Previous Topics 10/1/2007 GregStolze: Analyzing the REIGN supplement ransoms. To celebrate putting up REIGN's fourth supplement for ransom, I did the tedious job of poring over the contribution numbers from the first three. So here is that rarest of… In Publishing Participants: GregStolze, rafial, oliof, Minx.
8/1/2007 GregStolze: [GC07] Big REIGN Posters I got a couple posters made with the REIGN covers -- 23x35 inches with about a couple inches of white border all around the images. They look nice. I'm wondering… In Conventions Participants: GregStolze, iago, Ron Edwards, oliof, Gregor Hutton.
5/11/2007 GregStolze: Last Night I Dreamed of GenCon No, seriously. I dreamed I was playing "Burning Empires" with Luke Crane. I haven't read "Burning Empires" and have only played "Burning Wheel" in a demo a couple GenCons ago,… In First Thoughts Participants: GregStolze, WorkingMan, Filip Luszczyk.
4/24/2007 GregStolze: [InDesign] Darn By which I mean, "dammit." Anyone here an extensively experienced genius at InDesign? If so, please drop me a line at gregstolze AT comcast DOT net.
-G. In Connections Participants: GregStolze.
4/4/2007 GregStolze: [Wild Talents] Grim War: Reign of the Talents I'm spamming the whole RPG internet with cloned AP writeups of my new WT game with REIGN companies grafted on top to eventually track how the PCs interact with the… In Actual Play Participants: GregStolze, Nev the Deranged, Mike Lucas, wreckage, FredGarber.
2/28/2007 GregStolze: How many copies should I have for GenCon? REIGN will be ready soon. (No, really. Soon.) I'm going to GenCon and I'm wondering how many copies I should bring to sell. What do y'all think?
-G. In Conventions Participants: GregStolze, iago, Matt Snyder, Ben Lehman.
12/6/2006 GregStolze: No such thing as a suck-ass roll This is a core mechanic in search of a purpose. In the spirit of "having specific questions" -- for what would you use the following?
This grew out of an… In First Thoughts Participants: GregStolze, jasonm, Bailywolf, Adam Dray, King Turnip, Graham Walmsley, Spooky Fanboy, Altharis.
11/26/2006 GregStolze: Task Resolution Turned Inside-Out This is, at this moment, only a VERY bizzare thought. So I thought I'd see what y'all co-think.
Most games give you a skill and assume that if you roll… In First Thoughts Participants: GregStolze, Ben Lehman, TroyLovesRPG, Paul T, anders_larsen, masqueradeball, Simon C.
11/9/2006 GregStolze: Ransom Method: Follow the Money Per Ron's request, I'm starting a new Ransom Method thread. Here goes.
MBM: Full ransom was met, so I split the cash between myself and Dan Solis. (I'd paid Thomas… In Publishing Participants: GregStolze, Eero Tuovinen, David Artman, gobi, sean2099, daMoose_Neo, joepub.
9/27/2006 GregStolze: [ORE Noir] What's the intellectual equivalent of a 2x4 to the skull? (This is a cross-post from RPG.NET, if you care.)
was "Good Cop, Bad Cop" and it came to a thunderous conclusion last session. (A writeup from one of the players,… In First Thoughts Participants: GregStolze, joepub, Darcy Burgess, TroyLovesRPG, Vaxalon.
4/18/2006 GregStolze: REIGN's release model: A ransom/hard copy hybrid It's interesting that the quarterly sales of UA continue to chip in a hundred copies of the core book every time. It seems to support the theory that "the MRB… In Publishing Participants: GregStolze, Paka, c, Dav, Thunder_God, MikeSands, Ben Lehman, jasonm, andrew_kenrick, Nathan Herrold, Yokiboy.
1/2/2006 GregStolze: Greg Stolze's Refreshing '06 Hubris If you swing on over to http://www.gregstolze.com you can see my latest ransom project on the front page. It's atypical: It's a pair of articles that would, in a typical… In Publishing Participants: GregStolze, Veritas Games, Eero Tuovinen, madelf, Levi Kornelsen, Mike Sugarbaker.
9/22/2005 GregStolze: Gamers Kidnap President -- for Charity Those of you who've followed the successes of the Ransom model (the funding mode for Meatbot Massacre and ...in Spaaace! may be interested to know that a new game's in… In Publishing Participants: GregStolze, Bardsandsages, xenopulse, chadu, Andrew Morris, Paka.
9/5/2005 GregStolze: Ransom Analysis... in Spaaace! It's pretty much what it says in the title. I finally got around to analyzing and posting the data and my conclusions on the latest Ransom model publication, the game… In Publishing Participants: GregStolze.
8/10/2005 GregStolze: The Ransom Model Strikes Again ...in Spaaace! is free. Let the good times roll.
www.gregstolze.com
-G. In Publishing Participants: GregStolze, Matt.
7/12/2005 GregStolze: What I'm doing... in Spaaace! The game I'm currently experimenting with publishing, ...in Spaaace!, has a setting inspired directly by Futurama, and Douglas Adams. But more interestingly, perhaps, the mechanics were marginally inspired by Dr.… In Indie Game Design Participants: GregStolze, Gaerik, Matt, WhiteRat, Andrew Morris, xenopulse, indie guy.
7/9/2005 GregStolze: The Ransom Model is on NPR and ...in Spaaace! If you've downloaded Meatbot Massacre, you're probably familiar with how the Ransom Model for distribution works. If you haven't, head on over to http://www.danielsolis.com/meatbot/, get the game, read the theory.… In Publishing Participants: GregStolze, Veritas Games, Eero Tuovinen, komradebob.
6/16/2005 GregStolze: Indie Games hit National Public Radio At least one indie game, anyhow: NPR's On The Media (http://www.onthemedia.org/) interviewed Daniel Solis and myself about Meatbot Massacre (www.danielsolis.com/meatbot) and the ransom model of publishing. I know. I'm as… In Publishing Participants: GregStolze, Yokiboy, Jasper, Paul Czege, Space Cowboy, jrs.
4/9/2005 GregStolze: The Ransom Model Worked. Five months earlier than deadline, Meatbot Massacre (http://www.danielsolis.com/meatbot/) has been paid for in full and is now free to all. Tell the people!
-G.
Who can't make his PayPal account… In Publishing Participants: GregStolze, gobi, Matt, Valamir, Vaxalon, daMoose_Neo, Troy_Costisick.
<< more previous topics | | Subsequent Topics 10/20/2007 GregStolze: [REIGN] Another ransom success! W00t! (Note that all 733t speak is used ironically.)
http://www.gregstolze.com/reign/Owners_of_the_Seas.zip
There it is, another case of "to the worker shall go his wages." This one took a lot longer than the… In Publishing Participants: GregStolze, xenopulse.
5/29/2008 GregStolze: It Came to Me In a Dream No, literally. I woke up this morning having dreamed of a game that was based on ULYSSES. No, I haven't read James Joyce's longest and most-suppressed work, but I guess… In First Thoughts Participants: GregStolze, Mike Welker, TempvsMortis, Everspinner, Brendan Day, Momos, Lord_Steelhand, Hermes3, earwig, Ron Edwards.
7/19/2008 GregStolze: [DIRTY WORLD] Dirty Secrets? Anybody? Anybody? (Crossposted around and about)
Okay. So I have this Film Noir game "A Dirty World" coming out, and every character has to have a dirty secret. The default secret is… In First Thoughts Participants: GregStolze, chance.thirteen, Double King.
9/17/2008 GregStolze: [WILD TALENTS] Sound off, opinionated gamers! OK, the second edition of Wild Talents is coming out soon, but what's getting a good deal of attention is the Wild Talents Essential Edition -- a smaller, cheaper, stripped-down… In Publishing Participants: GregStolze, Kerin, Darcy Burgess.
11/3/2008 GregStolze: [3:16] Planet Bosch: Stop Picking At It I'd been eager to try out 3:16 Carnage Among the Stars, and when we had an unexpected GM-less session, I whipped up Planet Bosch and threw the players into it.… In Actual Play Participants: GregStolze, Eero Tuovinen, LandonSuffered, Wolfen, Ron Edwards.
3/28/2009 GregStolze: The World is My Character Sheet Mmmmkay, one of the things I did with REIGN was stat up social structures so I could bring them into play and beat them against one another.
Now I'm working… In First Thoughts Participants: GregStolze, soundmasterj, C. Edwards, Guy Srinivasan, Vulpinoid, Wordman, chance.thirteen, JoyWriter, contracycle.
7/21/2009 GregStolze: Ugh, deprotagonize me! Make me like it! Somewhere (probably on the internet) I read someone complaining about "the dice telling me what to do." So I started thinking. Why's that a bad thing? Constraint breeds creativity, after… In First Thoughts Participants: GregStolze, Adam Dray, Marshall Burns, MacLeod, Noon, GreatWolf, sockmonkey, JoyWriter, TonyLB.
3/18/2010 GregStolze: SOS Dogfight I think I've got an OK idea for how to run a one-on-one duel in the skies. I've PDFed it for convenience.
http://www.gregstolze.com/SOSDogfight.pdf
Anyone wanna tell me what you think?… In First Thoughts Participants: GregStolze, Locke, contracycle.
10/10/2011 GregStolze: System 6/10 -- wanna take a look? Here's the new crazy thing I'm doing. Y'all ready?
At the end of this post is a link to a nascent little set of RPG mechanics I've been noodling and… In Game Development Participants: GregStolze, Thriff, Noon.
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