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From Day One


Previous Topics

6/9/2002 Paganini: GNS on the SFCONSIM-L
This is a copy of a post I made to the SFCONSIM-L yahoo group this afternoon. I wanted to see what you all think of it. :) BEGIN POST Sunday,…
In RPG Theory
Participants: Paganini, Ron Edwards, Christopher Kubasik, Jake Norwood.


6/9/2002 Paganini: FRPG Dungeon Crawl (Whee! Actual Play! Actual Play!)
Please comment on all parts of this post, reasoning, motivation, execution in mechanics, everything. :) Okay, so I've been playing some dungeon crawl games with my brother and sister, using…
In Indie Game Design
Participants: Paganini, Andrew Martin, Jack Spencer Jr, Christoffer Lernö.


6/3/2002 Paganini: Good vs. Evil
One of the other threads got me thinking about this. So, it's a cliche, yeah, but IMO it's a good one. The simple idea of "good vs. evil" is great…
In Indie Game Design
Participants: Paganini, Eric J., C. Edwards, Wolfen, Ron Edwards, xiombarg, mahoux, ks13, Le Joueur, Mike Holmes, Tim Gray, contracycle.


5/30/2002 Paganini: Marketing
So, the publisher for my cinematic action game was the same as Sidhain's and I've got a bunch of comments and reports and an unedited manuscript sitting around on my…
In Publishing
Participants: Paganini, Ron Edwards, Michael Hopcroft.


5/29/2002 Paganini: Splits?
Just for my own peace of mind, could someone explain what's going on over in the GNS forum? I have become greatly confused. :) The moderators seem to be wielding…
In Site Discussion
Participants: Paganini, Clinton R. Nixon, Christopher Kubasik.


5/26/2002 Paganini: Freeform Design
So, I thought I'd do a couple of freeform games to show how they can be different. #1. Illusion - The One-page Freeform Game for the Authorial Narrator Meta Introduction…
In Indie Game Design
Participants: Paganini, Jack Spencer Jr.


5/25/2002 Paganini: Premise?
Since Ron sets great store by the work of Louis Egri, I've been doing some net research into Egri's use of the word "premise" in hopes of obtaining a better…
In GNS Model Discussion
Participants: Paganini, Ron Edwards, J B Bell, Le Joueur, Jared A. Sorensen, Paul Czege.


5/24/2002 Paganini: Indie-netgaming Formed
I've set up a yahoo group for organizing online play sessions of indie-games. The front page can be found by following this link: http://groups.yahoo.com/group/indie-netgaming/ Anyone who is interested, please join…
In Actual Play
Participants: Paganini.


5/21/2002 Paganini: What makes a game fun?
This is something I've been thinking about recently. As an exaple, let's take a fantasy dungeon crawl, which is something my brother and I like to do, but often get…
In RPG Theory
Participants: Paganini, Walt Freitag, Mike Holmes, Seth L. Blumberg, Le Joueur, Jake Norwood.


5/21/2002 Paganini: Dice Pool Definition
In another thread, Ron is using a definition of "dice pool" that I found a little confusing, in that he includes Tunnels & Trolls and Star Wars D6. As far…
In RPG Theory
Participants: Paganini, Ron Edwards, efindel.


5/21/2002 Paganini: Inspiration
In another thread Ron asked this question: "My question is very basic: what do the main characters actually do in play?" It's a very good question, and his following examples…
In Indie Game Design
Participants: Paganini, Jared A. Sorensen, Paul Czege, Zak Arntson, Seth L. Blumberg, Le Joueur, Jack Spencer Jr, Mike Holmes, hardcoremoose.


5/7/2002 Paganini: Value of Quantification
In the thread about RPG Conventions I haven't noticed anyone mention this one: "Characters are defined by lists of quantified abilities." (Maybe someone did mention it and I just missed…
In RPG Theory
Participants: Paganini, Jack Spencer Jr, J B Bell, Gordon C. Landis, Wolfen, Mike Holmes, Andrew Martin.


5/5/2002 Paganini: Forge Online Gaming Groups
I was going to make a poll for this, but I guess Clinton has disabled them. Clinton: If you haven't, and if you get time (yeah right) drop me a…
In Site Discussion
Participants: Paganini, Russell Hoyle, unodiablo, Wolfen, Nick Pagnucco, Mike Holmes, Clinton R. Nixon.


5/5/2002 Paganini: Subject... yeah... uh...
I'm really not sure what to call this thread, but it deals with an odd thought that struck me this morning while I was out back throwing knives. First, a…
In RPG Theory
Participants: Paganini, Clinton R. Nixon, Ron Edwards, Wolfen, Sidhain.


4/23/2002 Paganini: Break Time - How to Cheat Death without really trying
GRR. Just hit the wrong button on my keyboard and caused the Forge to eat my post. Oh well... text reconstruction commences. So, I was beating my brains out last…
In Indie Game Design
Participants: Paganini, Henry Fitch, Wolfen.


4/22/2002 Paganini: Cornerstone Beta
Hi all... it's been a while, but I've finally had some more time to work on my game. I've got a "finished" version of Cornerstone ready for folks to look…
In Indie Game Design
Participants: Paganini.


1/18/2002 Paganini: Game Balance
Game balance, as a meta-game concept, is important, IMO. If one player is somehow more valuable, important, or effective than other players, then the gaming experience will be less enjoyable…
In Indie Game Design
Participants: Paganini, Ron Edwards, Jack Spencer Jr, Laurel, Skippy, contracycle, Gordon C. Landis, Le Joueur, Logan, Epoch, joshua neff.


1/17/2002 Paganini: Sorcerer & Sword?
The Premise of Sorcerer doesn't really grab me... nothing personal, I'm just not interested in playing a guy who rules demons. Still, I've been thinking about getting it, just for…
In Adept Press
Participants: Paganini, Ben Morgan, hardcoremoose, contracycle, Ron Edwards, greyorm, Clinton R. Nixon, jburneko, Uncle Dark, Balbinus, Valamir, Gordon C. Landis, AndyGuest.


1/16/2002 Paganini: Identity Crisis
Ron mentioned elsewhere that The Window has a GNS identity crisis. As The Window was my first introduction to story centric gaming, it's still one of my "fan" systems, even…
In GNS Model Discussion
Participants: Paganini, Joe Murphy (Broin), Ron Edwards, Marco, contracycle, AndyGuest, Logan.


1/15/2002 Paganini: Narrativism
This came up in another thread (the one about player vs. GM power), but I thought it deserved it's own topic. Also, it's more appropriate for here, than for the…
In GNS Model Discussion
Participants: Paganini, Marco, jburneko, Clinton R. Nixon, joshua neff, Epoch, Ron Edwards, Le Joueur, Gordon C. Landis, hardcoremoose.


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Subsequent Topics

6/11/2002 Paganini: Indie Netgaming - SQUEAM!
Just a heads up that we played a big SQUEAM game in the #indierpgs IRC channel last night. Play report is up over in actual play.
In Memento-Mori Theatricks
Participants: Paganini, Jared A. Sorensen.


6/11/2002 Paganini: Narrativism sans Directoral Power?
I've been doing some serious thinking about narrativism over the last couple of weeks, playing in the Synthesis playtest, the Squeam game last night, and just generally reading Forge-y games…
In RPG Theory
Participants: Paganini, Ron Edwards, Mike Holmes, jburneko, Walt Freitag, Paul Czege.


6/11/2002 Paganini: Directoral Mechanics?
In a narrative game, I'm thinking that the most important function fulfilled by the mechanics is to determine who gets to say what happens. This contrasts with traditional games, where…
In RPG Theory
Participants: Paganini, Ron Edwards, Zak Arntson, Seth L. Blumberg, Valamir, WhistlinFiend, Wart, Mike Holmes, Jaif, Jared A. Sorensen, Clinton R. Nixon, Blake Hutchins.


6/12/2002 Paganini: Who says it? When does he say it? How much can he say?
Well, "Directoral Mechanics" doesn't really seem to be the right topic for this thread (I needed a review of what Director Stance really is), so I've started a new thread.…
In RPG Theory
Participants: Paganini, Zak Arntson, Le Joueur, Mike Holmes, Ron Edwards.


6/12/2002 Paganini: Exploration of System?
I was checking over the GNS essay this evening to review terms for the Directoral Power thread, and I got interested all over again. Towards the back (Ch 5. I…
In RPG Theory
Participants: Paganini, Mike Holmes, Gordon C. Landis.


6/12/2002 Paganini: The Words Of Gratuitous Capitalization
Well, since no one else seems to be doing it, I've put together the foundation of a Forgian dictionary. This is by no means complete. Please, please, PLEASE, post to…
In GNS Model Discussion
Participants: Paganini, joshua neff, Le Joueur, Mark D. Eddy, Victor Gijsbers, Seth L. Blumberg, rafael.


6/14/2002 Paganini: Karma + Fortune Mechanics
Okay, so this is me, you all know me by now right? When I'm thinking hard about something my first reaction is to design something with it to see how…
In Indie Game Design
Participants: Paganini.


6/14/2002 Paganini: Color?
Maybe I just missed this somehow, but it's driving me crazy. I read through the rules pretty thourghouly, and skimmed over them again a couple times looking. The very first…
In Random Order Creations
Participants: Paganini, Buddha Nature.


6/20/2002 Paganini: Dice probabilities in the Pool
I took the Pool with me on vacation and tore it apart pretty thourghouly. I see a potential problem with the gambling mechanics, and I wondered if anyone has run…
In Random Order Creations
Participants: Paganini, Paul Czege, Buddha Nature, Valamir, Michael Bowman, Ron Edwards, Mike Holmes, James V. West, hardcoremoose, Jeffrey Straszheim.


6/21/2002 Paganini: New take on directoral mechanics
Okay, everyone knows where this is coming from right? So, skip the intro, on to the nuts & bolts! :) Play Conventions The mechanics are used to resolve conflicts that…
In Indie Game Design
Participants: Paganini, Buddha Nature, Paul Czege, Ben Morgan, Bankuei.


6/23/2002 Paganini: Money and Power - The next step to Directoral Enlightenment
Woohoo! I think this might even be playable! :) And it no longer looks quite so much like the Pool. Central to the game are the twin concepts of Mammon…
In Indie Game Design
Participants: Paganini, Victor Gijsbers, Laurel, Bob McNamee, damion, Mike Holmes.


6/25/2002 Paganini: The Art of Destruction
All right, Jake wants to blow things up. (I'm hoping he jumps right on this thread. :) Mike has suggested that there aren't any games devoted to this genre of…
In Indie Game Design
Participants: Paganini, Jared A. Sorensen, Ollog Herder, Laurel, Bailywolf, Valamir, damion, MetaDude, Jake Norwood, Wolfen.


6/26/2002 Paganini: Big Friggin' Game - The RPG of guns and violence [longish]
WARNING: Brainstorming in progress The Art of Destruction thread seems to have gotten derailed a bit into games of actual destruction. However, there were some really good ideas there that…
In Indie Game Design
Participants: Paganini, Jake Norwood, Wolfen, Ring Kichard, Mike Holmes, Bailywolf, damion, Kenway, Valamir.


7/2/2002 Paganini: Risus
[quote="Jack Spencer"]It seems like more & more people are talking about Risus for no good reason IMO.[/quote] Just wondering about this. I have to say up front that I don't…
In Actual Play
Participants: Paganini, Kenway, Balbinus, Ron Edwards.


7/4/2002 Paganini: Vincent's Bidding Mechanic
Vincent was talking about Otherkind-ish mechanics in this thread. In that game the values of the dice were assigned at the instance of play rather than being predetermined by the…
In Indie Game Design
Participants: Paganini, Jack Spencer Jr, Ring Kichard, Emily Care, Victor Gijsbers.


7/19/2002 Paganini: What can the dice determine?
So, I was bored this evening, and thinking about the bent my game-design thinking has been developing along. I appologize in advance for the rambling nature of this post. :)…
In RPG Theory
Participants: Paganini, lumpley, Mark D. Eddy.


8/30/2002 Paganini: Indie-netgaming Monday - The Pool: Banana Republic
Tonight we played the second - and final - session of the Banana Republic game that we started on Monday. The game's already mentioned a bit in another thread, but…
In Actual Play
Participants: Paganini, Bob McNamee, Zak Arntson, J B Bell, Paul Czege.


9/16/2002 Paganini: Universalis
Okay guys, I'm going to have to demand a refund. The occaisoinal missing apostrophe I can put up with, but when you start misquoting Star Wars dire things must happen.…
In Universalis
Participants: Paganini, Valamir, Bob McNamee, Tony Irwin, Roy, Mike Holmes, Bankuei, Jason L Blair.


10/19/2002 Paganini: Vampires
Lots of vampire discussions on the Forge recently, but it seems to be an intensifying of a general theme. What's up with that? To be more explicit, I'm wondering why…
In RPG Theory
Participants: Paganini, C. Edwards, lumpley, Zak Arntson, greyorm, Mike Holmes, Seth L. Blumberg, UnSub, Ron Edwards, MK Snyder, Bob McNamee, Jeremy Cole, b_bankhead.


10/22/2002 Paganini: Indie-NetGaming Monday: Shadows!
Pheeeeew, how do you find the words to describe something as absobloodyfreakinlutely cool as Shadows? I loved it when I read it, and now I finally got the chance to…
In Actual Play
Participants: Paganini, Bob McNamee, J B Bell, C. Edwards, Zak Arntson.


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