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7/11/2007 Joshua BishopRoby: [Sons of Liberty] Opening Handclasp, Sign, and Countersign?
So I've been pondering the Campaign Mode for Sons of Liberty and how much I want to constrain and flavor the three different stages of the campaign.  The levels (sessions)…
In Playtesting
Participants: Joshua BishopRoby, Noon, Zathreyel, Thenomain.


6/28/2007 Joshua BishopRoby: [Sons of Liberty] Goateed Washington and the Fully Armed and Operational Printin
[b]Prior Posts:[/b] [url=http://www.indie-rpgs.com/forum/index.php?topic=22694.0]Pre-Alpha Playtest[/url] - this thread lays out the basics of the game mechanics; disregard 'Valor' [url=http://www.story-games.com/forums/comments.php?DiscussionID=3060]Tale of Two Toms[/url] - Mark's Tory Win [url=http://www.indie-rpgs.com/forum/index.php?topic=24025.0]Kickin Ass Tory Style[/url] -…
In Playtesting
Participants: Joshua BishopRoby.


5/29/2007 Joshua BishopRoby: [Sons of Liberty] Kickin Ass Tory Style
I got to playtest Sons of Liberty this weekend at Gamex with a whole passel of players.  The game ended up playing in two halves, each with five Patriots against…
In Playtesting
Participants: Joshua BishopRoby, Noclue.


2/23/2007 Joshua BishopRoby: [Committee for the Exploration of Mysteries] Two Dollops of Pulp Goodness
Eric Boyd sent me ashcan copies of his new game The Committee for the Exploration of Mysteries and the Advancement of Mankind.  I played in two separate playtests, which I…
In Playtesting
Participants: Joshua BishopRoby, Eric J. Boyd, redivider, jasonm.


12/20/2006 Joshua BishopRoby: [Sons of Liberty] Pre-Alpha Playtest
Last night Mark, Judson, Jim, and I got together to give the chassis of Sons of Liberty a whirl.  Since the game works in some pretty odd ways (more on…
In Playtesting
Participants: Joshua BishopRoby, jim pinto, contracycle.


12/1/2006 Joshua BishopRoby: Random Sentence Generator
For the computer guys out there: what's the best way to get a website to create a random sentence, pulling words from a variety of predefined lists?  Something like sjgames.com's…
In Connections
Participants: Joshua BishopRoby, josephrey.


11/21/2006 Joshua BishopRoby: NerdSoCal.com goes live!
This post is for my fellow Southern Californians.  The rest of you can just wish you lived here. ;) <a href="http://nerdsocal.com">NerdSoCal.com</a> has shaken out its beta stage and is now…
In Connections
Participants: Joshua BishopRoby, nerdnyc.


11/20/2006 Joshua BishopRoby: My GenCon SoCal 2006 After Action Report
I was one of the designers at the Forge booth at GenCon SoCal this last weekend.  I was there with Full Light, Full Steam, which was released at the convention.…
In Conventions
Participants: Joshua BishopRoby, Justin D. Jacobson, John Wick, Laura Bishop, okiran.


10/2/2006 Joshua BishopRoby: Bangs&Illusionism - in which Ron beats down Confusion
This is a spin-off of the story-games thread Explain to me how Bangs are not warmed-over Illusionism.  Ron asked for some Actual Play. Dogs in the Vineyard Jesse's character Sebastian…
In Actual Play
Participants: Joshua BishopRoby, Ron Edwards, jlester, greyorm, Valamir, Noon.


9/23/2006 Joshua BishopRoby: Question for the Lulu Veterans
Hey there hi there ho there, peeps. I have a question for the folks who have put a book through Lulu.  I'm not sure if I'll be going that route,…
In Publishing
Participants: Joshua BishopRoby, Nathan P., iago, David Artman, MatrixGamer.


9/16/2006 Joshua BishopRoby: Swapping Ads for Full Light, Full Steam
Howdy, folks. Full Light, Full Steam will be released at GenCon SoCal in November.  It's a steampunk space opera setting with some dirty hippie mechanics and all that. I'm looking…
In Connections
Participants: Joshua BishopRoby, Jake Richmond, jasonm.


8/1/2006 Joshua BishopRoby: The Relationship Map is the NPC Sheet
So I have a niggling of an idea where GM Prep consists of drawing up an R-map of the situation.  The relationships on the R-map and maybe one or two…
In First Thoughts
Participants: Joshua BishopRoby, jburneko, Bill_White, Arturo G..


5/31/2006 Joshua BishopRoby: Los Angeles - Need players/designers for regular game night
[b]Short Form:[/b] A trio of game designers which began as a quintet are looking for folks to join us on a weekly basis in Los Angeles for an evening of…
In Connections
Participants: Joshua BishopRoby, Jasper the Mimbo.


5/18/2006 Joshua BishopRoby: Retooling Drives & Exemplars
I'm gearing up for my Fantasy-flavored Capes game this summer, and we're looking at Drives and Exemplars.  I want to fiddle with them. Now, Drives serve two purposes: (a) they…
In Muse of Fire Games
Participants: Joshua BishopRoby, TheCzech, Uhlrik, drnuncheon.


5/17/2006 Joshua BishopRoby: We Broke Capes
So last night my group got together and played a little Capes, and it... really didn't work. I'm not entirely sure why. The Players & Characters: I myself played Moose-Boy,…
In Muse of Fire Games
Participants: Joshua BishopRoby, Vaxalon, drnuncheon, Miskatonic, jburneko, TheCzech, TonyLB, Tuxboy, Kai_lord.


5/7/2006 Joshua BishopRoby: Sheer Madness, or Doable -- Click-n-Lock Triangle
So in trying to set up my Capes Fantasy game, it occured to me that unlike the Capes-default superhero of two character components (Persona and Powerset), generic fantasy characters usually…
In Muse of Fire Games
Participants: Joshua BishopRoby, Andrew Morris, demiurgeastaroth, dunlaing, Ben Lehman, TonyLB, Tuxboy, Hans, Uhlrik, drnuncheon, Sindyr.


5/4/2006 Joshua BishopRoby: Alternate Click-n-Locks
I may be convincing my brothers to play our traditional summertime roleplaying game in Capes instead of something boring.  We're not too keyed up on superheroes, but the two of…
In Muse of Fire Games
Participants: Joshua BishopRoby, Zamiel, Hans, drnuncheon, cpeterso, TonyLB, Glendower, Gaerik, Kai_lord, dunlaing, JMendes.


4/29/2006 Joshua BishopRoby: [Agora] IRC Playtest
Alright, it took me forever to post this up, but it was a messy file that needed a lot of cleaning up to make it readable.  Now it's pretty! Agora…
In Playtesting
Participants: Joshua BishopRoby, Ben Lehman, Dev, Shreyas Sampat.


4/26/2006 Joshua BishopRoby: [Agora] Providing Structure
Agora is currently in playtest and you can download the full playtest document if you like. Short Version: Each player controls a character who leads a community of individuals that…
In First Thoughts
Participants: Joshua BishopRoby, dindenver, Dev.


4/19/2006 Joshua BishopRoby: [FLFS] HMS Superb -- Final Playtest
Continued from HMS Superb -- Lingering Scenes. My LAGames group, Mark, Judson, Alex, and I, completed our playtest of Full Light, Full Steam last night.  We used the revised…
In Playtesting
Participants: Joshua BishopRoby, John Harper.


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