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From Day One


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8/29/2006 gains: Horizontal format books (split)
I have similar layout concerns to Jason's so I'd like to continue this discussion. I like the advice already given but there is a content reason that the landscape format…
In Publishing
Participants: gains, joepub, nikola, Ron Edwards, jasonm, MatrixGamer, David Artman, KeithBVaughn.


7/20/2006 gains: Short-term Memory as resolution system
I'm experimenting with using a test of short-term memory as a mechanic to determine simple success or failure. In execution, the GM will read a list of numbers, letters or…
In First Thoughts
Participants: gains, thwaak, matthijs, TonyLB, Noon, contracycle, c, Czar Fnord, Andrew Morris, Kevin Allen Jr.


5/22/2006 gains: [Lacuna Part 1, 2nd Attempt] Orientation
I ran some new players through my Lacuna "Orientation and Mobility within Blue City" scenario using the new and improved rules. The theme of the scenario is to learn to…
In Actual Play
Participants: gains, abzu, ghashsnaga, Ron Edwards.


5/8/2006 gains: [Frights!] Horror Movie Game
Still in the early stages, here is a teaser for Frights! I wrote this up in about a day. Frights! is a game meant to recreate the horror of Monster…
In First Thoughts
Participants: gains, 1of3.


1/6/2006 gains: [Faux Leon] It's an anagram . . .
After an afternoon of watching a certain 90s cartoon, I kept asking myself "how would I play that?" What follows is the basic rules I drew up to answer that…
In Indie Game Design
Participants: gains.


1/5/2006 gains: [Lacuna Part 1] Player Investment
I ran a Lacuna game Tues. night for 3 of my regulars. 2 of them had played it with me before so they were already comfortable with the wierdness and…
In Actual Play
Participants: gains, Wolfen, nilsderondeau, Tancred, dyjoots, Jared A. Sorensen, jrs, Paul Czege, MatrixGamer, Ron Edwards.


12/19/2005 gains: [Mage] Cross pollination
My usual DitV game almost wasn't on last night. In fact, I expected it would just be me GMing and one player, so we discussed possible alternates for the evening.…
In Actual Play
Participants: gains, Graham Walmsley, Ron Edwards, Joshua BishopRoby, Blankshield, Noon.


9/21/2005 gains: [Contract Work] Making a game of killing for money.
I've been kicking around a cyber-noir game for years, but never made any real headway. I've decided that the cyber parts are what're getting away from me, so I stripped…
In Indie Game Design
Participants: gains, knicknevin, Graham Walmsley, MikeSands, Vaxalon.


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