,
This is a thread in the GroupDesign series, focusing on nailing the 'Axes' (the scales in the balance in Schrodinger's war.)
A lot has been said on… In Indie Game Design Participants: Tobias, Andrew Morris, Sydney Freedberg, Nathan P., Michael Brazier, Doug Ruff, TonyLB, Dumirik, mholmes52, contracycle, daMoose_Neo.
11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Feel of Play Ladies in Gentlemen, this thread is about why the GroupDesign game Schrodinger's War is cool. What does it feel like to play?
For instance, why are all you contributing? What… In Indie Game Design Participants: Tobias, daMoose_Neo, Sydney Freedberg, Nathan P., Andrew Morris, hix, contracycle, Doug Ruff, TonyLB, Dumirik, BlueDanube.
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